diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-05-24 00:03:34 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-05-24 00:09:46 +0200 |
commit | 2f0adb1c165deaa6fbb2018c8a8ea795edc300a0 (patch) | |
tree | 7c476d0a52cec0068e9fbd4e0d00e8e550722b26 /editor/translations/fr.po | |
parent | 3bee0689bc510cde5bb1f074c55141c99eaa6968 (diff) |
i18n: Sync editor translations with Weblate
(cherry picked from commit bf2c722a25943a3cca5460334cbbddd59120fecd)
Diffstat (limited to 'editor/translations/fr.po')
-rw-r--r-- | editor/translations/fr.po | 1356 |
1 files changed, 810 insertions, 546 deletions
diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 8a5afd2499..97951a6d7f 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -293,14 +293,8 @@ msgstr "Taille de la file du Multi-tache (KB)" msgid "Function" msgstr "Fonction" -#: core/image.cpp core/packed_data_container.cpp -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp -#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp -#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "Données" @@ -620,13 +614,15 @@ msgid "Project Settings Override" msgstr "Paramètres du projet..." #: core/project_settings.cpp core/resource.cpp -#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp -#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp +#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp +#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp #: modules/gdnative/nativescript/nativescript.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/main/node.cpp +#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp +#: scene/resources/skin.cpp msgid "Name" msgstr "Nom" @@ -677,7 +673,7 @@ msgstr "Tout afficher" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp +#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" @@ -819,7 +815,8 @@ msgstr "À la fin" #: scene/resources/world.cpp scene/resources/world_2d.cpp #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Physics" msgstr "Physique" @@ -829,7 +826,7 @@ msgstr "Physique" #: editor/plugins/spatial_editor_plugin.cpp main/main.cpp #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp #: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp +#: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" msgstr "3D" @@ -860,9 +857,8 @@ msgstr "Rendu" msgid "Quality" msgstr "Qualité" -#: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp -#: servers/visual_server.cpp +#: core/project_settings.cpp scene/gui/file_dialog.cpp +#: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Filters" msgstr "Filtres" @@ -983,10 +979,6 @@ msgstr "Chemin" msgid "Source Code" msgstr "Code Source" -#: core/translation.cpp -msgid "Messages" -msgstr "Messages" - #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Localisation" @@ -1052,7 +1044,8 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp #: servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/visual_server.cpp msgid "2D" msgstr "" @@ -1105,13 +1098,14 @@ msgstr "" msgid "Subsurface Scattering" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp #: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp +#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" @@ -1206,6 +1200,95 @@ msgstr "Changer la valeur de l’image-clé de l’animation" msgid "Anim Change Call" msgstr "Changer l’appel de l’animation" +#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Frame" +msgstr "Image %" + +#: editor/animation_track_editor.cpp editor/editor_profiler.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/particles_material.cpp servers/visual_server.cpp +msgid "Time" +msgstr "Temps" + +#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp +#: platform/osx/export/export.cpp +msgid "Location" +msgstr "Localisation" + +#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp +#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +msgid "Rotation" +msgstr "Rotation" + +#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp +msgid "Value" +msgstr "Valeur" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Arg Count" +msgstr "Compte" + +#: editor/animation_track_editor.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Args" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp +msgid "Type" +msgstr "Type" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In Handle" +msgstr "Définir la poignée" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out Handle" +msgstr "Définir la poignée" + +#: editor/animation_track_editor.cpp +#: editor/import/resource_importer_texture.cpp +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Stream" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start Offset" +msgstr "Décalage du Pivot" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End Offset" +msgstr "Décalage :" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp +msgid "Animation" +msgstr "Animation" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing" +msgstr "Ease in-out" + #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "Modification du temps de l’image-clé" @@ -1402,16 +1485,6 @@ msgid "Editors" msgstr "Éditeurs" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "Animation" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp #, fuzzy msgid "Confirm Insert Track" msgstr "Insérer une piste et clé d’animation" @@ -2875,7 +2948,7 @@ msgid "Script Editor" msgstr "Éditeur de Script" #: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Asset Library" msgstr "Bibliothèque d'assets" @@ -3163,11 +3236,11 @@ msgstr "Mode d'Affichage" #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp #: scene/gui/control.cpp scene/gui/file_dialog.cpp #: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "Mode" @@ -3298,7 +3371,7 @@ msgstr "" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp msgid "Top" msgstr "Dessus" @@ -3493,12 +3566,13 @@ msgstr "Label" msgid "Read Only" msgstr "Lecture Seule" -#: editor/editor_inspector.cpp +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #, fuzzy msgid "Checkable" msgstr "Item à cocher" -#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Checked" msgstr "Item coché" @@ -4982,12 +5056,6 @@ msgstr "" msgid "Frame #:" msgstr "Image # :" -#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "Temps" - #: editor/editor_profiler.cpp msgid "Calls" msgstr "Appels" @@ -5393,7 +5461,8 @@ msgstr "Ressources secondaires" msgid "Color Theme" msgstr "Thème de l'éditeur" -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp +#: editor/editor_settings.cpp scene/3d/label_3d.cpp +#: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" msgstr "" @@ -5425,13 +5494,6 @@ msgstr "" msgid "Indent" msgstr "Indenter vers la gauche" -#: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_light.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "Type" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Indentation automatique" @@ -6933,9 +6995,9 @@ msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp +#: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" msgstr "" @@ -7086,10 +7148,6 @@ msgstr "" msgid "Materials" msgstr "Matériaux" -#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp -msgid "Location" -msgstr "Localisation" - #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Keep On Reimport" @@ -7147,17 +7205,18 @@ msgstr "Transformation" msgid "Optimizer" msgstr "Optimiser" -#: editor/import/resource_importer_scene.cpp main/main.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp #: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp #: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp #: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp -#: scene/resources/curve.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp +#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Enabled" msgstr "Activer" @@ -7255,7 +7314,8 @@ msgstr "Mode sélection" msgid "BPTC LDR" msgstr "" -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp +#: editor/import/resource_importer_texture.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" @@ -7290,12 +7350,6 @@ msgid "Normal Map Invert Y" msgstr "Échelle aléatoire :" #: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Size Limit" msgstr "Limites" @@ -8071,7 +8125,8 @@ msgstr "Futur" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp +#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp +#: servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profondeur" @@ -8254,7 +8309,7 @@ msgid "Fade Out (s):" msgstr "Fondu sortant (s) :" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp msgid "Blend" msgstr "Mélanger" @@ -8666,7 +8721,7 @@ msgid "Select lightmap bake file:" msgstr "Sélectionnez le fichier de précalcul de lightmap :" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp msgid "Preview" msgstr "Aperçu" @@ -9540,13 +9595,36 @@ msgstr "" msgid "Toggle Grid Snap" msgstr "Basculer le mode" +#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp +#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Text" +msgstr "Texte" + +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +#: scene/gui/button.cpp scene/gui/item_list.cpp +msgid "Icon" +msgstr "Icône" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "ID" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Separator" +msgstr "Séparation :" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Objet %d" -#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/menu_button.cpp scene/gui/option_button.cpp -#: scene/gui/popup_menu.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Objets" @@ -9656,7 +9734,8 @@ msgstr "Créer le contour" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp +#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp +#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Mesh" msgstr "Maillages" @@ -10221,12 +10300,11 @@ msgstr "UV" msgid "Points" msgstr "Points" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "Polygons" msgstr "Polygones" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp msgid "Bones" msgstr "Os" @@ -10308,8 +10386,6 @@ msgid "Grid Settings" msgstr "Paramètres de la grille" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Snap" msgstr "Aligner" @@ -10566,8 +10642,6 @@ msgid "Previous Script" msgstr "Script précédent" #: editor/plugins/script_editor_plugin.cpp -#: modules/gdnative/videodecoder/video_stream_gdnative.cpp -#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp #: scene/resources/default_theme/default_theme.cpp msgid "File" msgstr "Fichier" @@ -10805,7 +10879,8 @@ msgid "Convert Case" msgstr "Modifier la casse" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/gui/label.cpp +#: scene/3d/label_3d.cpp scene/gui/label.cpp +#: scene/resources/primitive_meshes.cpp msgid "Uppercase" msgstr "Tout en majuscule" @@ -12336,7 +12411,7 @@ msgstr "Bouton à bascule (toggle)" msgid "Disabled Button" msgstr "Bouton désactivé" -#: editor/plugins/theme_editor_preview.cpp +#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp msgid "Item" msgstr "Item" @@ -12658,12 +12733,6 @@ msgstr "Bitmask" msgid "Priority" msgstr "Priorité" -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "Icône" - #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "Z Index" @@ -12929,6 +12998,139 @@ msgid "This property can't be changed." msgstr "Cette propriété ne peut être changée." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Snap Options" +msgstr "Options de magnétisme" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp +#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp +#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +msgid "Offset" +msgstr "Décalage" + +#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp +#: scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Step" +msgstr "Pas" + +#: editor/plugins/tile_set_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Separation" +msgstr "Séparation :" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Tile" +msgstr "Sélectionner" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Texture" +msgstr "Texte" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tex Offset" +msgstr "Décalage d’Octet" + +#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp +#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp +msgid "Material" +msgstr "Matériau" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Peupler" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tile Mode" +msgstr "Basculer le mode" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Autotile Bitmask Mode" +msgstr "Mode Bitmask" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Subtile Size" +msgstr "Taille de Contour" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Subtile Spacing" +msgstr "Bouclage de l’animation" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occluder Offset" +msgstr "Créer un polygone occulteur" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation Offset" +msgstr "Mode Navigation" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Shape Offset" +msgstr "Décalage :" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Shape Transform" +msgstr "Transformation" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision" +msgstr "Collision" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision One Way" +msgstr "Sélection uniquement" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision One Way Margin" +msgstr "Mode collision" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Navigation" +msgstr "Navigation visible" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Occlusion" +msgstr "Sélectionner" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tileset Script" +msgstr "Filtrer les scripts" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "TileSet" @@ -14074,7 +14276,7 @@ msgstr "" "déploiement en un clic.\n" "Un seul préréglage par plateforme peut être marqué comme exécutable." -#: editor/project_export.cpp scene/main/resource_preloader.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "Ressources" @@ -14134,12 +14336,6 @@ msgstr "Script" msgid "GDScript Export Mode:" msgstr "Mode d'exportation GDScript :" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -msgid "Text" -msgstr "Texte" - #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" msgstr "Bytecode compilé (chargement plus rapide)" @@ -14383,6 +14579,18 @@ msgstr "Projet manquant" msgid "Error: Project is missing on the filesystem." msgstr "Erreur : Le projet n'existe pas dans le système de fichier." +#: editor/project_manager.cpp editor/scene_tree_dock.cpp +msgid "Local" +msgstr "Local" + +#: editor/project_manager.cpp +msgid "Local Projects" +msgstr "Projets locaux" + +#: editor/project_manager.cpp +msgid "Asset Library Projects" +msgstr "Projets de l'Asset Library" + #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "Impossible d'ouvrir le projet à \"%s\"." @@ -14506,10 +14714,6 @@ msgid "Project Manager" msgstr "Gestionnaire de projets" #: editor/project_manager.cpp -msgid "Local Projects" -msgstr "Projets locaux" - -#: editor/project_manager.cpp msgid "Loading, please wait..." msgstr "Chargement en cours, veuillez patienter..." @@ -14558,10 +14762,6 @@ msgid "About" msgstr "À propos" #: editor/project_manager.cpp -msgid "Asset Library Projects" -msgstr "Projets de l'Asset Library" - -#: editor/project_manager.cpp msgid "Restart Now" msgstr "Redémarrer maintenant" @@ -14912,7 +15112,8 @@ msgstr "Langues :" msgid "AutoLoad" msgstr "AutoLoad" -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp msgid "Plugins" msgstr "Extensions" @@ -15040,12 +15241,6 @@ msgstr "Si défini, le compteur redémarre pour chaque groupe de nœuds enfant." msgid "Initial value for the counter" msgstr "Valeur initiale pour le compteur" -#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "Pas" - #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "Valeur par laquelle le compteur est incrémenté pour chaque nœud" @@ -15505,10 +15700,6 @@ msgstr "" "performances." #: editor/scene_tree_dock.cpp -msgid "Local" -msgstr "Local" - -#: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Effacer l'héritage ? (Pas de retour en arrière !)" @@ -15863,11 +16054,6 @@ msgid "Monitor" msgstr "Moniteur" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "Valeur" - -#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Moniteurs" @@ -16493,10 +16679,6 @@ msgstr "Débogueur" msgid "Wait Timeout" msgstr "Délai d'Attente" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" - #: main/main.cpp msgid "Runtime" msgstr "" @@ -16525,11 +16707,11 @@ msgstr "Inspecteur" msgid "Shrink" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Quit On Go Back" msgstr "Retourner" @@ -16602,11 +16784,6 @@ msgstr "Mode collision" msgid "Invert Faces" msgstr "Modifier la casse" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Material" -msgstr "Matériau" - #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp @@ -17082,7 +17259,7 @@ msgstr "Précalculer les lightmaps" msgid "Instance Materials" msgstr "Changements de matériau :" -#: modules/gltf/gltf_node.cpp +#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Parent" msgstr "Re-parenter" @@ -17101,12 +17278,6 @@ msgstr "" msgid "Translation" msgstr "Traductions" -#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "Rotation" - #: modules/gltf/gltf_node.cpp #, fuzzy msgid "Children" @@ -17224,7 +17395,6 @@ msgstr "Nom de nœud racine" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#: scene/resources/font.cpp #, fuzzy msgid "Textures" msgstr "Fonctionnalités" @@ -17257,7 +17427,7 @@ msgstr "Squelette" msgid "Skeleton To Node" msgstr "Sélectionner un nœud" -#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp +#: modules/gltf/gltf_state.cpp msgid "Animations" msgstr "Animations" @@ -17703,11 +17873,6 @@ msgstr "" msgid "IGD Status" msgstr "État" -#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp -#, fuzzy -msgid "Default Input Values" -msgstr "Changer nom de l'entrée" - #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -18190,11 +18355,6 @@ msgstr "Copier le chemin du nœud" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Argument Cache" -msgstr "Changer nom d'argument" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Use Default Args" msgstr "Réinitialiser" @@ -18250,11 +18410,6 @@ msgstr "Mode sélection" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Type Cache" -msgstr "Changer le type" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Assign Op" msgstr "Assigner" @@ -18273,7 +18428,8 @@ msgid "Base object is not a Node!" msgstr "L'objet de base n'est pas un nœud !" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" +#, fuzzy +msgid "Path does not lead to Node!" msgstr "Le chemin ne mène pas au nœud !" #: modules/visual_script/visual_script_func_nodes.cpp @@ -18288,7 +18444,7 @@ msgstr "Émettre %s" msgid "Compose Array" msgstr "Composer le tableau" -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Operator" @@ -18394,11 +18550,6 @@ msgid "Construct %s" msgstr "Construire %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy -msgid "Constructor" -msgstr "Construire %s" - -#: modules/visual_script/visual_script_nodes.cpp msgid "Get Local Var" msgstr "Obtenir Variable locale" @@ -18414,10 +18565,6 @@ msgstr "L'action %s" msgid "Deconstruct %s" msgstr "Déconstruire %s" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Elem Cache" -msgstr "" - #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "Rechercher VisualScript" @@ -18593,6 +18740,22 @@ msgid "Shutdown ADB On Exit" msgstr "" #: platform/android/export/export_plugin.cpp +msgid "Launcher Icons" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Main 192 X 192" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Foreground 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Background 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "Nom du paquet manquant." @@ -18630,6 +18793,11 @@ msgstr "" msgid "Export Format" msgstr "Chemin d'exportation" +#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp +#, fuzzy +msgid "Architectures" +msgstr "Ajouter une entrée architecture" + #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Keystore" @@ -18664,7 +18832,7 @@ msgstr "" msgid "Clear Previous Install" msgstr "Inspecter l'instance précédente" -#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp +#: platform/android/export/export_plugin.cpp msgid "Code" msgstr "" @@ -19149,6 +19317,58 @@ msgid "The character '%s' is not allowed in Identifier." msgstr "Le caractère « %s » n'est pas autorisé dans l'identifiant." #: platform/iphone/export/export.cpp +msgid "Landscape Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2436 X 1125" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2208 X 1242" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1024 X 768" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 2048 X 1536" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Portrait Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 960" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 1136" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 750 X 1334" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1125 X 2436" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 768 X 1024" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1536 X 2048" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1242 X 2208" +msgstr "" + +#: platform/iphone/export/export.cpp msgid "App Store Team ID" msgstr "" @@ -19220,7 +19440,7 @@ msgstr "Accès Wi-Fi" msgid "Push Notifications" msgstr "Rotation aléatoire :" -#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp +#: platform/iphone/export/export.cpp #, fuzzy msgid "User Data" msgstr "Interface utilisateur" @@ -20244,12 +20464,6 @@ msgstr "" "Une ressource SpriteFrames doit être créée ou assignée à la propriété « " "Frames » afin qu'AnimatedSprite affiche les frames." -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Frame" -msgstr "Image %" - #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy @@ -20268,18 +20482,6 @@ msgstr "Jouer" msgid "Centered" msgstr "Centre" -#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/style_box.cpp -msgid "Offset" -msgstr "Décalage" - #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" @@ -20363,8 +20565,7 @@ msgid "Pitch Scale" msgstr "Mode mise à l'échelle" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp #, fuzzy msgid "Autoplay" msgstr "Activer/désactiver la lecture automatique" @@ -20410,7 +20611,8 @@ msgstr "Mode Icône" msgid "Rotating" msgstr "Pas de la rotation :" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp +#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp msgid "Current" msgstr "Actuel" @@ -20436,19 +20638,20 @@ msgid "Limit" msgstr "" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Left" msgstr "En haut à gauche" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Right" msgstr "Lumière" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Bottom" msgstr "En bas à gauche" @@ -20507,8 +20710,8 @@ msgstr "Appels de dessin :" msgid "Draw Drag Margin" msgstr "Définir la marge" -#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nœud Blend2" @@ -20547,12 +20750,6 @@ msgstr "Basculer la visibilité" msgid "Visible" msgstr "Basculer la visibilité" -#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Peupler" - #: scene/2d/canvas_item.cpp #, fuzzy msgid "Self Modulate" @@ -20577,10 +20774,6 @@ msgstr "LightMap Bake" msgid "Use Parent Material" msgstr "" -#: scene/2d/canvas_item.cpp -msgid "Toplevel" -msgstr "" - #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " @@ -20759,17 +20952,6 @@ msgstr "Projets locaux" msgid "Draw Order" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp -#: scene/gui/texture_rect.cpp scene/resources/material.cpp -#: scene/resources/sky.cpp scene/resources/style_box.