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authorRémi Verschelde <rverschelde@gmail.com>2021-05-18 12:09:09 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-05-18 12:09:50 +0200
commit20765800803e7864fa6cd0b641c129c349429e6e (patch)
tree52a7e7cf5dbdd53b76280cfe436af5296732b783 /editor/translations/km.po
parent35edb77d1fd06fa5638893fe421371206b5aa41d (diff)
i18n: Sync translations with Weblate
(cherry picked from commit bcedd097426403f25098f44038c79bc39a8131c6)
Diffstat (limited to 'editor/translations/km.po')
-rw-r--r--editor/translations/km.po17
1 files changed, 6 insertions, 11 deletions
diff --git a/editor/translations/km.po b/editor/translations/km.po
index 25785c2415..3d0c4b2f9d 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -2441,7 +2441,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script. \n"
+"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
@@ -2847,6 +2847,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -5001,16 +5005,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
-"Godot editor was built without ray tracing support; lightmaps can't be "
-"baked.\n"
-"If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation "
-"on Godot.app in the application settings\n"
-"then restart the editor."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support; lightmaps can't be baked."
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp