summaryrefslogtreecommitdiff
path: root/editor/translations/ko.po
diff options
context:
space:
mode:
authorHein-Pieter van Braam <hp@tmm.cx>2019-02-24 23:55:37 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2019-02-24 23:35:10 +0000
commita83e77fdedb235a5c3dea91530f9e2bd2cc23a56 (patch)
tree7f61ccefc60ad9d8cc6563ccb23907d8482dfefc /editor/translations/ko.po
parent69c0d32b93fc8ec3a3f6c08de2b3c518e38d8a56 (diff)
Explicitly use floating point numbers in the our shaders
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers.
Diffstat (limited to 'editor/translations/ko.po')
0 files changed, 0 insertions, 0 deletions