diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-17 19:44:13 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-17 19:53:24 +0100 |
commit | e10e7c8ea41b7162f614a9396a10b90eb92685a0 (patch) | |
tree | fd6d327da64a1b8d233c181996514777526d498a /editor/translations/km.po | |
parent | a4fc940bfe8949fb77c596084a82189490668405 (diff) |
i18n: Sync editor translation POs with template
(cherry picked from commit 93a3d47edcc1b3dabb81df55a8faf6f1cc22d1b3)
Diffstat (limited to 'editor/translations/km.po')
-rw-r--r-- | editor/translations/km.po | 6719 |
1 files changed, 6524 insertions, 195 deletions
diff --git a/editor/translations/km.po b/editor/translations/km.po index d3f13b9d89..41c9867cc8 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -18,6 +18,98 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.7-dev\n" +#: core/bind/core_bind.cpp +msgid "Screen Orientation" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Window" +msgstr "" + +#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Result" +msgstr "" + +#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp +msgid "Memory" +msgstr "" + +#: core/command_queue_mt.cpp core/message_queue.cpp +#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: servers/visual_server.cpp +msgid "Limits" +msgstr "" + +#: core/command_queue_mt.cpp +msgid "Command Queue" +msgstr "" + +#: core/command_queue_mt.cpp +msgid "Multithreading Queue Size (KB)" +msgstr "" + +#: core/image.cpp modules/visual_script/visual_script.cpp +#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp +msgid "Data" +msgstr "" + +#: core/io/file_access_network.cpp core/register_core_types.cpp +#: editor/editor_settings.cpp editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Network" +msgstr "" + +#: core/io/file_access_network.cpp +msgid "Remote FS" +msgstr "" + +#: core/io/file_access_network.cpp +msgid "Page Size" +msgstr "" + +#: core/io/file_access_network.cpp +msgid "Page Read Ahead" +msgstr "" + +#: core/io/http_client.cpp +msgid "Connection" +msgstr "" + +#: core/io/http_client.cpp +msgid "Read Chunk Size" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Network Peer" +msgstr "" + +#: core/io/multiplayer_api.cpp +msgid "Root Node" +msgstr "" + +#: core/io/networked_multiplayer_peer.cpp +msgid "Transfer Mode" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Stream Peer" +msgstr "" + +#: core/io/udp_server.cpp +msgid "Max Pending Connections" +msgstr "" + #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." @@ -61,6 +153,367 @@ msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិ msgid "On call to '%s':" msgstr "កំពុងហៅទៅកាន់ '%s':" +#: core/message_queue.cpp +msgid "Message Queue" +msgstr "" + +#: core/message_queue.cpp +msgid "Max Size (KB)" +msgstr "" + +#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript_editor.cpp +#: modules/gdscript/language_server/gdscript_text_document.cpp +#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp +#: scene/resources/material.cpp +msgid "Text Editor" +msgstr "" + +#: core/os/input.cpp editor/editor_settings.cpp +#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp +#: modules/gdscript/gdscript_editor.cpp +#: modules/gdscript/language_server/gdscript_text_document.cpp +#: scene/animation/animation_player.cpp scene/gui/control.cpp +#: scene/main/node.cpp scene/resources/material.cpp +msgid "Completion" +msgstr "" + +#: core/os/input.cpp editor/editor_settings.cpp +#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp +#: modules/gdscript/language_server/gdscript_text_document.cpp +#: scene/animation/animation_player.cpp scene/gui/control.cpp +#: scene/main/node.cpp scene/resources/material.cpp +msgid "Use Single Quotes" +msgstr "" + +#: core/os/input_event.cpp +msgid "Strength" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp +msgid "Application" +msgstr "" + +#: core/project_settings.cpp main/main.cpp +msgid "Config" +msgstr "" + +#: core/project_settings.cpp +msgid "Project Settings Override" +msgstr "" + +#: core/project_settings.cpp editor/editor_autoload_settings.cpp +#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp scene/main/node.cpp +msgid "Name" +msgstr "" + +#: core/project_settings.cpp editor/editor_help.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Description" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: main/main.cpp +msgid "Run" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp +#: editor/run_settings_dialog.cpp main/main.cpp +msgid "Main Scene" +msgstr "" + +#: core/project_settings.cpp +msgid "Disable stdout" +msgstr "" + +#: core/project_settings.cpp +msgid "Disable stderr" +msgstr "" + +#: core/project_settings.cpp +msgid "Use Hidden Project Data Directory" +msgstr "" + +#: core/project_settings.cpp +msgid "Use Custom User Dir" +msgstr "" + +#: core/project_settings.cpp +msgid "Custom User Dir Name" +msgstr "" + +#: core/project_settings.cpp editor/animation_track_editor.cpp +#: editor/editor_audio_buses.cpp servers/audio_server.cpp +msgid "Audio" +msgstr "" + +#: core/project_settings.cpp +msgid "Default Bus Layout" +msgstr "" + +#: core/project_settings.cpp editor/editor_export.cpp +#: editor/editor_file_system.cpp editor/editor_node.cpp +#: editor/editor_settings.cpp editor/script_create_dialog.cpp +#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp +msgid "Editor" +msgstr "" + +#: core/project_settings.cpp +msgid "Main Run Args" +msgstr "" + +#: core/project_settings.cpp +msgid "Search In File Extensions" +msgstr "" + +#: core/project_settings.cpp +msgid "Script Templates Search Path" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: core/project_settings.cpp +msgid "Autoload On Startup" +msgstr "" + +#: core/project_settings.cpp +msgid "Plugin Name" +msgstr "" + +#: core/project_settings.cpp scene/2d/collision_object_2d.cpp +#: scene/3d/collision_object.cpp scene/gui/control.cpp +msgid "Input" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Accept" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Select" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Cancel" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Focus Next" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Focus Prev" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Left" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Right" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Up" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Down" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Page Up" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Page Down" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Home" +msgstr "" + +#: core/project_settings.cpp +msgid "UI End" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp +#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/physics_2d/physics_2d_server_wrap_mt.h +#: servers/physics_2d/space_2d_sw.cpp +msgid "Physics" +msgstr "" + +#: core/project_settings.cpp editor/editor_settings.cpp +#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp +#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp +#: scene/3d/physics_body.cpp scene/resources/world.cpp +#: servers/physics/space_sw.cpp +msgid "3D" +msgstr "" + +#: core/project_settings.cpp +msgid "Smooth Trimesh Collision" +msgstr "" + +#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp +#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp +#: servers/visual_server.cpp +msgid "Rendering" +msgstr "" + +#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp +#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: servers/visual_server.cpp +msgid "Quality" +msgstr "" + +#: core/project_settings.cpp scene/animation/animation_tree.cpp +#: scene/main/scene_tree.cpp servers/visual_server.cpp +msgid "Filters" +msgstr "" + +#: core/project_settings.cpp +msgid "Sharpen Intensity" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp +#: main/main.cpp modules/gdscript/gdscript.cpp +#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp +#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +#: servers/visual_server.cpp +msgid "Debug" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp +#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp +msgid "Settings" +msgstr "" + +#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Profiler" +msgstr "" + +#: core/project_settings.cpp +msgid "Max Functions" +msgstr "" + +#: core/project_settings.cpp +msgid "Compression" +msgstr "" + +#: core/project_settings.cpp +msgid "Formats" +msgstr "" + +#: core/project_settings.cpp +msgid "Zstd" +msgstr "" + +#: core/project_settings.cpp +msgid "Long Distance Matching" +msgstr "" + +#: core/project_settings.cpp +msgid "Compression Level" +msgstr "" + +#: core/project_settings.cpp +msgid "Window Log Size" +msgstr "" + +#: core/project_settings.cpp +msgid "Zlib" +msgstr "" + +#: core/project_settings.cpp +msgid "Gzip" +msgstr "" + +#: core/project_settings.cpp platform/android/export/export.cpp +msgid "Android" +msgstr "" + +#: core/project_settings.cpp +msgid "Modules" +msgstr "" + +#: core/register_core_types.cpp +msgid "TCP" +msgstr "" + +#: core/register_core_types.cpp +msgid "Connect Timeout Seconds" +msgstr "" + +#: core/register_core_types.cpp +msgid "Packet Peer Stream" +msgstr "" + +#: core/register_core_types.cpp +msgid "Max Buffer (Power of 2)" +msgstr "" + +#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp +msgid "SSL" +msgstr "" + +#: core/register_core_types.cpp main/main.cpp +msgid "Certificates" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_resource_picker.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource" +msgstr "" + +#: core/resource.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + +#: core/script_language.cpp +msgid "Source Code" +msgstr "" + +#: core/translation.cpp editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: core/translation.cpp +msgid "Test" +msgstr "" + +#: core/translation.cpp scene/resources/font.cpp +msgid "Fallback" +msgstr "" + #: core/ustring.cpp msgid "B" msgstr "B" @@ -89,6 +542,104 @@ msgstr "PB" msgid "EiB" msgstr "EB" +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Buffers" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Canvas Polygon Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Canvas Polygon Index Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp +#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp +#: servers/physics_2d/physics_2d_server_sw.cpp +#: servers/physics_2d/physics_2d_server_wrap_mt.h +#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp +msgid "2D" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Snapping" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Use GPU Pixel Snap" +msgstr "" + +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Immediate Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Lightmapping" +msgstr "" + +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Use Bicubic Sampling" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Renderable Elements" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Renderable Lights" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Renderable Reflections" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Lights Per Object" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Subsurface Scattering" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Scale" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Follow Surface" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Weight Samples" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Voxel Cone Tracing" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "High Quality" +msgstr "" + +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Blend Shape Max Buffer Size (KB)" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Free" @@ -284,7 +835,7 @@ msgstr "" msgid "Trigger" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp msgid "Capture" msgstr "" @@ -293,7 +844,8 @@ msgid "Nearest" msgstr "" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp -#: editor/property_editor.cpp +#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp msgid "Linear" msgstr "" @@ -342,6 +894,28 @@ msgstr "" msgid "Remove Anim Track" msgstr "" +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Editors" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp +#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +msgid "Animation" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +msgid "Confirm Insert Track" +msgstr "" + #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" @@ -467,6 +1041,20 @@ msgstr "" msgid "Anim Move Keys" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp +#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +msgid "Transform" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier" +msgstr "" + #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" @@ -531,7 +1119,8 @@ msgid "Seconds" msgstr "" #: editor/animation_track_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp +#: scene/resources/texture.cpp msgid "FPS" msgstr "" @@ -623,7 +1212,8 @@ msgstr "" msgid "Max Optimizable Angle:" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp +#: servers/visual_server.cpp msgid "Optimize" msgstr "" @@ -759,7 +1349,7 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp +#: editor/code_editor.cpp modules/gdscript/gdscript.cpp msgid "Warnings" msgstr "" @@ -825,7 +1415,8 @@ msgstr "" msgid "Receiver Method:" msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/3d/room_manager.cpp +#: servers/visual_server.cpp msgid "Advanced" msgstr "" @@ -1003,12 +1594,10 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp -msgid "Resource" -msgstr "" - #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp msgid "Path" msgstr "" @@ -1344,10 +1933,6 @@ msgid "Delete Effect" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Audio" -msgstr "" - -#: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "" @@ -1490,6 +2075,7 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +#: modules/gdscript/gdscript.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -1524,12 +2110,6 @@ msgstr "" msgid "Node Name:" msgstr "" -#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp -#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp -#: editor/project_manager.cpp editor/settings_config_dialog.cpp -msgid "Name" -msgstr "" - #: editor/editor_autoload_settings.cpp msgid "Global Variable" msgstr "" @@ -1663,6 +2243,10 @@ msgstr "" msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +#: editor/editor_export.cpp +msgid "Convert Text Resources To Binary On Export" +msgstr "" + #: editor/editor_feature_profile.cpp msgid "3D Editor" msgstr "" @@ -1672,6 +2256,7 @@ msgid "Script Editor" msgstr "" #: editor/editor_feature_profile.cpp +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Library" msgstr "" @@ -1819,6 +2404,9 @@ msgid "Import" msgstr "" #: editor/editor_feature_profile.cpp editor/project_export.cpp +#: platform/android/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +#: platform/windows/export/export.cpp msgid "Export" msgstr "" @@ -1854,6 +2442,10 @@ msgstr "" msgid "Manage Editor Feature Profiles" msgstr "" +#: editor/editor_feature_profile.cpp +msgid "Default Feature Profile" +msgstr "" + #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "" @@ -1923,6 +2515,34 @@ msgstr "" msgid "Save a File" msgstr "" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Access" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +msgid "Display Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp +#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +msgid "Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Current Dir" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Current File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Current Path" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2019,6 +2639,10 @@ msgstr "" msgid "(Re)Importing Assets" msgstr "" +#: editor/editor_file_system.cpp +msgid "Reimport Missing Imported Files" +msgstr "" + #: editor/editor_help.cpp msgid "Top" msgstr "" @@ -2037,10 +2661,6 @@ msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp -msgid "Description" -msgstr "" - -#: editor/editor_help.cpp msgid "Online Tutorials" msgstr "" @@ -2057,10 +2677,6 @@ msgid "default:" msgstr "" #: editor/editor_help.cpp -msgid "Methods" -msgstr "" - -#: editor/editor_help.cpp msgid "Theme Properties" msgstr "" @@ -2112,6 +2728,15 @@ msgid "" "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_help.cpp +msgid "Sort Functions Alphabetically" +msgstr "" + #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" @@ -2274,6 +2899,7 @@ msgid "Up" msgstr "" #: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: scene/main/node.cpp msgid "Node" msgstr "" @@ -2775,6 +3401,152 @@ msgid "%d more files" msgstr "" #: editor/editor_node.cpp +msgid "" +"Unable to write to file '%s', file in use, locked or lacking permissions." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene Naming" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp +#: servers/arvr/arvr_interface.cpp +msgid "Interface" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Scene Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Always Show Close Button" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Resize If Many Tabs" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Minimum Width" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Always Clear Output On Play" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Always Open Output On Play" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Always Close Output On Stop" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Auto Save" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Save Before Running" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save On Focus Loss" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Save Each Scene On Quit" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Quit Confirmation" +msgstr "" + +#: editor/editor_node.cpp +msgid "Show Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Only" +msgstr "" + +#: editor/editor_node.cpp +msgid "Translate Properties" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restore Scenes On Load" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Show Thumbnail On Hover" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Capitalize Properties" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default Float Step" +msgstr "" + +#: editor/editor_node.cpp +msgid "Disable Folding" +msgstr "" + +#: editor/editor_node.cpp +msgid "Auto Unfold Foreign Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Horizontal Vector2 Editing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Horizontal Vector Types Editing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Resources In Current Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Resources To Open In New Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default Color Picker Mode" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Username" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Public Key Path" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Private Key Path" +msgstr "" + +#: editor/editor_node.cpp msgid "Dock Position" msgstr "" @@ -2790,10 +3562,6 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "" - #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" @@ -2865,7 +3633,7 @@ msgid "Miscellaneous project or scene-wide tools." msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp -#: editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp msgid "Project" msgstr "" @@ -2874,10 +3642,6 @@ msgid "Project Settings..." msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" msgstr "" @@ -2897,7 +3661,8 @@ msgstr "" msgid "Open User Data Folder" msgstr "" -#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +#: editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "" @@ -2913,11 +3678,6 @@ msgstr "" msgid "Quit to Project List" msgstr "" -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/project_export.cpp -msgid "Debug" -msgstr "" - #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" @@ -3004,10 +3764,6 @@ msgid "" "filesystem option is enabled." msgstr "" -#: editor/editor_node.cpp editor/script_create_dialog.cpp -msgid "Editor" -msgstr "" - #: editor/editor_node.cpp msgid "Editor Settings..." msgstr "" @@ -3048,10 +3804,6 @@ msgstr "" msgid "Manage Export Templates..." msgstr "" -#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp -msgid "Help" -msgstr "" - #: editor/editor_node.cpp msgid "Online Documentation" msgstr "" @@ -3130,10 +3882,6 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Update Continuously" -msgstr "" - -#: editor/editor_node.cpp msgid "Update All Changes" msgstr "" @@ -3150,18 +3898,10 @@ msgid "FileSystem" msgstr "" #: editor/editor_node.cpp -msgid "Inspector" -msgstr "" - -#: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" #: editor/editor_node.cpp -msgid "Output" -msgstr "" - -#: editor/editor_node.cpp msgid "Don't Save" msgstr "" @@ -3315,6 +4055,7 @@ msgid "Installed Plugins:" msgstr "" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp msgid "Update" msgstr "" @@ -3373,7 +4114,9 @@ msgstr "" msgid "Frame #:" msgstr "" -#: editor/editor_profiler.cpp +#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/particles_material.cpp servers/visual_server.cpp msgid "Time" msgstr "" @@ -3381,6 +4124,19 @@ msgstr "" msgid "Calls" msgstr "" +#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Profiler Frame History Size" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Profiler Frame Max Functions" +msgstr "" + #: editor/editor_properties.cpp msgid "Edit Text:" msgstr "" @@ -3389,7 +4145,7 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp +#: editor/editor_properties.cpp scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -3492,6 +4248,10 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp +msgid "Edited Resource" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -3500,6 +4260,10 @@ msgstr "" msgid "Extend Script" msgstr "" +#: editor/editor_resource_picker.cpp +msgid "Script Owner" +msgstr "" + #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -3531,6 +4295,872 @@ msgstr "" msgid "Did you forget the '_run' method?" msgstr "" +#: editor/editor_settings.cpp +msgid "Editor Language" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Display Scale" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Custom Display Scale" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Main Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Font Antialiased" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Font Hinting" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Main Font" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Main Font Bold" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Font" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Dim Editor On Dialog Popup" +msgstr "" + +#: editor/editor_settings.cpp main/main.cpp +msgid "Low Processor Mode Sleep (µsec)" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Unfocused Low Processor Mode Sleep (µsec)" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Separate Distraction Mode" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Max Array Dictionary Items Per Page" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp +#: scene/register_scene_types.cpp +msgid "Theme" +msgstr "" + +#: editor/editor_settings.cpp editor/import_dock.cpp +msgid "Preset" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Icon And Font Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Base Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Accent Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Contrast" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Relationship Line Opacity" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Highlight Tabs" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Border Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Use Graph Node Headers" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Additional Spacing" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Custom Theme" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Script Button" +msgstr "" + +#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp +msgid "Filesystem" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Directories" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Autoscan Project Path" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Default Project Path" +msgstr "" + +#: editor/editor_settings.cpp +msgid "On Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Compress Binary Resources" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Safe Save On Backup Then Rename" +msgstr "" + +#: editor/editor_settings.cpp +msgid "File Dialog" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Thumbnail Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Docks" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Scene Tree" +msgstr "បញ្ចូល Key នៅទីនេះ" + +#: editor/editor_settings.cpp +msgid "Start Create Dialog Fully Expanded" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Always Show Folders" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Property Editor" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Auto Refresh Interval" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Subresource Hue Tint" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Color Theme" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Line Spacing" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +msgid "Highlighting" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Syntax Highlighting" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Highlight All Occurrences" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Highlight Current Line" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +msgid "Highlight Type Safe Lines" +msgstr "" + +#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp +#: modules/mono/csharp_script.cpp +msgid "Indent" +msgstr "" + +#: editor/editor_settings.cpp editor/script_editor_debugger.cpp +#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Type" +msgstr "" + +#: editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp +#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp +#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Convert Indent On Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Draw Tabs" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Draw Spaces" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp +msgid "Navigation" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Smooth Scrolling" +msgstr "" + +#: editor/editor_settings.cpp +msgid "V Scroll Speed" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Minimap" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Minimap Width" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Mouse Extra Buttons Navigate History" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Appearance" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Line Numbers" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Line Numbers Zero Padded" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Bookmark Gutter" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Breakpoint Gutter" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Info Gutter" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Folding" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Word Wrap" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Line Length Guidelines" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Line Length Guideline Soft Column" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Line Length Guideline Hard Column" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +msgid "Script List" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Show Members Overview" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Files" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Trim Trailing Whitespace On Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Autosave Interval Secs" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +msgid "Restore Scripts On Load" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Create Signal Callbacks" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Sort Members Outline Alphabetically" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/line_edit.cpp +msgid "Cursor" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Scroll Past End Of File" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Block Caret" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/line_edit.cpp +msgid "Caret Blink" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Caret Blink Speed" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Right Click Moves Caret" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Idle Parse Delay" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Auto Brace Complete" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Complete Delay" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Put Callhint Tooltip Below Current Line" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Callhint Tooltip Offset" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Complete File Paths" +msgstr "" + +#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp +#, fuzzy +msgid "Add Type Hints" +msgstr "បន្ថែម Bezier Point" + +#: editor/editor_settings.cpp +msgid "Show Help Index" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Help Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Help Source Font Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Help Title Font Size" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Primary Grid Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Secondary Grid Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Selection Box Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Primary Grid Steps" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid Division Level Max" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid Division Level Min" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid Division Level Bias" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid XZ Plane" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid XY Plane" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Grid Yz Plane" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Default FOV" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Default Z Near" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Default Z Far" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Lightmap Baking Number Of CPU Threads" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Navigation Scheme" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Invert Y Axis" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Invert X Axis" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Zoom Style" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Emulate Numpad" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Emulate 3 Button Mouse" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Orbit Modifier" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Pan Modifier" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Zoom Modifier" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Warped Mouse Panning" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Navigation Feel" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Orbit Sensitivity" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Orbit Inertia" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Translation Inertia" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Zoom Inertia" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Freelook" +msgstr "Free" + +#: editor/editor_settings.cpp +msgid "Freelook Navigation Scheme" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Sensitivity" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Inertia" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Base Speed" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Activation Modifier" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Freelook Speed Zoom Link" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Grid Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Guides Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Smart Snapping Line Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Width" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Color 1" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Color 2" +msgstr "" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Bone Selected Color" +msgstr "Key(s) ដែលបានជ្រើសស្ទួន" + +#: editor/editor_settings.cpp +msgid "Bone IK Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Outline Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bone Outline Size" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Viewport Border Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Constrain Editor View" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Simple Panning" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Scroll To Pan" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Pan Speed" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Poly Editor" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Point Grab Radius" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Previous Outline" +msgstr "" + +#: editor/editor_settings.cpp editor/scene_tree_dock.cpp +msgid "Autorename Animation Tracks" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Default Create Bezier Tracks" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Default Create Reset Tracks" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Onion Layers Past Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Onion Layers Future Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Visual Editors" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Minimap Opacity" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Window Placement" +msgstr "" + +#: editor/editor_settings.cpp scene/gui/control.cpp +msgid "Rect" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Rect Custom Position" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Screen" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Font Size" +msgstr "" + +#: editor/editor_settings.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Remote Host" +msgstr "" + +#: editor/editor_settings.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Remote Port" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Editor SSL Certificates" +msgstr "" + +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/editor_settings.cpp editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Sorting Order" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Symbol Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Keyword Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Control Flow Keyword Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Base Type Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Engine Type Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "User Type Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Comment Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "String Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Background Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Completion Background Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Completion Selected Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Completion Existing Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Completion Scroll Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Completion Font Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Text Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Line Number Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Safe Line Number Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Caret Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Caret Background Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Text Selected Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Selection Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Brace Mismatch Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Current Line Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Line Length Guideline Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Word Highlighted Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Number Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Function Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Member Variable Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Mark Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Bookmark Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Breakpoint Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Executing Line Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Code Folding Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Search Result Color" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Search Result Border Color" +msgstr "" + #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" @@ -3577,6 +5207,22 @@ msgid "Starting the download..." msgstr "" #: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "HTTP Proxy" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Host" +msgstr "" + +#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp +#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Port" +msgstr "" + +#: editor/export_template_manager.cpp msgid "Error requesting URL:" msgstr "" @@ -3812,6 +5458,15 @@ msgid "" "You may experience a short editor freeze when they finish." msgstr "" +#: editor/fileserver/editor_file_server.cpp +msgid "File Server" +msgstr "" + +#: editor/fileserver/editor_file_server.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Password" +msgstr "" + #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "" @@ -4164,6 +5819,14 @@ msgstr "" msgid "Manage Groups" msgstr "" +#: editor/import/editor_import_collada.cpp +msgid "Collada" +msgstr "" + +#: editor/import/editor_import_collada.cpp +msgid "Use Ambient" +msgstr "" + #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "" @@ -4245,6 +5908,12 @@ msgstr "" msgid "Saving..." msgstr "" +#: editor/import/resource_importer_texture.cpp +msgid "" +"Warning, no suitable PC VRAM compression enabled in Project Settings. This " +"texture will not display correctly on PC." +msgstr "" + #: editor/import_defaults_editor.cpp msgid "Select Importer" msgstr "" @@ -4290,10 +5959,6 @@ msgid "Import As:" msgstr "" #: editor/import_dock.cpp -msgid "Preset" -msgstr "" - -#: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "" @@ -4489,6 +6154,14 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." @@ -4837,10 +6510,6 @@ msgid "Animation Tools" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" @@ -4881,7 +6550,9 @@ msgstr "" msgid "Future" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/main/scene_tree.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -5059,6 +6730,7 @@ msgid "Blend" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: servers/audio/effects/audio_effect_compressor.cpp msgid "Mix" msgstr "" @@ -5174,6 +6846,10 @@ msgid "Filters..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Use Threads" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "" @@ -5298,6 +6974,10 @@ msgid "Download Error" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Available URLs" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "" @@ -5724,7 +7404,8 @@ msgid "Zoom Reset" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp +#: scene/gui/tree.cpp msgid "Select Mode" msgstr "" @@ -5927,7 +7608,24 @@ msgid "View" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Always Show Grid" +msgid "Show" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show When Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Hide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -6072,11 +7770,6 @@ msgid "Zoom to 1600%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Add %s" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" @@ -6139,7 +7832,7 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp msgid "Particles" msgstr "" @@ -6272,7 +7965,9 @@ msgstr "" msgid "Item %d" msgstr "" -#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp +#: scene/gui/menu_button.cpp scene/gui/option_button.cpp +#: scene/gui/popup_menu.cpp msgid "Items" msgstr "" @@ -6372,7 +8067,10 @@ msgstr "" msgid "Create Outline" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp +#: scene/resources/texture.cpp msgid "Mesh" msgstr "" @@ -6475,7 +8173,7 @@ msgid "" "%s" msgstr "" -#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "" @@ -6499,6 +8197,22 @@ msgstr "" msgid "Update from Scene" msgstr "" +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Apply without Transforms" +msgstr "Anim ផ្លាស់ប្តូរ Transform" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Apply with Transforms" +msgstr "Anim ផ្លាស់ប្តូរ Transform" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Preview Size" +msgstr "" + #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" @@ -6658,7 +8372,7 @@ msgstr "" msgid "Surface Points+Normal (Directed)" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp msgid "Volume" msgstr "" @@ -6758,6 +8472,7 @@ msgstr "" #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/theme_editor_preview.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +#: main/main.cpp servers/visual_server.cpp msgid "Options" msgstr "" @@ -6807,6 +8522,18 @@ msgstr "" msgid "Split Segment (in curve)" msgstr "" +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +#: modules/csg/csg_gizmos.cpp +msgid "3D Gizmos" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +#: modules/csg/csg_gizmos.cpp +msgid "Gizmo Colors" +msgstr "" + #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" msgstr "" @@ -6888,11 +8615,12 @@ msgstr "" msgid "Points" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp +#: scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "Bones" msgstr "" @@ -6970,7 +8698,8 @@ msgstr "" msgid "Grid Settings" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/animation/animation_blend_space_1d.cpp msgid "Snap" msgstr "" @@ -6979,10 +8708,6 @@ msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" @@ -7103,6 +8828,11 @@ msgid "Close and save changes?" msgstr "" #: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Auto Reload Scripts On External Change" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "" @@ -7180,6 +8910,10 @@ msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Auto Reload And Parse Scripts On Save" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "" @@ -7201,7 +8935,7 @@ msgstr "" msgid "Filter methods" msgstr "" -#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp msgid "Sort" msgstr "" @@ -7226,6 +8960,8 @@ msgid "Previous Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp +#: modules/gdnative/videodecoder/video_stream_gdnative.cpp +#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp msgid "File" msgstr "" @@ -7258,11 +8994,6 @@ msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." msgstr "" @@ -7282,10 +9013,6 @@ msgstr "" msgid "Close Docs" msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -msgid "Run" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -7350,12 +9077,56 @@ msgid "" "What action should be taken?:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Debugger" +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Search Results" +msgid "Open Dominant Script On Scene Change" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "External" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Use External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Exec Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script Temperature Enabled" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Highlight Current Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script Temperature History Size" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Current Script Background Color" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Group Help Pages" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort Scripts By" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "List Script Names As" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Exec Flags" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -7367,6 +9138,7 @@ msgid "Connections to method:" msgstr "" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Source" msgstr "" @@ -7501,10 +9273,6 @@ msgid "Convert Indent to Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Auto Indent" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Find in Files..." msgstr "" @@ -7563,7 +9331,7 @@ msgid "" "What action should be taken?" msgstr "" -#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp msgid "Shader" msgstr "" @@ -7595,7 +9363,8 @@ msgstr "" msgid "Create physical bones" msgstr "" -#: editor/plugins/skeleton_editor_plugin.cpp +#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +#: scene/2d/polygon_2d.cpp msgid "Skeleton" msgstr "" @@ -7709,10 +9478,6 @@ msgid "Translate" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "" @@ -7856,7 +9621,7 @@ msgstr "" msgid "Half Resolution" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp msgid "Audio Listener" msgstr "" @@ -8042,11 +9807,6 @@ msgid "Reset Field of View to Default" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" msgstr "" @@ -8164,6 +9924,22 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Manipulator Gizmo Size" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Manipulator Gizmo Opacity" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Show Viewport Rotation Gizmo" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Instanced" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" msgstr "" @@ -8827,6 +10603,10 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Base Type" msgstr "" @@ -9067,6 +10847,48 @@ msgstr "" msgid "Clear Transform" msgstr "" +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Tile Map" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Palette Min Width" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Palette Item Hseparation" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Show Tile Names" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Show Tile Ids" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Sort Tiles By Name" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill Preview" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Editor Side" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Display Grid" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Axis Color" +msgstr "" + #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "" @@ -9111,11 +10933,17 @@ msgstr "" msgid "Select the previous shape, subtile, or Tile." msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp +#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp msgid "Region" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp +#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -9123,23 +10951,22 @@ msgstr "" msgid "Occlusion" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp msgid "Bitmask" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/3d/physics_joint.cpp +#: scene/animation/animation_node_state_machine.cpp msgid "Priority" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp +#: scene/gui/item_list.cpp msgid "Icon" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "" @@ -9167,7 +10994,7 @@ msgstr "" msgid "Priority Mode" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp msgid "Icon Mode" msgstr "" @@ -9392,10 +11219,6 @@ msgid "No VCS plugins are available." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Error" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" @@ -9453,26 +11276,10 @@ msgid "Remote Login" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Username" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Password" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Public Key Path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Private Key Path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" msgstr "" @@ -9705,7 +11512,7 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp msgid "Light" msgstr "" @@ -10466,7 +12273,7 @@ msgstr "" msgid "Export Path" msgstr "" -#: editor/project_export.cpp +#: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -10522,7 +12329,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -10543,6 +12351,16 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):" msgstr "" #: editor/project_export.cpp +msgid "" +"Note: Encryption key needs to be stored in the binary,\n" +"you need to build the export templates from source." +msgstr "" + +#: editor/project_export.cpp +msgid "More Info..." +msgstr "" + +#: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" @@ -10827,11 +12645,6 @@ msgid "" "This could take a while." msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/project_manager.cpp -msgid "Project Manager" -msgstr "" - #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -11023,7 +12836,7 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp msgid "Axis" msgstr "" @@ -11214,10 +13027,6 @@ msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp -msgid "Locale" -msgstr "" - -#: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" @@ -11367,7 +13176,7 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp +#: editor/rename_dialog.cpp scene/resources/animation.cpp msgid "Step" msgstr "" @@ -11449,15 +13258,11 @@ msgstr "" msgid "Run Mode:" msgstr "" -#: editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp -msgid "Main Scene" -msgstr "" - -#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" @@ -11777,6 +13582,18 @@ msgstr "" msgid "Clear Inheritance? (No Undo!)" msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Show Scene Tree Root Selection" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Derive Script Globals By Name" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Use Favorites Root Selection" +msgstr "" + #: editor/scene_tree_editor.cpp msgid "Toggle Visible" msgstr "" @@ -12070,7 +13887,15 @@ msgid "Filter stack variables" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Profiler" +msgid "Auto Switch To Remote Scene Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote Scene Tree Refresh Interval" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote Inspect Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp @@ -12082,6 +13907,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp msgid "Value" msgstr "" @@ -12105,24 +13931,16 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" -#: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Type" -msgstr "" - -#: editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_effect_record.cpp msgid "Format" msgstr "" -#: editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp scene/main/viewport.cpp msgid "Usage" msgstr "" -#: editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp servers/visual_server.cpp msgid "Misc" msgstr "" @@ -12175,10 +13993,18 @@ msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp +msgid "Stream Player 3D" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp +msgid "Camera" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" @@ -12186,6 +14012,21 @@ msgstr "" msgid "Change Camera Size" msgstr "" +#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +msgid "Joint" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp +#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Shape" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Visibility Notifier" +msgstr "" + #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" @@ -12195,9 +14036,21 @@ msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp +msgid "Reflection Probe" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "GI Probe" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Baked Indirect Light" +msgstr "" + #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" @@ -12227,14 +14080,71 @@ msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp +msgid "Navigation Edge" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Navigation Edge Disabled" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Navigation Solid" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Navigation Solid Disabled" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Joint Body A" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Joint Body B" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Room Edge" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Room Overlap" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp msgid "Set Room Point Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp +msgid "Portal Margin" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Edge" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Arrow" +msgstr "" + #: editor/spatial_editor_gizmos.cpp msgid "Set Portal Point Position" msgstr "" #: editor/spatial_editor_gizmos.cpp +msgid "Portal Front" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Back" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp +msgid "Occluder" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Radius" msgstr "" @@ -12250,6 +14160,455 @@ msgstr "" msgid "Set Occluder Hole Point Position" msgstr "" +#: editor/spatial_editor_gizmos.cpp +msgid "Occluder Polygon Front" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Occluder Polygon Back" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Occluder Hole" +msgstr "" + +#: main/main.cpp +msgid "Godot Physics" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/visual/visual_server_scene.cpp +msgid "Use BVH" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/visual/visual_server_scene.cpp +msgid "BVH Collision Margin" +msgstr "" + +#: main/main.cpp +msgid "Crash Handler" +msgstr "" + +#: main/main.cpp +msgid "Message" +msgstr "" + +#: main/main.cpp +msgid "Multithreaded Server" +msgstr "" + +#: main/main.cpp +msgid "Rid Pool Prealloc" +msgstr "" + +#: main/main.cpp +msgid "Debugger stdout" +msgstr "" + +#: main/main.cpp +msgid "Max Chars Per Second" +msgstr "" + +#: main/main.cpp +msgid "Max Messages Per Frame" +msgstr "" + +#: main/main.cpp +msgid "Max Errors Per Second" +msgstr "" + +#: main/main.cpp +msgid "Max Warnings Per Second" +msgstr "" + +#: main/main.cpp +msgid "Flush stdout On Print" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +msgid "Logging" +msgstr "" + +#: main/main.cpp +msgid "File Logging" +msgstr "" + +#: main/main.cpp +msgid "Enable File Logging" +msgstr "" + +#: main/main.cpp +msgid "Log Path" +msgstr "" + +#: main/main.cpp +msgid "Max Log Files" +msgstr "" + +#: main/main.cpp +msgid "Driver" +msgstr "" + +#: main/main.cpp +msgid "Driver Name" +msgstr "" + +#: main/main.cpp +msgid "Fallback To GLES2" +msgstr "" + +#: main/main.cpp +msgid "Use Nvidia Rect Flicker Workaround" +msgstr "" + +#: main/main.cpp platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: main/main.cpp scene/gui/dialogs.cpp +msgid "Resizable" +msgstr "" + +#: main/main.cpp +msgid "Borderless" +msgstr "" + +#: main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: main/main.cpp +msgid "Always On Top" +msgstr "" + +#: main/main.cpp +msgid "Test Width" +msgstr "" + +#: main/main.cpp +msgid "Test Height" +msgstr "" + +#: main/main.cpp +msgid "DPI" +msgstr "" + +#: main/main.cpp +msgid "Allow hiDPI" +msgstr "" + +#: main/main.cpp +msgid "V-Sync" +msgstr "" + +#: main/main.cpp +msgid "Use V-Sync" +msgstr "" + +#: main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: main/main.cpp +msgid "Per Pixel Transparency" +msgstr "" + +#: main/main.cpp +msgid "Allowed" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Enabled" +msgstr "" + +#: main/main.cpp +msgid "Intended Usage" +msgstr "" + +#: main/main.cpp +msgid "Framebuffer Allocation" +msgstr "" + +#: main/main.cpp platform/uwp/os_uwp.cpp +msgid "Energy Saving" +msgstr "" + +#: main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: main/main.cpp +msgid "Threads" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h +msgid "Thread Model" +msgstr "" + +#: main/main.cpp +msgid "Thread Safe BVH" +msgstr "" + +#: main/main.cpp +msgid "Handheld" +msgstr "" + +#: main/main.cpp +msgid "Orientation" +msgstr "" + +#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp +#: scene/main/scene_tree.cpp +msgid "Common" +msgstr "" + +#: main/main.cpp +msgid "Physics FPS" +msgstr "" + +#: main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + +#: main/main.cpp +msgid "Force FPS" +msgstr "" + +#: main/main.cpp +msgid "Enable Pause Aware Picking" +msgstr "" + +#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp +#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp +#: scene/main/viewport.cpp scene/register_scene_types.cpp +msgid "GUI" +msgstr "" + +#: main/main.cpp +msgid "Drop Mouse On GUI Input Disabled" +msgstr "" + +#: main/main.cpp +msgid "stdout" +msgstr "" + +#: main/main.cpp +msgid "Print FPS" +msgstr "" + +#: main/main.cpp +msgid "Verbose stdout" +msgstr "" + +#: main/main.cpp +msgid "Frame Delay Msec" +msgstr "" + +#: main/main.cpp +msgid "Low Processor Mode" +msgstr "" + +#: main/main.cpp +msgid "Delta Sync After Draw" +msgstr "" + +#: main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: main/main.cpp +msgid "iOS" +msgstr "" + +#: main/main.cpp +msgid "Hide Home Indicator" +msgstr "" + +#: main/main.cpp +msgid "Input Devices" +msgstr "" + +#: main/main.cpp +msgid "Pointing" +msgstr "" + +#: main/main.cpp +msgid "Touch Delay" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +msgid "GLES3" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +msgid "Shaders" +msgstr "" + +#: main/main.cpp +msgid "Debug Shader Fallbacks" +msgstr "" + +#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp +#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp +#: scene/resources/world.cpp +msgid "Environment" +msgstr "" + +#: main/main.cpp +msgid "Default Clear Color" +msgstr "" + +#: main/main.cpp +msgid "Boot Splash" +msgstr "" + +#: main/main.cpp +msgid "Show Image" +msgstr "" + +#: main/main.cpp +msgid "Image" +msgstr "" + +#: main/main.cpp +msgid "Fullsize" +msgstr "" + +#: main/main.cpp +msgid "Use Filter" +msgstr "" + +#: main/main.cpp +msgid "Bg Color" +msgstr "" + +#: main/main.cpp +msgid "macOS Native Icon" +msgstr "" + +#: main/main.cpp +msgid "Windows Native Icon" +msgstr "" + +#: main/main.cpp +msgid "Buffering" +msgstr "" + +#: main/main.cpp +msgid "Agile Event Flushing" +msgstr "" + +#: main/main.cpp +msgid "Emulate Touch From Mouse" +msgstr "" + +#: main/main.cpp +msgid "Emulate Mouse From Touch" +msgstr "" + +#: main/main.cpp +msgid "Mouse Cursor" +msgstr "" + +#: main/main.cpp +msgid "Custom Image" +msgstr "" + +#: main/main.cpp +msgid "Custom Image Hotspot" +msgstr "" + +#: main/main.cpp +msgid "Tooltip Position Offset" +msgstr "" + +#: main/main.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Mono" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Debugger Agent" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Wait For Debugger" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Wait Timeout" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Args" +msgstr "" + +#: main/main.cpp +msgid "Runtime" +msgstr "" + +#: main/main.cpp +msgid "Unhandled Exception Policy" +msgstr "" + +#: main/main.cpp +msgid "Main Loop Type" +msgstr "" + +#: main/main.cpp scene/gui/texture_progress.cpp +msgid "Stretch" +msgstr "" + +#: main/main.cpp +msgid "Aspect" +msgstr "" + +#: main/main.cpp +msgid "Shrink" +msgstr "" + +#: main/main.cpp +msgid "Auto Accept Quit" +msgstr "" + +#: main/main.cpp +msgid "Quit On Go Back" +msgstr "" + +#: main/main.cpp +msgid "Snap Controls To Pixels" +msgstr "" + +#: main/main.cpp +msgid "Dynamic Fonts" +msgstr "" + +#: main/main.cpp +msgid "Use Oversampling" +msgstr "" + +#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp +msgid "Active Soft World" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "CSG" +msgstr "" + #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" @@ -12266,6 +14625,105 @@ msgstr "" msgid "Change Torus Outer Radius" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Operation" +msgstr "" + +#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: servers/physics_2d_server.cpp +msgid "Collision Layer" +msgstr "" + +#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp +#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp +msgid "Collision Mask" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Material" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp +#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp +#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +msgid "Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp +msgid "Radial Segments" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp +msgid "Rings" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Sides" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Inner Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Outer Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Ring Sides" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Spin Degrees" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Spin Sides" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Interval Type" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Interval" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Simplify Angle" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Rotation" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path U Distance" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Compression Mode" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Config File" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Library" +msgstr "" + #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" @@ -12311,17 +14769,50 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Library" +msgid "Libraries: " msgstr "" -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Script Class" +msgstr "" + +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Script Class Icon Path" msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript.cpp +msgid "GDScript" +msgstr "" + +#: modules/gdscript/editor/gdscript_highlighter.cpp +msgid "Function Definition Color" +msgstr "" + +#: modules/gdscript/editor/gdscript_highlighter.cpp +msgid "Node Path Color" +msgstr "" + +#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp +msgid "Max Call Stack" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Treat Warnings As Errors" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Exclude Addons" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Autocomplete Setters And Getters" +msgstr "" + #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -12358,6 +14849,22 @@ msgstr "" msgid "Object can't provide a length." msgstr "" +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Language Server" +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Enable Smart Resolve" +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Show Native Symbols In Editor" +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Use Thread" +msgstr "" + #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Mesh GLTF2" msgstr "" @@ -12366,6 +14873,97 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp +msgid "Unique Names" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp +msgid "Godot Bone Node" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Inverse Binds" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joint I To Bone I" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joint I To Name" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Nodes" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Buffer Views" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Accessors" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Meshes" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Materials" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp +#: scene/resources/font.cpp +msgid "Textures" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Images" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Skins" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Cameras" +msgstr "" + +#: modules/gltf/gltf_state.cpp servers/visual_server.cpp +msgid "Lights" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Unique Animation Names" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Skeletons" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Skeleton To Node" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp +msgid "Animations" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Physics Material" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Cell" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Cell Octant Size" +msgstr "" + #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "" @@ -12411,10 +15009,6 @@ msgid "GridMap Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Grid Map" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" @@ -12526,6 +15120,54 @@ msgstr "" msgid "Plotting lightmaps" msgstr "" +#: modules/lightmapper_cpu/register_types.cpp +msgid "CPU Lightmapper" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Low Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Medium Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "High Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Ultra Quality Ray Count" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Eye Height" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Iod" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Display Width" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Display To Lens" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Oversample" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "K 1" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "K 2" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12534,6 +15176,10 @@ msgstr "" msgid "Build Solution" msgstr "" +#: modules/mono/editor/csharp_project.cpp +msgid "Auto Update Project" +msgstr "" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -12603,6 +15249,42 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Bump Strength" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "Noise" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Octaves" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Period" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Persistence" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Lacunarity" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Local Port" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Igd Status" +msgstr "" + +#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp +msgid "Default Input Values" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -12633,6 +15315,16 @@ msgstr "" msgid "Stack overflow with stack depth: " msgstr "" +#: modules/visual_script/visual_script.cpp +msgid "Visual Script" +msgstr "" + +#: modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -12952,6 +15644,11 @@ msgid "Return" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Type" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Condition" msgstr "" @@ -12996,6 +15693,10 @@ msgid "in order:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp +msgid "Steps" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" msgstr "" @@ -13011,6 +15712,11 @@ msgstr "" msgid "Is %s?" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base Script" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" msgstr "" @@ -13020,6 +15726,24 @@ msgid "On Self" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Call Mode" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Basic Type" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Argument Cache" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Rpc Call Mode" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "" @@ -13056,12 +15780,28 @@ msgid "BitXor %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp +msgid "Set Mode" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Type Cache" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Assign Op" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -13082,11 +15822,12 @@ msgid "Emit %s" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Function" +msgid "Compose Array" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Compose Array" +#: scene/resources/visual_shader_nodes.cpp +msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp @@ -13177,6 +15918,10 @@ msgid "Construct %s" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Constructor" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "Get Local Var" msgstr "" @@ -13192,6 +15937,10 @@ msgstr "" msgid "Deconstruct %s" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Elem Cache" +msgstr "" + #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "" @@ -13228,6 +15977,78 @@ msgstr "" msgid "WaitInstanceSignal" msgstr "" +#: modules/webrtc/webrtc_data_channel.cpp +msgid "Write Mode" +msgstr "" + +#: modules/websocket/websocket_client.cpp +msgid "Verify SSL" +msgstr "" + +#: modules/websocket/websocket_client.cpp +msgid "Trusted SSL Certificate" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Private Key" +msgstr "" + +#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp +msgid "SSL Certificate" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Ca Chain" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Session Mode" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Required Features" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Optional Features" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Requested Reference Space Types" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Reference Space Type" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Visibility State" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Android SDK Path" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore User" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore Pass" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Force System User" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Shutdown ADB On Exit" +msgstr "" + #: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "" @@ -13585,6 +16406,26 @@ msgstr "" msgid "Error starting HTTP server:" msgstr "" +#: platform/javascript/export/export.cpp +msgid "Web" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "HTTP Host" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "HTTP Port" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Use SSL" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "SSL Key" +msgstr "" + #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." msgstr "" @@ -13838,6 +16679,14 @@ msgid "" "specified." msgstr "" +#: platform/osx/export/export.cpp +msgid "macOS" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Force Builtin Codesign" +msgstr "" + #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -13890,6 +16739,26 @@ msgstr "" msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" +#: platform/uwp/export/export.cpp +msgid "UWP" +msgstr "" + +#: platform/uwp/export/export.cpp platform/windows/export/export.cpp +msgid "Signtool" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Debug Certificate" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Debug Password" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Debug Algorithm" +msgstr "" + #: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " @@ -13908,12 +16777,190 @@ msgstr "" msgid "Invalid product version:" msgstr "" +#: platform/windows/export/export.cpp +msgid "Windows" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Rcedit" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Osslsigncode" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Wine" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp +#: scene/resources/texture.cpp +msgid "Frames" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Physics Overrides" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Space Override" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Distance Scale" +msgstr "" + +#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Gravity" +msgstr "" + +#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp +#: scene/3d/physics_body.cpp +msgid "Linear Damp" +msgstr "" + +#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp +#: scene/3d/physics_body.cpp +msgid "Angular Damp" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Audio Bus" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Audio Bus Name" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Stream" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp +msgid "Volume dB" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp +#: servers/audio/effects/audio_effect_pitch_shift.cpp +msgid "Pitch Scale" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Stream Paused" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/3d/reflection_probe.cpp +msgid "Max Distance" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp +msgid "Attenuation" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Bus" +msgstr "" + +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +msgid "Area Mask" +msgstr "" + +#: scene/2d/back_buffer_copy.cpp +msgid "Copy Mode" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Anchor Mode" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp +msgid "Custom Viewport" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/animation/animation_tree.cpp scene/main/timer.cpp +msgid "Process Mode" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Limit" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Margin" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Smoothing" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Offset H" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Offset V" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +msgid "Blend Mode" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Light Mode" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/resources/material.cpp +msgid "Particles Anim H Frames" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/resources/material.cpp +msgid "Particles Anim V Frames" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp +msgid "Visibility" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show On Top" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +msgid "Light Mask" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Toplevel" +msgstr "" + #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " @@ -13946,6 +16993,14 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp +msgid "Build Mode" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision Margin" +msgstr "" + #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " @@ -13971,6 +17026,158 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Amount" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Lifetime" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Preprocess" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Explosiveness" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Randomness" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Lifetime Randomness" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fixed FPS" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Drawing" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Draw Order" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp +#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp +#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp +#: scene/gui/texture_rect.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp +msgid "Texture" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Normalmap" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Emission Shape" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Emission Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/sprite_3d.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/texture.cpp +msgid "Flags" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Direction" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Spread" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Initial Velocity" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Angular Velocity" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Orbit Velocity" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Linear Accel" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Radial Accel" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Tangential Accel" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp +#: scene/resources/particles_material.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Damping" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Angle" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Color" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Color Ramp" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Color Initial Ramp" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Hue Variation" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" msgstr "" @@ -13991,12 +17198,101 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Bias" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Softness" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/resources/animation.cpp +#: scene/resources/ray_shape.cpp +msgid "Length" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Initial Offset" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Rest Length" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Stiffness" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" +#: scene/2d/light_2d.cpp +msgid "Texture Scale" +msgstr "" + +#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Energy" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Range Height" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Range Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Range Z Max" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Range Layer Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Range Layer Max" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Range Item Cull Mask" +msgstr "" + +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp +msgid "Shadow" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Shadow Buffer Size" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Shadow Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Shadow Filter" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Shadow Filter Smooth" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Shadow Item Cull Mask" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "Cull Mode" +msgstr "" + #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." @@ -14006,6 +17302,79 @@ msgstr "" msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" +#: scene/2d/line_2d.cpp +msgid "Width Curve" +msgstr "" + +#: scene/2d/line_2d.cpp scene/resources/texture.cpp +msgid "Fill" +msgstr "" + +#: scene/2d/line_2d.cpp scene/resources/texture.cpp +msgid "Gradient" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Texture Mode" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Capping" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Joint Mode" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Begin Cap Mode" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "End Cap Mode" +msgstr "" + +#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +msgid "Border" +msgstr "" + +#: scene/2d/line_2d.cpp +msgid "Round Precision" +msgstr "" + +#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp +#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" +msgstr "" + +#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp +msgid "Multimesh" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Target Desired Distance" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Neighbor Dist" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Max Neighbors" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Time Horizon" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Max Speed" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Path Max Distance" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" @@ -14017,6 +17386,10 @@ msgid "" msgstr "" #: scene/2d/navigation_polygon.cpp +msgid "Outlines" +msgstr "" + +#: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." @@ -14028,11 +17401,39 @@ msgid "" "node. It only provides navigation data." msgstr "" +#: scene/2d/navigation_polygon.cpp +msgid "Navpoly" +msgstr "" + +#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +msgid "Rotation Degrees" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Global Rotation" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Global Rotation Degrees" +msgstr "" + +#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp +msgid "Scroll" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +msgid "Motion" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -14061,10 +17462,49 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "Process Material" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +msgid "Curve" +msgstr "" + #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Unit Offset" +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "Lookahead" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp +msgid "Layers" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/resources/physics_material.cpp +msgid "Friction" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/resources/physics_material.cpp +msgid "Bounce" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Physics Material Override" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Gravity" +msgstr "" + #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " @@ -14072,11 +17512,99 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Mass" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Inertia" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Weight" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Gravity Scale" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Continuous Cd" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contacts Reported" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Angular" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Applied Forces" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Safe Margin" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Moving platform" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Moving Platform Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Metadata" +msgstr "" + +#: scene/2d/polygon_2d.cpp +msgid "Texture Rotation Degrees" +msgstr "" + +#: scene/2d/polygon_2d.cpp +msgid "Texture Rotation" +msgstr "" + +#: scene/2d/polygon_2d.cpp +msgid "Invert" +msgstr "" + +#: scene/2d/polygon_2d.cpp +msgid "Invert Border" +msgstr "" + +#: scene/2d/polygon_2d.cpp +msgid "Internal Vertex Count" +msgstr "" + +#: scene/2d/position_2d.cpp +msgid "Gizmo Extents" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With Bodies" +msgstr "" + #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" #: scene/2d/skeleton_2d.cpp +msgid "Default Length" +msgstr "" + +#: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" @@ -14089,6 +17617,14 @@ msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Hframes" +msgstr "" + +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Vframes" +msgstr "" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -14096,17 +17632,89 @@ msgid "" "KinematicBody2D, etc. to give them a shape." msgstr "" +#: scene/2d/tile_map.cpp +msgid "Tile Set" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Quadrant Size" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Collision Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Collision Use Kinematic" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Collision Friction" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Collision