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authorRémi Verschelde <rverschelde@gmail.com>2019-01-26 22:27:36 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-01-26 22:27:36 +0100
commit16fa7885109988df1a2cec2b1859d2658dfbcae8 (patch)
treee966958259fce4e96b728e276368e4becd6bf3d6 /editor/translations/vi.po
parent8cc9bf5969cb2cdbb9fee515cd20b279404a86fe (diff)
i18n: Sync translation template with current source
Diffstat (limited to 'editor/translations/vi.po')
-rw-r--r--editor/translations/vi.po49
1 files changed, 49 insertions, 0 deletions
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 35b0657660..ad0feaa6a1 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -3287,6 +3287,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -7106,6 +7119,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7808,6 +7853,10 @@ msgid "Duplicate Node(s)"
msgstr "Nhân đôi Node(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""