summaryrefslogtreecommitdiff
path: root/editor/translations/fr.po
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-05-24 00:03:34 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-05-24 00:09:46 +0200
commit2f0adb1c165deaa6fbb2018c8a8ea795edc300a0 (patch)
tree7c476d0a52cec0068e9fbd4e0d00e8e550722b26 /editor/translations/fr.po
parent3bee0689bc510cde5bb1f074c55141c99eaa6968 (diff)
i18n: Sync editor translations with Weblate
(cherry picked from commit bf2c722a25943a3cca5460334cbbddd59120fecd)
Diffstat (limited to 'editor/translations/fr.po')
-rw-r--r--editor/translations/fr.po1356
1 files changed, 810 insertions, 546 deletions
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 8a5afd2499..97951a6d7f 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -293,14 +293,8 @@ msgstr "Taille de la file du Multi-tache (KB)"
msgid "Function"
msgstr "Fonction"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Données"
@@ -620,13 +614,15 @@ msgid "Project Settings Override"
msgstr "Paramètres du projet..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nom"
@@ -677,7 +673,7 @@ msgstr "Tout afficher"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
@@ -819,7 +815,8 @@ msgstr "À la fin"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "Physique"
@@ -829,7 +826,7 @@ msgstr "Physique"
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
@@ -860,9 +857,8 @@ msgstr "Rendu"
msgid "Quality"
msgstr "Qualité"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
-#: servers/visual_server.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Filters"
msgstr "Filtres"
@@ -983,10 +979,6 @@ msgstr "Chemin"
msgid "Source Code"
msgstr "Code Source"
-#: core/translation.cpp
-msgid "Messages"
-msgstr "Messages"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Localisation"
@@ -1052,7 +1044,8 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1105,13 +1098,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1206,6 +1200,95 @@ msgstr "Changer la valeur de l’image-clé de l’animation"
msgid "Anim Change Call"
msgstr "Changer l’appel de l’animation"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Image %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Temps"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "Localisation"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Rotation"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Valeur"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Compte"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Type"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Définir la poignée"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Définir la poignée"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Décalage du Pivot"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Décalage :"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Ease in-out"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Modification du temps de l’image-clé"
@@ -1402,16 +1485,6 @@ msgid "Editors"
msgstr "Éditeurs"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animation"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Insérer une piste et clé d’animation"
@@ -2875,7 +2948,7 @@ msgid "Script Editor"
msgstr "Éditeur de Script"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Bibliothèque d'assets"
@@ -3163,11 +3236,11 @@ msgstr "Mode d'Affichage"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr "Mode"
@@ -3298,7 +3371,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Dessus"
@@ -3493,12 +3566,13 @@ msgstr "Label"
msgid "Read Only"
msgstr "Lecture Seule"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Item à cocher"
-#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Item coché"
@@ -4982,12 +5056,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Image # :"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Temps"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Appels"
@@ -5393,7 +5461,8 @@ msgstr "Ressources secondaires"
msgid "Color Theme"
msgstr "Thème de l'éditeur"
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5425,13 +5494,6 @@ msgstr ""
msgid "Indent"
msgstr "Indenter vers la gauche"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_light.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Type"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentation automatique"
@@ -6933,9 +6995,9 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -7086,10 +7148,6 @@ msgstr ""
msgid "Materials"
msgstr "Matériaux"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-msgid "Location"
-msgstr "Localisation"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7147,17 +7205,18 @@ msgstr "Transformation"
msgid "Optimizer"
msgstr "Optimiser"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Activer"
@@ -7255,7 +7314,8 @@ msgstr "Mode sélection"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7290,12 +7350,6 @@ msgid "Normal Map Invert Y"
msgstr "Échelle aléatoire :"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Limites"
@@ -8071,7 +8125,8 @@ msgstr "Futur"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondeur"
@@ -8254,7 +8309,7 @@ msgid "Fade Out (s):"
msgstr "Fondu sortant (s) :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Mélanger"
@@ -8666,7 +8721,7 @@ msgid "Select lightmap bake file:"
msgstr "Sélectionnez le fichier de précalcul de lightmap :"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Aperçu"
@@ -9540,13 +9595,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Basculer le mode"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Texte"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Icône"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Séparation :"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Objet %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Objets"
@@ -9656,7 +9734,8 @@ msgstr "Créer le contour"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Maillages"
@@ -10221,12 +10300,11 @@ msgstr "UV"
msgid "Points"
msgstr "Points"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Polygons"
msgstr "Polygones"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Os"
@@ -10308,8 +10386,6 @@ msgid "Grid Settings"
msgstr "Paramètres de la grille"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Aligner"
@@ -10566,8 +10642,6 @@ msgid "Previous Script"
msgstr "Script précédent"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Fichier"
@@ -10805,7 +10879,8 @@ msgid "Convert Case"
msgstr "Modifier la casse"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Tout en majuscule"
@@ -12336,7 +12411,7 @@ msgstr "Bouton à bascule (toggle)"
msgid "Disabled Button"
msgstr "Bouton désactivé"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Item"
@@ -12658,12 +12733,6 @@ msgstr "Bitmask"
msgid "Priority"
msgstr "Priorité"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Icône"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z Index"
@@ -12929,6 +12998,139 @@ msgid "This property can't be changed."
msgstr "Cette propriété ne peut être changée."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Options de magnétisme"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr "Décalage"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Pas"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Séparation :"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Sélectionner"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Texte"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Décalage d’Octet"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr "Matériau"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Peupler"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Basculer le mode"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Mode Bitmask"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Taille de Contour"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Bouclage de l’animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Créer un polygone occulteur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Mode Navigation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Décalage :"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Collision"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Sélection uniquement"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Mode collision"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navigation visible"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Sélectionner"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrer les scripts"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -14074,7 +14276,7 @@ msgstr ""
"déploiement en un clic.\n"
"Un seul préréglage par plateforme peut être marqué comme exécutable."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Ressources"
@@ -14134,12 +14336,6 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Mode d'exportation GDScript :"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Texte"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Bytecode compilé (chargement plus rapide)"
@@ -14383,6 +14579,18 @@ msgstr "Projet manquant"
msgid "Error: Project is missing on the filesystem."
msgstr "Erreur : Le projet n'existe pas dans le système de fichier."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Local"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Projets locaux"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Projets de l'Asset Library"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Impossible d'ouvrir le projet à \"%s\"."
@@ -14506,10 +14714,6 @@ msgid "Project Manager"
msgstr "Gestionnaire de projets"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Projets locaux"
-
-#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Chargement en cours, veuillez patienter..."
@@ -14558,10 +14762,6 @@ msgid "About"
msgstr "À propos"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Projets de l'Asset Library"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Redémarrer maintenant"
@@ -14912,7 +15112,8 @@ msgstr "Langues :"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Extensions"
@@ -15040,12 +15241,6 @@ msgstr "Si défini, le compteur redémarre pour chaque groupe de nœuds enfant."
msgid "Initial value for the counter"
msgstr "Valeur initiale pour le compteur"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Pas"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Valeur par laquelle le compteur est incrémenté pour chaque nœud"
@@ -15505,10 +15700,6 @@ msgstr ""
"performances."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Local"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Effacer l'héritage ? (Pas de retour en arrière !)"
@@ -15863,11 +16054,6 @@ msgid "Monitor"
msgstr "Moniteur"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Valeur"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Moniteurs"
@@ -16493,10 +16679,6 @@ msgstr "Débogueur"
msgid "Wait Timeout"
msgstr "Délai d'Attente"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16525,11 +16707,11 @@ msgstr "Inspecteur"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Retourner"
@@ -16602,11 +16784,6 @@ msgstr "Mode collision"
msgid "Invert Faces"
msgstr "Modifier la casse"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr "Matériau"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -17082,7 +17259,7 @@ msgstr "Précalculer les lightmaps"
msgid "Instance Materials"
msgstr "Changements de matériau :"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Re-parenter"
@@ -17101,12 +17278,6 @@ msgstr ""
msgid "Translation"
msgstr "Traductions"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-msgid "Rotation"
-msgstr "Rotation"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17224,7 +17395,6 @@ msgstr "Nom de nœud racine"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Fonctionnalités"
@@ -17257,7 +17427,7 @@ msgstr "Squelette"
msgid "Skeleton To Node"
msgstr "Sélectionner un nœud"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr "Animations"
@@ -17703,11 +17873,6 @@ msgstr ""
msgid "IGD Status"
msgstr "État"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Changer nom de l'entrée"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -18190,11 +18355,6 @@ msgstr "Copier le chemin du nœud"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Changer nom d'argument"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Réinitialiser"
@@ -18250,11 +18410,6 @@ msgstr "Mode sélection"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Changer le type"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Assigner"
@@ -18273,7 +18428,8 @@ msgid "Base object is not a Node!"
msgstr "L'objet de base n'est pas un nœud !"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Le chemin ne mène pas au nœud !"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18288,7 +18444,7 @@ msgstr "Émettre %s"
msgid "Compose Array"
msgstr "Composer le tableau"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
@@ -18394,11 +18550,6 @@ msgid "Construct %s"
msgstr "Construire %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "Construire %s"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr "Obtenir Variable locale"
@@ -18414,10 +18565,6 @@ msgstr "L'action %s"
msgid "Deconstruct %s"
msgstr "Déconstruire %s"
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Rechercher VisualScript"
@@ -18593,6 +18740,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Nom du paquet manquant."
@@ -18630,6 +18793,11 @@ msgstr ""
msgid "Export Format"
msgstr "Chemin d'exportation"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Ajouter une entrée architecture"
+
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Keystore"
@@ -18664,7 +18832,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Inspecter l'instance précédente"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -19149,6 +19317,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Le caractère « %s » n'est pas autorisé dans l'identifiant."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19220,7 +19440,7 @@ msgstr "Accès Wi-Fi"
msgid "Push Notifications"
msgstr "Rotation aléatoire :"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Interface utilisateur"
@@ -20244,12 +20464,6 @@ msgstr ""
"Une ressource SpriteFrames doit être créée ou assignée à la propriété « "
"Frames » afin qu'AnimatedSprite affiche les frames."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Image %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20268,18 +20482,6 @@ msgstr "Jouer"
msgid "Centered"
msgstr "Centre"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr "Décalage"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20363,8 +20565,7 @@ msgid "Pitch Scale"
msgstr "Mode mise à l'échelle"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Activer/désactiver la lecture automatique"
@@ -20410,7 +20611,8 @@ msgstr "Mode Icône"
msgid "Rotating"
msgstr "Pas de la rotation :"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
msgid "Current"
msgstr "Actuel"
@@ -20436,19 +20638,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "En haut à gauche"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Lumière"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "En bas à gauche"
@@ -20507,8 +20710,8 @@ msgstr "Appels de dessin :"
msgid "Draw Drag Margin"
msgstr "Définir la marge"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nœud Blend2"
@@ -20547,12 +20750,6 @@ msgstr "Basculer la visibilité"
msgid "Visible"
msgstr "Basculer la visibilité"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Peupler"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20577,10 +20774,6 @@ msgstr "LightMap Bake"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20759,17 +20952,6 @@ msgstr "Projets locaux"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Texte"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20872,8 +21054,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -21006,7 +21189,7 @@ msgid "Node B"
msgstr "Nœud"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -21016,7 +21199,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Bouton désactivé"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21057,7 +21240,8 @@ msgid "Texture Scale"
msgstr "RegionDeTexture"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21193,7 +21377,7 @@ msgstr "Initialiser"
msgid "Multimesh"
msgstr "Multiplier %s"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21231,8 +21415,15 @@ msgstr "Vitesse :"
msgid "Path Max Distance"
msgstr "Choisissez distance :"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Activer"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+#, fuzzy
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21248,16 +21439,6 @@ msgstr ""
"Un NavigationObstacle2D ne peut éviter les collisions qu'avec les nœuds "
"Node2D."
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Sommets :"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Taille du contour :"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21680,7 +21861,7 @@ msgstr "Supprimer un point"
msgid "Use Global Coordinates"
msgstr "Coordonnée suivante"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Redémarrer"
@@ -21969,29 +22150,11 @@ msgid "Tracking"
msgstr "Empaquetage"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Supprimer la transformation"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Sous-arbre"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Recherche de maillages et de lumières"
@@ -22107,7 +22270,7 @@ msgstr ""
msgid "Light Data"
msgstr "Avec données"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nom de nœud :"
@@ -22302,24 +22465,6 @@ msgid "Autoplace Priority"
msgstr "Activer la priorité"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Bibliothèque dynamique"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Bibliothèque dynamique"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Tracer les maillages"
@@ -22350,6 +22495,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Bibliothèque dynamique"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Aimanter au pixel"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Ombrage"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Vue de devant"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Activer la priorité"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Activer la priorité"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Forcer la modulation blanche"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Polices"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horizontal Activé"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrer les signaux"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "AutoLoad"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22360,7 +22586,8 @@ msgstr "Couleurs d'émission"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Mode Règle"
@@ -22473,7 +22700,9 @@ msgid "Ignore Y"
msgstr "[Ignorer]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
+#, fuzzy
+msgid ""
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial."
#: scene/3d/navigation_mesh_instance.cpp
@@ -22484,7 +22713,7 @@ msgstr ""
"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type "
"Navigation. Il fournit uniquement des données de navigation."
-#: scene/3d/navigation_mesh_instance.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
#, fuzzy
msgid "NavMesh"
msgstr "Calculer le NavMesh"
@@ -22639,18 +22868,170 @@ msgstr "Action"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Déplacer le nœud"
+msgid "Joint Constraints"
+msgstr "Constantes"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Enregistrement de la scène"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Séparation :"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Déplacer le nœud"
+msgid "Angular Limit Enabled"
+msgstr "Filtrer les signaux"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Déplacer le nœud"
+msgid "Angular Limit Upper"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Erreur angulaire max. :"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Description"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Linéaire"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Description"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animation"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrer les signaux"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22692,10 +23073,6 @@ msgid "Params"
msgstr "Paramètre modifié :"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22709,11 +23086,6 @@ msgstr "Tout en majuscule"
msgid "Lower"
msgstr "Tout en minuscule"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Séparation :"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22779,15 +23151,6 @@ msgstr "Erreur angulaire max. :"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Enregistrement de la scène"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Linéaire"
@@ -22814,10 +23177,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "ERP"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -23039,8 +23398,9 @@ msgstr "Il ne doit y avoir qu'un seul RoomManager dans le SceneTree."
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23169,6 +23529,35 @@ msgstr ""
"Assurez-vous que toutes les pièces contiennent une géométrie ou des limites "
"manuelles."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Copier la pose"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Enfants modifiables"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Épinglé %s"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gadgets"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Récupérer la position"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23251,34 +23640,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Aimanter au pixel"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transposer"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Ombrage"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23433,40 +23800,6 @@ msgstr ""
"définissez la propriété \"Background Mode\" de cet environnement sur "
"\"Canvas\" (pour les scènes 2D)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Scène principale"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Valeur"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Commutation automatique des triangles"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Commutation automatique des triangles"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Sur le nœud BlendTree « %s », animation introuvable : « %s »"
@@ -23499,12 +23832,28 @@ msgid "Autorestart"
msgstr "Redémarrage Automatique"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Delay"
-msgstr "Délai de Démarrage Automatique"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Random Delay"
+msgstr "Inclinaison aléatoire :"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "Quantité"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Quantité :"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Définir position d'entrée de la courbe"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23517,11 +23866,6 @@ msgstr "Ajouter un port d'entrée"
msgid "Xfade Time"
msgstr "Durée du fondu (s) :"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Décalage de la grille :"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23591,11 +23935,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Rien n'est connecté à l'entrée « %s » du nœud « %s »."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrer les signaux"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Aucun AnimationNode racine pour le graphique n'est défini."
@@ -23964,11 +24303,6 @@ msgstr "Dialogue XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "AutoLoad"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerte !"
@@ -24608,7 +24942,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Mode de Remplissage"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24756,11 +25090,6 @@ msgstr "Description"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Chemin d'exportation"
-
-#: scene/main/node.cpp
-#, fuzzy
msgid "Pause Mode"
msgstr "Mode navigation"
@@ -24776,11 +25105,6 @@ msgstr "Afficher sans ombrage"
#: scene/main/node.cpp
#, fuzzy
-msgid "Unique Name In Owner"
-msgstr "Nom unique"
-
-#: scene/main/node.cpp
-#, fuzzy
msgid "Filename"
msgstr "Renommer"
@@ -24835,7 +25159,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Multiplier %s"
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -25157,12 +25482,6 @@ msgid "Panel"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Polices"
-
-#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color"
msgstr "Prélever une couleur"
@@ -25495,11 +25814,6 @@ msgstr "Âgrafe désactivée"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
-msgid "Separator"
-msgstr "Séparation :"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Labeled Separator Left"
msgstr "Séparateur nommé"
@@ -25555,11 +25869,6 @@ msgstr "Point d'arrêts"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
-msgid "Separation"
-msgstr "Séparation :"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Resizer"
msgstr "Redimensionnable"
@@ -26288,15 +26597,6 @@ msgid "Color Correction"
msgstr "Correction de Couleur"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Avertissements"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Récents :"
@@ -26335,11 +26635,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Activer la priorité"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Plan suivant"
@@ -26358,10 +26653,6 @@ msgid "Vertex Lighting"
msgstr "Éclairage direct"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Vue de devant"
@@ -26371,11 +26662,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Vue de devant"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -26393,6 +26679,10 @@ msgid "Ensure Correct Normals"
msgstr "Assurer des Normales Correctes"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vertex"
@@ -26458,10 +26748,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Particules"
@@ -26485,26 +26771,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Metallic Texture"
-msgstr "Texture métallique"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Roughness Texture"
-msgstr "Supprimer la texture"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "RegionDeTexture"
#: scene/resources/material.cpp
#, fuzzy
@@ -26512,24 +26781,8 @@ msgid "Emission"
msgstr "Masque d'émission"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Couleurs d'émission"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Couleurs d'émission"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Masque d'émission"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Texture d'émission"
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -26541,35 +26794,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Inclinaison aléatoire :"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Supprimer la texture"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Effacer"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Vider la pose"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Thème de l'éditeur"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -26578,15 +26815,6 @@ msgid "Ambient Occlusion"
msgstr "Occlusion"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "RegionDeTexture"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -26618,11 +26846,6 @@ msgid "Transmission"
msgstr "Transmission"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission Texture"
-msgstr "Texture de Transmission"
-
-#: scene/resources/material.cpp
msgid "Refraction"
msgstr "Réfraction"
@@ -26672,15 +26895,20 @@ msgstr "Mode navigation"
msgid "Lightmap Size Hint"
msgstr "LightMap Bake"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nœud Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformation"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Supprimer la transformation"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr "Format de Couleur"
@@ -26703,25 +26931,6 @@ msgstr "Instance"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr "Tableau de Transformation"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformer la carte UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Composer le tableau"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Custom Data Array"
-msgstr "Composer le tableau"
-
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Partition Type"
@@ -26915,6 +27124,11 @@ msgstr "En haut à droite"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Scinder la courbe"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26923,15 +27137,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Jouer une scène personnalisée"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Ajouter un port d'entrée"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Liaison"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Os"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -27010,10 +27234,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -27037,6 +27257,21 @@ msgstr "Taille de l'image"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Afficher les guides"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Vue de devant"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Retourner"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Mode mise à l'échelle"
@@ -27046,12 +27281,14 @@ msgid "Lossy Storage Quality"
msgstr "Capturer"
#: scene/resources/texture.cpp
-msgid "Fill From"
+#, fuzzy
+msgid "From"
msgstr "Remplir à Partir de"
#: scene/resources/texture.cpp
-msgid "Fill To"
-msgstr "Remplir Jusqu'à"
+#, fuzzy
+msgid "To"
+msgstr "Dessus"
#: scene/resources/texture.cpp
#, fuzzy
@@ -27088,8 +27325,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Initialiser"
+msgid "Depth Draw"
+msgstr "Mode d’interpolation"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Mode Règle"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Mode navigation"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Mode navigation"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Mode"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -27531,6 +27788,11 @@ msgstr "Mode collision"
msgid "Collision Unsafe Fraction"
msgstr "Mode collision"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Image physique %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -27545,16 +27807,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "Varying ne peut pas être assigné dans la fonction '%s'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Les Varyings assignées dans la fonction \"vertex\" ne peuvent pas être "
"réassignées dans 'fragment' ou 'light'."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Les Varyings attribuées dans la fonction 'fragment' ne peuvent pas être "