Bounce" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Occluder Light Mask" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Pressed" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Visibility Mode" +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" +#: scene/3d/area.cpp +msgid "Reverb Bus" +msgstr "" + +#: scene/3d/area.cpp +msgid "Reverb Bus Name" +msgstr "" + +#: scene/3d/area.cpp +msgid "Reverb Bus Amount" +msgstr "" + +#: scene/3d/area.cpp +msgid "Reverb Bus Uniformity" +msgstr "" + #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp +msgid "Controller Id" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "Rumble" +msgstr "" + +#: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" @@ -14117,6 +17725,10 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp +msgid "Anchor Id" +msgstr "" + +#: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" @@ -14130,6 +17742,75 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Attenuation Model" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Unit dB" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Unit Size" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Max dB" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Out Of Range Mode" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Emission Angle" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Emission Angle Degrees" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Emission Angle Filter Attenuation dB" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Attenuation Filter" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Attenuation Filter Cutoff Hz" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Attenuation Filter dB" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp +msgid "Doppler" +msgstr "" + +#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Bounds" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Cell Space Transform" +msgstr "Anim ផ្លាស់ប្តូរ Transform" + +#: scene/3d/baked_lightmap.cpp +msgid "Cell Subdiv" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "User Data" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "" @@ -14154,6 +17835,108 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Tweaks" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Bounces" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Bounce Indirect Energy" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Default Texels Per Unit" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Atlas" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Environment Mode" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Environment Custom Sky" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Environment Custom Color" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Environment Custom Energy" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Environment Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Capture Cell Size" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Capture Quality" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Capture Propagation" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Image Path" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Light Data" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Keep Aspect" +msgstr "" + +#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +msgid "Cull Mask" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Projection" +msgstr "" + +#: scene/3d/camera.cpp +msgid "FOV" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Near" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Far" +msgstr "" + +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp +#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Margin" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Clip To" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Clip To Areas" +msgstr "" + +#: scene/3d/camera.cpp +msgid "Clip To Bodies" +msgstr "" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -14206,6 +17989,63 @@ msgid "" "Billboard Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Emission Ring Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Emission Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Emission Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Flatness" +msgstr "" + +#: scene/3d/cull_instance.cpp servers/visual_server.cpp +msgid "Portals" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Portal Mode" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" +msgstr "" + +#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Dynamic Range" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Normal Bias" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Propagation" +msgstr "" + +#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Compress" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" @@ -14227,10 +18067,70 @@ msgid "" "To remove this warning, disable the GIProbe's Compress property." msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Subdiv" +msgstr "" + +#: scene/3d/light.cpp +msgid "Light Color" +msgstr "" + +#: scene/3d/light.cpp +msgid "Light Bake Mode" +msgstr "" + +#: scene/3d/light.cpp +msgid "Light Cull Mask" +msgstr "" + +#: scene/3d/light.cpp +msgid "Shadow Color" +msgstr "" + +#: scene/3d/light.cpp servers/visual_server.cpp +msgid "Directional Shadow" +msgstr "" + +#: scene/3d/light.cpp +msgid "Directional Shadow Mode" +msgstr "" + +#: scene/3d/light.cpp +msgid "Directional Shadow Depth Range" +msgstr "" + +#: scene/3d/light.cpp +msgid "Omni" +msgstr "" + +#: scene/3d/light.cpp +msgid "Omni Shadow Mode" +msgstr "" + +#: scene/3d/light.cpp +msgid "Omni Shadow Detail" +msgstr "" + #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +#: scene/3d/light.cpp +msgid "Spot" +msgstr "" + +#: scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: scene/3d/mesh_instance.cpp +msgid "Software Skinning" +msgstr "" + +#: scene/3d/navigation_agent.cpp +msgid "Agent Height Offset" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -14241,6 +18141,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/navigation_mesh_instance.cpp +msgid "Navmesh" +msgstr "" + #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " @@ -14281,6 +18185,10 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Draw Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -14291,6 +18199,10 @@ msgid "" "parent Path's Curve resource." msgstr "" +#: scene/3d/path.cpp +msgid "Rotation Mode" +msgstr "" + #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " @@ -14298,6 +18210,14 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_body.cpp +msgid "Axis Lock" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Joint Type" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" msgstr "" @@ -14318,6 +18238,50 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBodies" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Solver" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Upper" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Lower" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Upper Angle" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Lower Angle" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Swing Span" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Twist Span" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit X" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit Y" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Angular Limit Z" +msgstr "" + #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." msgstr "" @@ -14330,6 +18294,38 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Dispatch Mode" +msgstr "" + +#: scene/3d/ray_cast.cpp +msgid "Debug Shape" +msgstr "" + +#: scene/3d/ray_cast.cpp +msgid "Debug Shape Thickness" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Update Mode" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Intensity" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Interior Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Interior Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Interior Ambient Contrib" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -14354,6 +18350,18 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Room Simplify" +msgstr "" + +#: scene/3d/room.cpp +msgid "Bound" +msgstr "" + +#: scene/3d/room_group.cpp +msgid "Roomgroup Priority" +msgstr "" + #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." msgstr "" @@ -14377,6 +18385,26 @@ msgid "There should only be one RoomManager in the SceneTree." msgstr "" #: scene/3d/room_manager.cpp +msgid "Main" +msgstr "" + +#: scene/3d/room_manager.cpp servers/visual_server.cpp +msgid "PVS" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "PVS Mode" +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "PVS Filename" +msgstr "" + +#: scene/3d/room_manager.cpp servers/visual_server.cpp +msgid "Gameplay" +msgstr "" + +#: scene/3d/room_manager.cpp msgid "" "RoomList path is invalid.\n" "Please check the RoomList branch has been assigned in the RoomManager." @@ -14413,6 +18441,38 @@ msgid "" msgstr "" #: scene/3d/soft_body.cpp +msgid "Simulation Precision" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Total Mass" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Linear Stiffness" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Areaangular Stiffness" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Volume Stiffness" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Damping Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Drag Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Pose Matching Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" @@ -14423,6 +18483,34 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/3d/spatial.cpp +msgid "Matrix" +msgstr "" + +#: scene/3d/spatial.cpp +msgid "Gizmo" +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "Opacity" +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "Pixel Size" +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "Billboard" +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "Alpha Cut" +msgstr "" + #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " @@ -14435,6 +18523,82 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Per-Wheel Motion" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Engine Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Brake" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Steering" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "VehicleBody Motion" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Wheel" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Suspension" +msgstr "" + +#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp +msgid "Geometry" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Material Override" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Material Overlay" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Cast Shadow" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Extra Cull Margin" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Baked Light" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "Lightmap Scale" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "LOD" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "LOD Min Distance" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "LOD Min Hysteresis" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "LOD Max Distance" +msgstr "" + +#: scene/3d/visual_instance.cpp +msgid "LOD Max Hysteresis" +msgstr "" + #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " @@ -14452,6 +18616,30 @@ msgid "" "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +#: scene/animation/animation_blend_space_1d.cpp +msgid "Min Space" +msgstr "" + +#: scene/animation/animation_blend_space_1d.cpp +msgid "Max Space" +msgstr "" + +#: scene/animation/animation_blend_space_1d.cpp +msgid "Value Label" +msgstr "" + +#: scene/animation/animation_blend_space_2d.cpp +msgid "Auto Triangles" +msgstr "" + +#: scene/animation/animation_blend_space_2d.cpp +msgid "X Label" +msgstr "" + +#: scene/animation/animation_blend_space_2d.cpp +msgid "Y Label" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -14460,10 +18648,96 @@ msgstr "" msgid "Animation not found: '%s'" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Mix Mode" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Fadein Time" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Fadeout Time" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "autorestart_" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart Delay" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart Random Delay" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Input Count" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +#: scene/animation/animation_node_state_machine.cpp +msgid "Xfade Time" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Switch Mode" +msgstr "" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" +#: scene/animation/animation_player.cpp +msgid "Current Animation" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Assigned Animation" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Autoplay" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Reset On Save" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Current Animation Length" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Current Animation Position" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Playback Options" +msgstr "" + +#: scene/animation/animation_player.cpp +#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Playback Default Blend Time" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Playback Active" +msgstr "" + +#: scene/animation/animation_player.cpp scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + +#: scene/animation/animation_player.cpp +msgid "Method Call Mode" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" @@ -14477,6 +18751,10 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "" #: scene/animation/animation_tree.cpp +msgid "Filter Enabled" +msgstr "" + +#: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" @@ -14492,10 +18770,76 @@ msgstr "" msgid "The AnimationPlayer root node is not a valid node." msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Tree Root" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Root Motion" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Playback" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Interpolation" +msgstr "" + +#: scene/audio/audio_stream_player.cpp +msgid "Mix Target" +msgstr "" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp +#: scene/gui/texture_rect.cpp +msgid "Stretch Mode" +msgstr "" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp +msgid "Alignment" +msgstr "" + +#: scene/gui/aspect_ratio_container.cpp +msgid "Alignment Horizontal" +msgstr "" + +#: scene/gui/aspect_ratio_container.cpp +msgid "Alignment Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Action Mode" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Enabled Focus Mode" +msgstr "" + +#: scene/gui/base_button.cpp scene/gui/shortcut.cpp +msgid "Shortcut" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Group" +msgstr "" + +#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp +#: scene/gui/spin_box.cpp +msgid "Align" +msgstr "" + +#: scene/gui/button.cpp +msgid "Icon Align" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -14536,6 +18880,86 @@ msgid "" "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" +#: scene/gui/control.cpp +msgid "Anchor" +msgstr "" + +#: scene/gui/control.cpp +msgid "Grow Direction" +msgstr "" + +#: scene/gui/control.cpp +msgid "Grow Horizontal" +msgstr "" + +#: scene/gui/control.cpp +msgid "Grow Vertical" +msgstr "" + +#: scene/gui/control.cpp +msgid "Rect Rotation" +msgstr "" + +#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp +msgid "Hint" +msgstr "" + +#: scene/gui/control.cpp +msgid "Hint Tooltip" +msgstr "" + +#: scene/gui/control.cpp +msgid "Focus" +msgstr "" + +#: scene/gui/control.cpp +msgid "Focus Mode" +msgstr "" + +#: scene/gui/control.cpp +msgid "Mouse" +msgstr "" + +#: scene/gui/control.cpp +msgid "Mouse Filter" +msgstr "" + +#: scene/gui/control.cpp +msgid "Mouse Default Cursor Shape" +msgstr "" + +#: scene/gui/control.cpp +msgid "Size Flags" +msgstr "" + +#: scene/gui/control.cpp +msgid "Size Flags Horizontal" +msgstr "" + +#: scene/gui/control.cpp +msgid "Size Flags Vertical" +msgstr "" + +#: scene/gui/control.cpp +msgid "Size Flags Stretch Ratio" +msgstr "" + +#: scene/gui/control.cpp +msgid "Theme Type Variation" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Window Title" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Dialog" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Dialog Text" +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" @@ -14549,9 +18973,111 @@ msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + +#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp +msgid "Minimap" +msgstr "" + +#: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Overlay" +msgstr "" + +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +msgid "Columns" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp +#: scene/gui/tree.cpp scene/main/viewport.cpp +#, fuzzy +msgid "Timers" +msgstr "ពេលវេលា:" + +#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp +msgid "Incremental Search Max Interval Msec" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Max Text Lines" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Max Columns" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Column Width" +msgstr "" + +#: scene/gui/label.cpp +msgid "Valign" +msgstr "" + +#: scene/gui/label.cpp scene/gui/rich_text_label.cpp +msgid "Visible Characters" +msgstr "" + +#: scene/gui/label.cpp scene/gui/rich_text_label.cpp +msgid "Percent Visible" +msgstr "" + +#: scene/gui/label.cpp +msgid "Lines Skipped" +msgstr "" + +#: scene/gui/label.cpp +msgid "Max Lines Visible" +msgstr "" + +#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp +msgid "Max Length" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Right Icon" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Placeholder" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Placeholder Alpha" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Caret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Caret Position" +msgstr "" + +#: scene/gui/link_button.cpp +msgid "Underline" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp +msgid "Patch Margin" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Axis Stretch" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Axis Stretch Horizontal" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Axis Stretch Vertical" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -14561,16 +19087,52 @@ msgid "" msgstr "" #: scene/gui/popup.cpp +msgid "Popup" +msgstr "" + +#: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" +#: scene/gui/progress_bar.cpp +msgid "Percent" +msgstr "" + #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" +#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + +#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp +msgid "Border Width" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "BBCode" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Bbcode Text" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Tab Size" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Custom Effects" +msgstr "" + +#: scene/gui/scroll_bar.cpp +msgid "Custom Step" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" @@ -14578,16 +19140,281 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Default Scroll Deadzone" +msgstr "" + +#: scene/gui/slider.cpp +msgid "Tick Count" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Dragger Visibility" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Tab Align" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Current Tab" +msgstr "" + +#: scene/gui/tabs.cpp +msgid "Tab Close Display Policy" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect Sec" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Undo Stack Max Size" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Texture Normal" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Texture Pressed" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Texture Hover" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Texture Disabled" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Texture Focused" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Texture Click Mask" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Expand" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Flip H" +msgstr "" + +#: scene/gui/texture_button.cpp +msgid "Flip V" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Texture Under" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Texture Over" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Texture Progress" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Fill Mode" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Tint" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Radial Fill" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Radial Initial Angle" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Radial Fill Degrees" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Custom Minimum Height" +msgstr "" + #: scene/gui/tree.cpp msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Drop Mode Flags" +msgstr "" + +#: scene/gui/video_player.cpp +msgid "Audio Track" +msgstr "" + +#: scene/gui/video_player.cpp +msgid "Buffering Msec" +msgstr "" + +#: scene/gui/video_player.cpp +msgid "Stream Position" +msgstr "" + +#: scene/main/canvas_layer.cpp +msgid "Follow Viewport" +msgstr "" + +#: scene/main/canvas_layer.cpp +msgid "Follow Viewport Scale" +msgstr "" + +#: scene/main/http_request.cpp +msgid "Download File" +msgstr "" + +#: scene/main/http_request.cpp +msgid "Download Chunk Size" +msgstr "" + +#: scene/main/http_request.cpp +msgid "Body Size Limit" +msgstr "" + +#: scene/main/http_request.cpp +msgid "Max Redirects" +msgstr "" + +#: scene/main/http_request.cpp +#, fuzzy +msgid "Timeout" +msgstr "ពេលវេលា:" + +#: scene/main/node.cpp +msgid "Name Num Separator" +msgstr "" + +#: scene/main/node.cpp +msgid "Name Casing" +msgstr "" + +#: scene/main/node.cpp +msgid "Editor Description" +msgstr "" + +#: scene/main/node.cpp +msgid "Pause Mode" +msgstr "" + +#: scene/main/node.cpp +msgid "Display Folded" +msgstr "" + +#: scene/main/node.cpp +msgid "Filename" +msgstr "" + +#: scene/main/node.cpp +msgid "Owner" +msgstr "" + +#: scene/main/node.cpp scene/main/scene_tree.cpp +msgid "Multiplayer" +msgstr "" + +#: scene/main/node.cpp +msgid "Custom Multiplayer" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Edited Scene Root" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Root" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +msgid "Shapes" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Shape Color" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Contact Color" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Geometry Color" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Disabled Geometry Color" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Max Contacts Displayed" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +msgid "Draw 2D Outlines" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + +#: scene/main/scene_tree.cpp servers/visual_server.cpp +msgid "Reflections" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Atlas Size" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Atlas Subdiv" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "MSAA" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use FXAA" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Debanding" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "HDR" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use 32 Bpc Depth" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Default Environment" +msgstr "" + #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" +#: scene/main/scene_tree.cpp +msgid "Enable Object Picking" +msgstr "" + #: scene/main/timer.cpp msgid "" "Very low timer wait times (< 0.05 seconds) may behave in significantly " @@ -14596,6 +19423,18 @@ msgid "" "very low wait times." msgstr "" +#: scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + +#: scene/main/timer.cpp +msgid "Paused" +msgstr "" + +#: scene/main/timer.cpp +msgid "Time Left" +msgstr "" + #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " @@ -14610,10 +19449,938 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp scene/resources/world_2d.cpp +msgid "World" +msgstr "" + +#: scene/main/viewport.cpp +msgid "World 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debug Draw" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Target" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Target Clear Mode" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Target Update Mode" +msgstr "" + +#: scene/main/viewport.cpp servers/visual_server.cpp +msgid "Shadow Atlas" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay Sec" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "Use hiDPI" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "Custom" +msgstr "" + +#: scene/register_scene_types.cpp +msgid "Custom Font" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Mode" +msgstr "" + +#: scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "តម្លៃ:" + +#: scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "តម្លៃ:" + +#: scene/resources/curve.cpp +msgid "Bake Resolution" +msgstr "" + +#: scene/resources/curve.cpp +msgid "Bake Interval" +msgstr "" + +#: scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Hinting" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Font Path" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Outline Size" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Extra Spacing" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Font" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Font Data" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Background" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Background Mode" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Background Sky" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Background Sky Custom FOV" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Background Energy" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Background Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Background Camera Feed Id" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Ambient Light" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Ambient Light Energy" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Ambient Light Sky Contribution" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fog" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fog Sun Amount" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fog Depth Begin" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fog Depth End" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fog Depth Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fog Transmit Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fog Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fog Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fog Height Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Tonemap" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Tonemap Mode" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Tonemap Exposure" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Tonemap White" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Auto Exposure" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Auto Exposure Scale" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Auto Exposure Min Luma" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Auto Exposure Max Luma" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Auto Exposure Speed" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SS Reflections" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Ss Reflections Max Steps" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Ss Reflections Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Ss Reflections Fade Out" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Ss Reflections Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO Radius" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO Intensity" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO Radius 2" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO Bias" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO Light Affect" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO AO Channel Affect" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO Color" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO Quality" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO Blur" +msgstr "" + +#: scene/resources/environment.cpp +msgid "SSAO Edge Sharpness" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DOF Far Blur" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DoF Blur Far Distance" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DoF Blur Far Transition" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DoF Blur Far Amount" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DoF Blur Far Quality" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DOF Near Blur" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DoF Blur Near Distance" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DoF Blur Near Transition" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DoF Blur Near Amount" +msgstr "" + +#: scene/resources/environment.cpp +msgid "DoF Blur Near Quality" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Glow" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Glow Intensity" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Glow Strength" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Glow Bloom" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Glow Blend Mode" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Glow HDR Threshold" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Glow HDR Luminance Cap" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Glow HDR Scale" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Adjustments" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Adjustment Brightness" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Adjustment Contrast" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Adjustment Saturation" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Adjustment Color Correction" +msgstr "" + +#: scene/resources/font.cpp +msgid "Ascent" +msgstr "" + +#: scene/resources/height_map_shape.cpp +msgid "Map Width" +msgstr "" + +#: scene/resources/height_map_shape.cpp +msgid "Map Depth" +msgstr "" + +#: scene/resources/material.cpp +msgid "Render Priority" +msgstr "" + +#: scene/resources/material.cpp +msgid "Next Pass" +msgstr "" + +#: scene/resources/material.cpp +msgid "Vertex Color" +msgstr "" + +#: scene/resources/material.cpp servers/visual_server.cpp +msgid "Parameters" +msgstr "" + +#: scene/resources/material.cpp +msgid "Params Diffuse Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Params Specular Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Params Blend Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Params Cull Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Params Depth Draw Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Params Line Width" +msgstr "" + +#: scene/resources/material.cpp +msgid "Params Point Size" +msgstr "" + +#: scene/resources/material.cpp +msgid "Params Billboard Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Params Grow Amount" +msgstr "" + +#: scene/resources/material.cpp +msgid "Params Alpha Scissor Threshold" +msgstr "" + +#: scene/resources/material.cpp +msgid "Particles Anim" +msgstr "" + +#: scene/resources/material.cpp +msgid "Albedo" +msgstr "" + +#: scene/resources/material.cpp +msgid "Metallic" +msgstr "" + +#: scene/resources/material.cpp +msgid "Metallic Specular" +msgstr "" + +#: scene/resources/material.cpp +msgid "Metallic Texture Channel" +msgstr "" + +#: scene/resources/material.cpp +msgid "Roughness" +msgstr "" + +#: scene/resources/material.cpp +msgid "Roughness Texture Channel" +msgstr "" + +#: scene/resources/material.cpp +msgid "Emission" +msgstr "" + +#: scene/resources/material.cpp +msgid "Emission Energy" +msgstr "" + +#: scene/resources/material.cpp +msgid "Emission Operator" +msgstr "" + +#: scene/resources/material.cpp +msgid "NormalMap" +msgstr "" + +#: scene/resources/material.cpp +msgid "Normal Scale" +msgstr "" + +#: scene/resources/material.cpp +msgid "Rim" +msgstr "" + +#: scene/resources/material.cpp +msgid "Rim Tint" +msgstr "" + +#: scene/resources/material.cpp +msgid "Clearcoat" +msgstr "" + +#: scene/resources/material.cpp +msgid "Clearcoat Gloss" +msgstr "" + +#: scene/resources/material.cpp +msgid "Anisotropy" +msgstr "" + +#: scene/resources/material.cpp +msgid "Ambient Occlusion" +msgstr "" + +#: scene/resources/material.cpp +msgid "AO Light Affect" +msgstr "" + +#: scene/resources/material.cpp +msgid "AO Texture Channel" +msgstr "" + +#: scene/resources/material.cpp +msgid "Depth Scale" +msgstr "" + +#: scene/resources/material.cpp +msgid "Depth Min Layers" +msgstr "" + +#: scene/resources/material.cpp +msgid "Depth Max Layers" +msgstr "" + +#: scene/resources/material.cpp +msgid "Subsurf Scatter" +msgstr "" + +#: scene/resources/material.cpp +msgid "Subsurf Scatter Strength" +msgstr "" + +#: scene/resources/material.cpp +msgid "Transmission" +msgstr "" + +#: scene/resources/material.cpp +msgid "Refraction" +msgstr "" + +#: scene/resources/material.cpp +msgid "Refraction Scale" +msgstr "" + +#: scene/resources/material.cpp +msgid "Refraction Texture Channel" +msgstr "" + +#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp +msgid "Detail" +msgstr "" + +#: scene/resources/material.cpp +msgid "Detail Blend Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Detail UV Layer" +msgstr "" + +#: scene/resources/material.cpp +msgid "UV1" +msgstr "" + +#: scene/resources/material.cpp +msgid "UV1 Triplanar Sharpness" +msgstr "" + +#: scene/resources/material.cpp +msgid "UV2" +msgstr "" + +#: scene/resources/material.cpp +msgid "UV2 Triplanar Sharpness" +msgstr "" + +#: scene/resources/material.cpp +msgid "Proximity Fade" +msgstr "" + +#: scene/resources/material.cpp +msgid "Proximity Fade Distance" +msgstr "" + +#: scene/resources/material.cpp +msgid "Distance Fade" +msgstr "" + +#: scene/resources/material.cpp +msgid "Distance Fade Mode" +msgstr "" + +#: scene/resources/material.cpp +msgid "Distance Fade Min Distance" +msgstr "" + +#: scene/resources/material.cpp +msgid "Distance Fade Max Distance" +msgstr "" + +#: scene/resources/material.cpp +msgid "Async Mode" +msgstr "" + +#: scene/resources/mesh.cpp +msgid "Blend Shape Mode" +msgstr "" + +#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp +msgid "Custom AABB" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Format" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform Format" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Format" +msgstr "" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Instance Count" +msgstr "បញ្ចូល Key នៅទីនេះ" + +#: scene/resources/multimesh.cpp +msgid "Visible Instance Count" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Physics Interpolation Quality" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Sample Partition Type" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Parsed Geometry Type" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Source Geometry Mode" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Agent" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Max Climb" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Max Slope" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Min Size" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Merge Size" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Edge" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Max Error" +msgstr "កញ្ចក់" + +#: scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Verts Per Poly" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Sample Distance" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Sample Max Error" +msgstr "" + +#: scene/resources/occluder_shape.cpp +msgid "Spheres" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/particles_material.cpp +msgid "Trail" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Trail Divisor" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Trail Size Modifier" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Trail Color Modifier" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Emission Point Texture" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Emission Normal Texture" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Emission Color Texture" +msgstr "" + +#: scene/resources/particles_material.cpp +msgid "Emission Point Count" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Mid Height" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Width" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Height" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Depth" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Top Radius" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Bottom Radius" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Left To Right" +msgstr "" + +#: scene/resources/shader.cpp +msgid "Code" +msgstr "" + +#: scene/resources/shader.cpp +msgid "Custom Defines" +msgstr "" + +#: scene/resources/shape_2d.cpp +msgid "Custom Solver Bias" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Radiance Size" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Panorama" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Sky" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Sky Curve" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Sky Energy" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Ground" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Ground Curve" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Ground Energy" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Sun" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Sun Latitude" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Sun Longitude" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Sun Angle Min" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Sun Angle Max" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Sun Curve" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Sun Energy" +msgstr "" + +#: scene/resources/sky.cpp +msgid "Texture Size" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Content Margin" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Expand Margin" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Corner Radius" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Corner Detail" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Shadow Size" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Anti Aliasing" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Anti Aliasing Size" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Grow Begin" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Grow End" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Thickness" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Storage" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Lossy Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Load Path" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Base Texture" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Storage Mode" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Base" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Current Frame" +msgstr "" + +#: scene/resources/theme.cpp +msgid "Default Font" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Initialized" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Input Name" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Uniform Name" +msgstr "" + #: scene/resources/visual_shader_nodes.cpp msgid "" "The sampler port is connected but not used. Consider changing the source to " @@ -14629,9 +20396,283 @@ msgid "Invalid source for shader." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "Texture Type" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Cube Map" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Color Default" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." msgstr "" +#: scene/resources/world.cpp +msgid "Fallback Environment" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Direct Space State" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Gravity Vector" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Linear Damp" +msgstr "" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Angular Damp" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "AR" +msgstr "" + +#: servers/audio/audio_stream.cpp +msgid "Audio Stream" +msgstr "" + +#: servers/audio/audio_stream.cpp +msgid "Random Pitch" +msgstr "" + +#: servers/audio/effects/audio_effect_capture.cpp +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +#: servers/audio/effects/audio_stream_generator.cpp +msgid "Buffer Length" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +msgid "Voice Count" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Dry" +msgstr "" + +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Wet" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Threshold" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Gain" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Attack Us" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Release Ms" +msgstr "" + +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Sidechain" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Tap 1" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Delay Ms" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Level dB" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_panner.cpp +msgid "Pan" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Tap 2" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Feedback" +msgstr "" + +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Lowpass" +msgstr "" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Pre Gain" +msgstr "" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Keep Hf Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Drive" +msgstr "" + +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Post Gain" +msgstr "" + +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Resonance" +msgstr "" + +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Ceiling dB" +msgstr "" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Threshold dB" +msgstr "" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Soft Clip dB" +msgstr "" + +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Soft Clip Ratio" +msgstr "" + +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Range Min Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Range Max Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Rate Hz" +msgstr "" + +#: servers/audio/effects/audio_effect_pitch_shift.cpp +msgid "Oversampling" +msgstr "" + +#: servers/audio/effects/audio_effect_pitch_shift.cpp +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +msgid "Fft Size" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Predelay" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Predelay Msec" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Predelay Feedback" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Room Size" +msgstr "" + +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Hipass" +msgstr "" + +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +msgid "Tap Back Pos" +msgstr "" + +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +msgid "Pan Pullout" +msgstr "" + +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +msgid "Time Pullout Ms" +msgstr "" + +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +msgid "Surround" +msgstr "" + +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: servers/audio_server.cpp +msgid "Enable Audio Input" +msgstr "" + +#: servers/audio_server.cpp +msgid "Output Latency" +msgstr "" + +#: servers/audio_server.cpp +msgid "Channel Disable Threshold dB" +msgstr "" + +#: servers/audio_server.cpp +msgid "Channel Disable Time" +msgstr "" + +#: servers/audio_server.cpp +msgid "Video Delay Compensation Ms" +msgstr "" + +#: servers/camera/camera_feed.cpp +msgid "Feed" +msgstr "" + +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Sleep Threshold Linear" +msgstr "" + +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Sleep Threshold Angular" +msgstr "" + +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Time Before Sleep" +msgstr "" + +#: servers/physics_2d/physics_2d_server_sw.cpp +msgid "Bp Hash Table Size" +msgstr "" + +#: servers/physics_2d/physics_2d_server_sw.cpp +msgid "Large Object Surface Threshold In Cells" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Exclude" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Id" +msgstr "" + #: servers/visual/shader_language.cpp msgid "Varying may not be assigned in the '%s' function." msgstr "" @@ -14659,3 +20700,291 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" + +#: servers/visual/visual_server_scene.cpp +msgid "Spatial Partitioning" +msgstr "" + +#: servers/visual_server.cpp +msgid "VRAM Compression" +msgstr "" + +#: servers/visual_server.cpp +msgid "Import BPTC" +msgstr "" + +#: servers/visual_server.cpp +msgid "Import S3TC" +msgstr "" + +#: servers/visual_server.cpp +msgid "Import ETC" +msgstr "" + +#: servers/visual_server.cpp +msgid "Import ETC2" +msgstr "" + +#: servers/visual_server.cpp +msgid "Import PVRTC" +msgstr "" + +#: servers/visual_server.cpp +msgid "Lossless Compression" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force PNG" +msgstr "" + +#: servers/visual_server.cpp +msgid "WebP Compression Level" +msgstr "" + +#: servers/visual_server.cpp +msgid "Time Rollover Secs" +msgstr "" + +#: servers/visual_server.cpp +msgid "Cubemap Size" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 0 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 1 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 2 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Quadrant 3 Subdiv" +msgstr "" + +#: servers/visual_server.cpp +msgid "Shadows" +msgstr "" + +#: servers/visual_server.cpp +msgid "Filter Mode" +msgstr "" + +#: servers/visual_server.cpp +msgid "Texture Array Reflections" +msgstr "" + +#: servers/visual_server.cpp +msgid "High Quality GGX" +msgstr "" + +#: servers/visual_server.cpp +msgid "Irradiance Max Size" +msgstr "" + +#: servers/visual_server.cpp +msgid "Shading" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Vertex Shading" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Lambert Over Burley" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Blinn Over GGX" +msgstr "" + +#: servers/visual_server.cpp +msgid "Mesh Storage" +msgstr "" + +#: servers/visual_server.cpp +msgid "Split Stream" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Physical Light Attenuation" +msgstr "" + +#: servers/visual_server.cpp +msgid "Depth Prepass" +msgstr "" + +#: servers/visual_server.cpp +msgid "Disable For Vendors" +msgstr "" + +#: servers/visual_server.cpp +msgid "Anisotropic Filter Level" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Nearest Mipmap Filter" +msgstr "" + +#: servers/visual_server.cpp +msgid "Skinning" +msgstr "" + +#: servers/visual_server.cpp +msgid "Software Skinning Fallback" +msgstr "" + +#: servers/visual_server.cpp +msgid "Force Software Skinning" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Software Skinning" +msgstr "" + +#: servers/visual_server.cpp +msgid "Ninepatch Mode" +msgstr "" + +#: servers/visual_server.cpp +msgid "Opengl" +msgstr "" + +#: servers/visual_server.cpp +msgid "Batching Send Null" +msgstr "" + +#: servers/visual_server.cpp +msgid "Batching Stream" +msgstr "" + +#: servers/visual_server.cpp +msgid "Legacy Orphan Buffers" +msgstr "" + +#: servers/visual_server.cpp +msgid "Legacy Stream" +msgstr "" + +#: servers/visual_server.cpp +msgid "Batching" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Batching" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Batching In Editor" +msgstr "" + +#: servers/visual_server.cpp +msgid "Single Rect Fallback" +msgstr "" + +#: servers/visual_server.cpp +msgid "Max Join Item Commands" +msgstr "" + +#: servers/visual_server.cpp +msgid "Colored Vertex Format Threshold" +msgstr "" + +#: servers/visual_server.cpp +msgid "Scissor Area Threshold" +msgstr "" + +#: servers/visual_server.cpp +msgid "Max Join Items" +msgstr "" + +#: servers/visual_server.cpp +msgid "Batch Buffer Size" +msgstr "" + +#: servers/visual_server.cpp +msgid "Item Reordering Lookahead" +msgstr "" + +#: servers/visual_server.cpp +msgid "Flash Batching" +msgstr "" + +#: servers/visual_server.cpp +msgid "Diagnose Frame" +msgstr "" + +#: servers/visual_server.cpp +msgid "GLES2" +msgstr "" + +#: servers/visual_server.cpp +msgid "Compatibility" +msgstr "" + +#: servers/visual_server.cpp +msgid "Disable Half Float" +msgstr "" + +#: servers/visual_server.cpp +msgid "Precision" +msgstr "" + +#: servers/visual_server.cpp +msgid "UV Contract" +msgstr "" + +#: servers/visual_server.cpp +msgid "UV Contract Amount" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Simple PVS" +msgstr "" + +#: servers/visual_server.cpp +msgid "PVS Logging" +msgstr "" + +#: servers/visual_server.cpp +msgid "Use Signals" +msgstr "" + +#: servers/visual_server.cpp +msgid "Remove Danglers" +msgstr "" + +#: servers/visual_server.cpp +msgid "Flip Imported Portals" +msgstr "" + +#: servers/visual_server.cpp +msgid "Occlusion Culling" +msgstr "" + +#: servers/visual_server.cpp +msgid "Max Active Spheres" +msgstr "" + +#: servers/visual_server.cpp +msgid "Max Active Polygons" +msgstr "" + +#: servers/visual_server.cpp +msgid "Shader Compilation Mode" +msgstr "" + +#: servers/visual_server.cpp +msgid "Max Simultaneous Compiles" +msgstr "" + +#: servers/visual_server.cpp +msgid "Log Active Async Compiles Count" +msgstr "" + +#: servers/visual_server.cpp +msgid "Shader Cache Size Mb" +msgstr "" |