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Texture" -msgstr "Texte" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -20872,8 +21054,9 @@ msgid "Tangential Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp +#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp +#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp +#: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" msgstr "" @@ -21006,7 +21189,7 @@ msgid "Node B" msgstr "Nœud" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_joint.cpp +#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" msgstr "" @@ -21016,7 +21199,7 @@ msgstr "" msgid "Disable Collision" msgstr "Bouton désactivé" -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" msgstr "" @@ -21057,7 +21240,8 @@ msgid "Texture Scale" msgstr "RegionDeTexture" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp +#: scene/3d/light.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" @@ -21193,7 +21377,7 @@ msgstr "Initialiser" msgid "Multimesh" msgstr "Multiplier %s" -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" @@ -21231,8 +21415,15 @@ msgstr "Vitesse :" msgid "Path Max Distance" msgstr "Choisissez distance :" +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance Enabled" +msgstr "Activer" + #: scene/2d/navigation_agent_2d.cpp -msgid "The NavigationAgent2D can be used only under a Node2D node." +#, fuzzy +msgid "" +"The NavigationAgent2D can be used only under a Node2D inheriting parent node." msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D." #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp @@ -21248,16 +21439,6 @@ msgstr "" "Un NavigationObstacle2D ne peut éviter les collisions qu'avec les nœuds " "Node2D." -#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Vertices" -msgstr "Sommets :" - -#: scene/2d/navigation_polygon.cpp -#, fuzzy -msgid "Outlines" -msgstr "Taille du contour :" - #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " @@ -21680,7 +21861,7 @@ msgstr "Supprimer un point" msgid "Use Global Coordinates" msgstr "Coordonnée suivante" -#: scene/2d/skeleton_2d.cpp +#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Rest" msgstr "Redémarrer" @@ -21969,29 +22150,11 @@ msgid "Tracking" msgstr "Empaquetage" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Bounds" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Cell Space Transform" -msgstr "Supprimer la transformation" - -#: scene/3d/baked_lightmap.cpp -msgid "Cell Subdiv" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Octree" -msgstr "Sous-arbre" - -#: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "Recherche de maillages et de lumières" @@ -22107,7 +22270,7 @@ msgstr "" msgid "Light Data" msgstr "Avec données" -#: scene/3d/bone_attachment.cpp +#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Bone Name" msgstr "Nom de nœud :" @@ -22302,24 +22465,6 @@ msgid "Autoplace Priority" msgstr "Activer la priorité" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" -msgstr "" - -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Dynamic Data" -msgstr "Bibliothèque dynamique" - -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Dynamic Range" -msgstr "Bibliothèque dynamique" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "Tracer les maillages" @@ -22350,6 +22495,87 @@ msgstr "" msgid "Subdiv" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Range" +msgstr "Bibliothèque dynamique" + +#: scene/3d/gi_probe.cpp scene/3d/light.cpp +msgid "Normal Bias" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Pixel Size" +msgstr "Aimanter au pixel" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Billboard" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Shaded" +msgstr "Ombrage" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Double Sided" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +msgid "No Depth Test" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Fixed Size" +msgstr "Vue de devant" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Alpha Cut" +msgstr "" + +#: scene/3d/label_3d.cpp scene/resources/material.cpp +msgid "Alpha Scissor Threshold" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Render Priority" +msgstr "Activer la priorité" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Outline Render Priority" +msgstr "Activer la priorité" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Outline Modulate" +msgstr "Forcer la modulation blanche" + +#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp +#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Font" +msgstr "Polices" + +#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Horizontal Alignment" +msgstr "Horizontal Activé" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Vertical Alignment" +msgstr "Filtrer les signaux" + +#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp +#, fuzzy +msgid "Autowrap" +msgstr "AutoLoad" + #: scene/3d/light.cpp #, fuzzy msgid "Indirect Energy" @@ -22360,7 +22586,8 @@ msgstr "Couleurs d'émission" msgid "Negative" msgstr "GDNative" -#: scene/3d/light.cpp +#: scene/3d/light.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Specular" msgstr "Mode Règle" @@ -22473,7 +22700,9 @@ msgid "Ignore Y" msgstr "[Ignorer]" #: scene/3d/navigation_agent.cpp -msgid "The NavigationAgent can be used only under a spatial node." +#, fuzzy +msgid "" +"The NavigationAgent can be used only under a Spatial inheriting parent node." msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial." #: scene/3d/navigation_mesh_instance.cpp @@ -22484,7 +22713,7 @@ msgstr "" "Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type " "Navigation. Il fournit uniquement des données de navigation." -#: scene/3d/navigation_mesh_instance.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp #, fuzzy msgid "NavMesh" msgstr "Calculer le NavMesh" @@ -22639,18 +22868,170 @@ msgstr "Action" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock X" -msgstr "Déplacer le nœud" +msgid "Joint Constraints" +msgstr "Constantes" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Impulse Clamp" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Swing Span" +msgstr "Enregistrement de la scène" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Twist Span" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Séparation :" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock Y" -msgstr "Déplacer le nœud" +msgid "Angular Limit Enabled" +msgstr "Filtrer les signaux" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock Z" -msgstr "Déplacer le nœud" +msgid "Angular Limit Upper" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Lower" +msgstr "Erreur angulaire max. :" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Bias" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Softness" +msgstr "Animation" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Relaxation" +msgstr "Animation" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Upper" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Lower" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Softness" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Restitution" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Damping" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Restitution" +msgstr "Animation" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Damping" +msgstr "Animation" + +#: scene/3d/physics_body.cpp +msgid "X" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Y" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Z" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Enabled" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Enabled" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Stiffness" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Damping" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Equilibrium Point" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Restitution" +msgstr "Description" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Damping" +msgstr "Linéaire" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Restitution" +msgstr "Description" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Damping" +msgstr "Animation" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "ERP" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Spring Enabled" +msgstr "Filtrer les signaux" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Stiffness" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Damping" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Equilibrium Point" +msgstr "" #: scene/3d/physics_body.cpp #, fuzzy @@ -22692,10 +23073,6 @@ msgid "Params" msgstr "Paramètre modifié :" #: scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" - -#: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -22709,11 +23086,6 @@ msgstr "Tout en majuscule" msgid "Lower" msgstr "Tout en minuscule" -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -#, fuzzy -msgid "Relaxation" -msgstr "Séparation :" - #: scene/3d/physics_joint.cpp msgid "Motor" msgstr "" @@ -22779,15 +23151,6 @@ msgstr "Erreur angulaire max. :" #: scene/3d/physics_joint.cpp #, fuzzy -msgid "Swing Span" -msgstr "Enregistrement de la scène" - -#: scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" - -#: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit X" msgstr "Linéaire" @@ -22814,10 +23177,6 @@ msgid "Angular Limit X" msgstr "" #: scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" - -#: scene/3d/physics_joint.cpp msgid "Angular Motor X" msgstr "" @@ -23039,8 +23398,9 @@ msgstr "Il ne doit y avoir qu'un seul RoomManager dans le SceneTree." msgid "Main" msgstr "" -#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp -#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp +#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Active" @@ -23169,6 +23529,35 @@ msgstr "" "Assurez-vous que toutes les pièces contiennent une géométrie ou des limites " "manuelles." +#: scene/3d/skeleton.cpp scene/resources/skin.cpp +#, fuzzy +msgid "Pose" +msgstr "Copier la pose" + +#: scene/3d/skeleton.cpp +#, fuzzy +msgid "Bound Children" +msgstr "Enfants modifiables" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Pinned Points" +msgstr "Épinglé %s" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Attachments" +msgstr "Gadgets" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Point Index" +msgstr "Récupérer la position" + +#: scene/3d/soft_body.cpp +msgid "Spatial Attachment Path" +msgstr "" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Physics Enabled" @@ -23251,34 +23640,12 @@ msgstr "" msgid "Opacity" msgstr "" -#: scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Pixel Size" -msgstr "Aimanter au pixel" - -#: scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" - #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy msgid "Transparent" msgstr "Transposer" #: scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Shaded" -msgstr "Ombrage" - -#: scene/3d/sprite_3d.cpp -msgid "Double Sided" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." @@ -23433,40 +23800,6 @@ msgstr "" "définissez la propriété \"Background Mode\" de cet environnement sur " "\"Canvas\" (pour les scènes 2D)." -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Min Space" -msgstr "Scène principale" - -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -msgid "Max Space" -msgstr "" - -#: scene/animation/animation_blend_space_1d.cpp -#, fuzzy -msgid "Value Label" -msgstr "Valeur" - -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Auto Triangles" -msgstr "Commutation automatique des triangles" - -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Triangles" -msgstr "Commutation automatique des triangles" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "X Label" -msgstr "" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "Y Label" -msgstr "" - #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "Sur le nœud BlendTree « %s », animation introuvable : « %s »" @@ -23499,12 +23832,28 @@ msgid "Autorestart" msgstr "Redémarrage Automatique" #: scene/animation/animation_blend_tree.cpp -msgid "Autorestart Delay" -msgstr "Délai de Démarrage Automatique" +msgid "Delay" +msgstr "" #: scene/animation/animation_blend_tree.cpp -msgid "Autorestart Random Delay" -msgstr "" +#, fuzzy +msgid "Random Delay" +msgstr "Inclinaison aléatoire :" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Add Amount" +msgstr "Quantité" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Blend Amount" +msgstr "Quantité :" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Seek Position" +msgstr "Définir position d'entrée de la courbe" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -23517,11 +23866,6 @@ msgstr "Ajouter un port d'entrée" msgid "Xfade Time" msgstr "Durée du fondu (s) :" -#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp -#, fuzzy -msgid "Graph Offset" -msgstr "Décalage de la grille :" - #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" @@ -23591,11 +23935,6 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Rien n'est connecté à l'entrée « %s » du nœud « %s »." #: scene/animation/animation_tree.cpp -#, fuzzy -msgid "Filter Enabled" -msgstr "Filtrer les signaux" - -#: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "Aucun AnimationNode racine pour le graphique n'est défini." @@ -23964,11 +24303,6 @@ msgstr "Dialogue XForm" msgid "Hide On OK" msgstr "" -#: scene/gui/dialogs.cpp scene/gui/label.cpp -#, fuzzy -msgid "Autowrap" -msgstr "AutoLoad" - #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alerte !" @@ -24608,7 +24942,7 @@ msgstr "" msgid "Fill Mode" msgstr "Mode de Remplissage" -#: scene/gui/texture_progress.cpp +#: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" msgstr "" @@ -24756,11 +25090,6 @@ msgstr "Description" #: scene/main/node.cpp #, fuzzy -msgid "Import Path" -msgstr "Chemin d'exportation" - -#: scene/main/node.cpp -#, fuzzy msgid "Pause Mode" msgstr "Mode navigation" @@ -24776,11 +25105,6 @@ msgstr "Afficher sans ombrage" #: scene/main/node.cpp #, fuzzy -msgid "Unique Name In Owner" -msgstr "Nom unique" - -#: scene/main/node.cpp -#, fuzzy msgid "Filename" msgstr "Renommer" @@ -24835,7 +25159,8 @@ msgstr "" msgid "Multiplayer Poll" msgstr "Multiplier %s" -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp +#: scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -25157,12 +25482,6 @@ msgid "Panel" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp -#, fuzzy -msgid "Font" -msgstr "Polices" - -#: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color" msgstr "Prélever une couleur" @@ -25495,11 +25814,6 @@ msgstr "Âgrafe désactivée" #: scene/resources/default_theme/default_theme.cpp #, fuzzy -msgid "Separator" -msgstr "Séparation :" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Labeled Separator Left" msgstr "Séparateur nommé" @@ -25555,11 +25869,6 @@ msgstr "Point d'arrêts" #: scene/resources/default_theme/default_theme.cpp #, fuzzy -msgid "Separation" -msgstr "Séparation :" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Resizer" msgstr "Redimensionnable" @@ -26288,15 +26597,6 @@ msgid "Color Correction" msgstr "Correction de Couleur" #: scene/resources/font.cpp -msgid "Chars" -msgstr "" - -#: scene/resources/font.cpp -#, fuzzy -msgid "Kernings" -msgstr "Avertissements" - -#: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Récents :" @@ -26335,11 +26635,6 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Render Priority" -msgstr "Activer la priorité" - -#: scene/resources/material.cpp -#, fuzzy msgid "Next Pass" msgstr "Plan suivant" @@ -26358,10 +26653,6 @@ msgid "Vertex Lighting" msgstr "Éclairage direct" #: scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Use Point Size" msgstr "Vue de devant" @@ -26371,11 +26662,6 @@ msgid "World Triplanar" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Fixed Size" -msgstr "Vue de devant" - -#: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" msgstr "" @@ -26393,6 +26679,10 @@ msgid "Ensure Correct Normals" msgstr "Assurer des Normales Correctes" #: scene/resources/material.cpp +msgid "Albedo Tex MSDF" +msgstr "" + +#: scene/resources/material.cpp #, fuzzy msgid "Vertex Color" msgstr "Vertex" @@ -26458,10 +26748,6 @@ msgid "Use Alpha Scissor" msgstr "" #: scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Particles Anim" msgstr "Particules" @@ -26485,26 +26771,9 @@ msgid "Metallic" msgstr "" #: scene/resources/material.cpp -msgid "Metallic Specular" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Metallic Texture" -msgstr "Texture métallique" - -#: scene/resources/material.cpp -msgid "Metallic Texture Channel" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy -msgid "Roughness Texture" -msgstr "Supprimer la texture" - -#: scene/resources/material.cpp -msgid "Roughness Texture Channel" -msgstr "" +msgid "Texture Channel" +msgstr "RegionDeTexture" #: scene/resources/material.cpp #, fuzzy @@ -26512,24 +26781,8 @@ msgid "Emission" msgstr "Masque d'émission" #: scene/resources/material.cpp -#, fuzzy -msgid "Emission Energy" -msgstr "Couleurs d'émission" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission Operator" -msgstr "Couleurs d'émission" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission On UV2" -msgstr "Masque d'émission" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission Texture" -msgstr "Texture d'émission" +msgid "On UV2" +msgstr "" #: scene/resources/material.cpp msgid "NormalMap" @@ -26541,35 +26794,19 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Rim Tint" -msgstr "Inclinaison aléatoire :" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Rim Texture" -msgstr "Supprimer la texture" - -#: scene/resources/material.cpp -#, fuzzy msgid "Clearcoat" msgstr "Effacer" #: scene/resources/material.cpp -#, fuzzy -msgid "Clearcoat Gloss" -msgstr "Vider la pose" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Clearcoat Texture" -msgstr "Thème de l'éditeur" +msgid "Gloss" +msgstr "" #: scene/resources/material.cpp msgid "Anisotropy" msgstr "" #: scene/resources/material.cpp -msgid "Anisotropy Flowmap" +msgid "Flowmap" msgstr "" #: scene/resources/material.cpp @@ -26578,15 +26815,6 @@ msgid "Ambient Occlusion" msgstr "Occlusion" #: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Texture Channel" -msgstr "RegionDeTexture" - -#: scene/resources/material.cpp msgid "Deep Parallax" msgstr "" @@ -26618,11 +26846,6 @@ msgid "Transmission" msgstr "Transmission" #: scene/resources/material.cpp -#, fuzzy -msgid "Transmission Texture" -msgstr "Texture de Transmission" - -#: scene/resources/material.cpp msgid "Refraction" msgstr "Réfraction" @@ -26672,15 +26895,20 @@ msgstr "Mode navigation" msgid "Lightmap Size Hint" msgstr "LightMap Bake" -#: scene/resources/mesh.cpp -#, fuzzy -msgid "Blend Shape Mode" -msgstr "Nœud Blend2" - #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" +#: scene/resources/mesh_library.cpp +#, fuzzy +msgid "Mesh Transform" +msgstr "Transformation" + +#: scene/resources/mesh_library.cpp +#, fuzzy +msgid "NavMesh Transform" +msgstr "Supprimer la transformation" + #: scene/resources/multimesh.cpp msgid "Color Format" msgstr "Format de Couleur" @@ -26703,25 +26931,6 @@ msgstr "Instance" msgid "Visible Instance Count" msgstr "" -#: scene/resources/multimesh.cpp -msgid "Transform Array" -msgstr "Tableau de Transformation" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Transform 2D Array" -msgstr "Transformer la carte UV" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Color Array" -msgstr "Composer le tableau" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Custom Data Array" -msgstr "Composer le tableau" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sample Partition Type" @@ -26915,6 +27124,11 @@ msgstr "En haut à droite" msgid "Is Hemisphere" msgstr "" +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Curve Step" +msgstr "Scinder la courbe" + #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" msgstr "" @@ -26923,15 +27137,25 @@ msgstr "" msgid "A" msgstr "" -#: scene/resources/shader.cpp -#, fuzzy -msgid "Custom Defines" -msgstr "Jouer une scène personnalisée" - #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bind Count" +msgstr "Ajouter un port d'entrée" + +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bind" +msgstr "Liaison" + +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bone" +msgstr "Os" + #: scene/resources/sky.cpp #, fuzzy msgid "Radiance Size" @@ -27010,10 +27234,6 @@ msgid "Anti Aliasing" msgstr "" #: scene/resources/style_box.cpp -msgid "Anti Aliasing Size" -msgstr "" - -#: scene/resources/style_box.cpp msgid "Grow Begin" msgstr "" @@ -27037,6 +27257,21 @@ msgstr "Taille de l'image" #: scene/resources/texture.cpp #, fuzzy +msgid "Side" +msgstr "Afficher les guides" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Front" +msgstr "Vue de devant" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Back" +msgstr "Retourner" + +#: scene/resources/texture.cpp +#, fuzzy msgid "Storage Mode" msgstr "Mode mise à l'échelle" @@ -27046,12 +27281,14 @@ msgid "Lossy Storage Quality" msgstr "Capturer" #: scene/resources/texture.cpp -msgid "Fill From" +#, fuzzy +msgid "From" msgstr "Remplir à Partir de" #: scene/resources/texture.cpp -msgid "Fill To" -msgstr "Remplir Jusqu'à" +#, fuzzy +msgid "To" +msgstr "Dessus" #: scene/resources/texture.cpp #, fuzzy @@ -27088,8 +27325,28 @@ msgstr "" #: scene/resources/visual_shader.cpp #, fuzzy -msgid "Initialized" -msgstr "Initialiser" +msgid "Depth Draw" +msgstr "Mode d’interpolation" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Cull" +msgstr "Mode Règle" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Diffuse" +msgstr "Mode navigation" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Async" +msgstr "Mode navigation" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Modes" +msgstr "Mode" #: scene/resources/visual_shader.cpp #, fuzzy @@ -27531,6 +27788,11 @@ msgstr "Mode collision" msgid "Collision Unsafe Fraction" msgstr "Mode collision" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Physics Engine" +msgstr "Image physique %" + #: servers/physics_server.cpp #, fuzzy msgid "Center Of Mass" @@ -27545,16 +27807,18 @@ msgid "Varying may not be assigned in the '%s' function." msgstr "Varying ne peut pas être assigné dans la fonction '%s'." #: servers/visual/shader_language.cpp +#, fuzzy msgid "" -"Varyings which assigned in 'vertex' function may not be reassigned in " +"Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" "Les Varyings assignées dans la fonction \"vertex\" ne peuvent pas être " "réassignées dans 'fragment' ou 'light'." #: servers/visual/shader_language.cpp +#, fuzzy msgid "" -"Varyings which assigned in 'fragment' function may not be reassigned in " +"Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" "Les Varyings attribuées dans la fonction 'fragment' ne peuvent pas être " |