diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-09-24 14:51:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-09-24 15:35:55 +0200 |
commit | 93303737ac4675d401199183a3982e7511af461c (patch) | |
tree | 9fd81e409c1a27c55b2fa6b88af3e435df2e28eb /editor/translations/sv.po | |
parent | f87c75f77be4ca28db8afc516061640b12206ada (diff) |
i18n: Sync translations with Weblate
(cherry picked from commit 510d87e468d19836c9946830ffd3a6edcfaebf04)
Diffstat (limited to 'editor/translations/sv.po')
-rw-r--r-- | editor/translations/sv.po | 103 |
1 files changed, 64 insertions, 39 deletions
diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 562939496f..ff50441f17 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -540,6 +540,7 @@ msgid "Seconds" msgstr "Sekunder" #: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "FPS" msgstr "FPS" @@ -718,7 +719,7 @@ msgstr "Matcha gemener/versaler" msgid "Whole Words" msgstr "Hela Ord" -#: editor/code_editor.cpp editor/rename_dialog.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Ersätt" @@ -911,6 +912,11 @@ msgid "Signals" msgstr "Signaler" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Filter signals" +msgstr "Filtrera Filer..." + +#: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "Är du säker att du vill ta bort alla kopplingar från denna signal?" @@ -948,7 +954,7 @@ msgid "Recent:" msgstr "Senaste:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Sök:" @@ -1650,17 +1656,18 @@ msgstr "Scenträd (Noder):" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Import Dock" -msgstr "Importera" +msgid "Node Dock" +msgstr "Node Namn:" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Node Dock" -msgstr "Node Namn:" +msgid "FileSystem Dock" +msgstr "FilSystem" #: editor/editor_feature_profile.cpp -msgid "FileSystem and Import Docks" -msgstr "" +#, fuzzy +msgid "Import Dock" +msgstr "Importera" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1948,7 +1955,7 @@ msgstr "Kataloger & Filer:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "Förhandsvisning:" @@ -2865,22 +2872,26 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"When exporting or deploying, the resulting executable will attempt to " -"connect to the IP of this computer in order to be debugged." +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." msgstr "" #: editor/editor_node.cpp -msgid "Small Deploy with Network FS" +msgid "Small Deploy with Network Filesystem" msgstr "" #: editor/editor_node.cpp msgid "" -"When this option is enabled, export or deploy will produce a minimal " -"executable.\n" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" -"On Android, deploy will use the USB cable for faster performance. This " -"option speeds up testing for games with a large footprint." +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." msgstr "" #: editor/editor_node.cpp @@ -2889,8 +2900,8 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " -"running game if this option is turned on." +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." msgstr "" #: editor/editor_node.cpp @@ -2899,32 +2910,34 @@ msgstr "Synlig Navigation" #: editor/editor_node.cpp msgid "" -"Navigation meshes and polygons will be visible on the running game if this " -"option is turned on." +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." msgstr "" #: editor/editor_node.cpp -msgid "Sync Scene Changes" +#, fuzzy +msgid "Synchronize Scene Changes" msgstr "Synkronisera scenändringar" #: editor/editor_node.cpp msgid "" -"When this option is turned on, any changes made to the scene in the editor " -"will be replicated in the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" #: editor/editor_node.cpp -msgid "Sync Script Changes" +#, fuzzy +msgid "Synchronize Script Changes" msgstr "Synkronisera skriptändringar" #: editor/editor_node.cpp msgid "" -"When this option is turned on, any script that is saved will be reloaded on " -"the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp @@ -2987,7 +3000,7 @@ msgstr "Hjälp" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "Sök" @@ -3406,7 +3419,8 @@ msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" -"Please add a runnable preset in the export menu." +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." msgstr "" #: editor/editor_run_script.cpp @@ -5254,7 +5268,7 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "Förhandsgranska" @@ -7972,7 +7986,7 @@ msgid "New Animation" msgstr "Animation" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed (FPS):" +msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -10510,11 +10524,16 @@ msgid "Batch Rename" msgstr "Byt namn" #: editor/rename_dialog.cpp -msgid "Prefix" +#, fuzzy +msgid "Replace:" +msgstr "Ersätt:" + +#: editor/rename_dialog.cpp +msgid "Prefix:" msgstr "" #: editor/rename_dialog.cpp -msgid "Suffix" +msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp @@ -10566,7 +10585,7 @@ msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp -msgid "If set the counter restarts for each group of child nodes" +msgid "If set, the counter restarts for each group of child nodes." msgstr "" #: editor/rename_dialog.cpp @@ -10628,8 +10647,9 @@ msgid "Reset" msgstr "Återställ Zoom" #: editor/rename_dialog.cpp -msgid "Regular Expression Error" -msgstr "" +#, fuzzy +msgid "Regular Expression Error:" +msgstr "Nuvarande Version:" #: editor/rename_dialog.cpp #, fuzzy @@ -12680,6 +12700,11 @@ msgid "" "Use a BakedLightmap instead." msgstr "" +#: scene/3d/interpolated_camera.cpp +msgid "" +"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +msgstr "" + #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" |