diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-02 13:30:19 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-02 13:30:19 +0200 |
commit | 78af5625d0c0a6a88069e67c2da75a31ea518218 (patch) | |
tree | aea2829058fb025c2a8f5d3b9d020d518e4255ed /editor/translations/vi.po | |
parent | bc00332286c46d7b7196d2ecfa0fa846ff5d8b09 (diff) |
i18n: Sync translation template with current source
Diffstat (limited to 'editor/translations/vi.po')
-rw-r--r-- | editor/translations/vi.po | 363 |
1 files changed, 108 insertions, 255 deletions
diff --git a/editor/translations/vi.po b/editor/translations/vi.po index a605536e53..9ab63cad7c 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -451,6 +451,16 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Cảnh bảo: Chỉnh sửa hoạt ảnh đã nhập" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Select None" +msgstr "Chế độ chọn" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" @@ -1319,7 +1329,7 @@ msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp @@ -1516,7 +1526,8 @@ msgid "Node Dock" msgstr "Nút" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Hệ thống tập tin" #: editor/editor_feature_profile.cpp @@ -1568,8 +1579,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Tệp '%s' định dạng không hợp lệ, huỷ nhập vào." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "Hồ sơ '%s' đã tồn tại. Di chuyển hồ sơ trước khi nhập, huỷ nhập." @@ -1582,7 +1594,8 @@ msgid "Unset" msgstr "Bỏ đặt" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Hồ sơ hiện tại" #: editor/editor_feature_profile.cpp @@ -1605,14 +1618,11 @@ msgid "Export" msgstr "Xuất ra" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Hồ sơ khả dụng" #: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Các lớp đã bật" - -#: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Tuỳ chỉnh lớp" @@ -2651,10 +2661,32 @@ msgid "Editor Layout" msgstr "Cài đặt Bố cục" #: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Mở thư mục dữ liệu Trình biên tập" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open in an external image editor." +msgstr "" + +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Chế độ Toàn màn hình" #: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Chế độ Phân chia" + +#: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Mở thư mục dữ liệu Trình biên tập" @@ -2761,15 +2793,17 @@ msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp -msgid "Update Always" -msgstr "" +#, fuzzy +msgid "Update Continuously" +msgstr "Liên tục" #: editor/editor_node.cpp -msgid "Update Changes" -msgstr "" +#, fuzzy +msgid "Update When Changed" +msgstr "Đối số đã thay đổi" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp @@ -3058,6 +3092,11 @@ msgid "Page: " msgstr "Trang: " #: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Gõ bỏ Mục" + +#: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Khoá mới:" @@ -3069,11 +3108,6 @@ msgstr "Giá trị mới:" msgid "Add Key/Value Pair" msgstr "Thêm cặp Khoá/Giá trị" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Gõ bỏ Mục" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5167,6 +5201,14 @@ msgid "Load Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Restart ngay" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" @@ -6086,10 +6128,20 @@ msgid "Find Next" msgstr "Tìm tiếp theo" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Lọc các thuộc tính" + +#: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Lọc các nút" + +#: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -6334,11 +6386,6 @@ msgstr "" msgid "Cut" msgstr "Cắt" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" @@ -7933,51 +7980,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7985,203 +7988,27 @@ msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9836,6 +9663,11 @@ msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Thu gọn Tất cả" + +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" @@ -9865,8 +9697,9 @@ msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "" +#, fuzzy +msgid "Add/Create a New Node." +msgstr "Tạo các nút mới." #: editor/scene_tree_dock.cpp msgid "" @@ -11278,6 +11111,13 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11526,7 +11366,11 @@ msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp -msgid "Raw Mode" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp @@ -11539,12 +11383,18 @@ msgstr "" #: scene/gui/container.cpp msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Cảnh báo!" @@ -11632,6 +11482,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Enabled Classes" +#~ msgstr "Các lớp đã bật" + #, fuzzy #~ msgid "Path to Node:" #~ msgstr "Đường đến Node:" |