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authorRémi Verschelde <rverschelde@gmail.com>2021-05-14 13:22:30 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-05-14 13:24:16 +0200
commit82c4d43726788b64d5ee4c3d744246dedb8b434c (patch)
tree929803491cd888b809d4c9aec9995bcb9171c670 /editor/translations/lt.po
parent44ab5a0471b80a2d144801dd4e0ec2bbf5709074 (diff)
i18n: Sync translations with Weblate
(cherry picked from commit f6c29d1cf5eddebbace38172c0f30b6d4ab5e5f2)
Diffstat (limited to 'editor/translations/lt.po')
-rw-r--r--editor/translations/lt.po16
1 files changed, 13 insertions, 3 deletions
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index e5ca1dd50c..6fdb5257d3 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -2513,8 +2513,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script. \n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -5159,7 +5160,16 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
-"Godot editor was built without ray tracing support, lightmaps can't be baked."
+"Godot editor was built without ray tracing support; lightmaps can't be "
+"baked.\n"
+"If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation "
+"on Godot.app in the application settings\n"
+"then restart the editor."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support; lightmaps can't be baked."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp