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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-20 14:40:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-20 14:52:46 +0200 |
commit | cd69343ff17422da362ec066f7ed2451d9969864 (patch) | |
tree | d42cae17ff6dc366dfbf2cca9319d9b6cb622f3c /editor/translations/es_AR.po | |
parent | 80329157a069e05bdd3c5550e6b89244d190e89b (diff) |
i18n: Sync translation templates with current source
Diffstat (limited to 'editor/translations/es_AR.po')
-rw-r--r-- | editor/translations/es_AR.po | 88 |
1 files changed, 64 insertions, 24 deletions
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 502b043378..561101e891 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -1130,10 +1130,6 @@ msgstr " Salida:" msgid "Clear" msgstr "Limpiar" -#: editor/editor_node.cpp -msgid "Node From Scene" -msgstr "Nodo desde Escena" - #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/resources_dock.cpp msgid "Error saving resource!" @@ -1515,21 +1511,6 @@ msgid "Distraction Free Mode" msgstr "Modo Sin Distracciones" #: editor/editor_node.cpp -msgid "Import assets to the project." -msgstr "Importar assets al proyecto." - -#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp -#: editor/io_plugins/editor_font_import_plugin.cpp -#: editor/io_plugins/editor_mesh_import_plugin.cpp -#: editor/io_plugins/editor_sample_import_plugin.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp -#: editor/io_plugins/editor_texture_import_plugin.cpp -#: editor/io_plugins/editor_translation_import_plugin.cpp -#: editor/project_manager.cpp -msgid "Import" -msgstr "Importar" - -#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Herramientas misceláneas a nivel proyecto o escena." @@ -1758,6 +1739,17 @@ msgstr "Historial de objetos recientemente editados." msgid "Object properties." msgstr "Propiedades del objeto." +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "Importar" + #: editor/editor_node.cpp msgid "FileSystem" msgstr "FileSystem" @@ -3837,6 +3829,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Generating AABB" +msgstr "Generar AABB" + +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Las caras no contienen area!" @@ -3889,6 +3886,16 @@ msgstr "Volumen" msgid "Emission Source: " msgstr "Relleno de Emisión:" +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Generate Visibility AABB" +msgstr "Generar AABB" + +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Generation Time (sec):" +msgstr "Tiempo Promedio (seg)" + #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Remover Punto de Curva" @@ -4343,6 +4350,14 @@ msgid "Trim Trailing Whitespace" msgstr "Eliminar Espacios Sobrantes al Final" #: editor/plugins/script_text_editor.cpp +msgid "Convert Indent To Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent To Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Indentar" @@ -5217,12 +5232,12 @@ msgstr "Ruta de proyecto inválida, la ruta debe existir!" #: editor/project_manager.cpp #, fuzzy -msgid "Invalid project path, godot.cfg must not exist." +msgid "Invalid project path, *.godot must not exist." msgstr "Ruta de proyecto inválida, engine.cfg no debe existir." #: editor/project_manager.cpp #, fuzzy -msgid "Invalid project path, godot.cfg must exist." +msgid "Invalid project path, *.godot must exist." msgstr "Ruta de proyecto inválida, engine.cfg debe existir." #: editor/project_manager.cpp @@ -5235,7 +5250,7 @@ msgstr "Ruta de proyecto inválida (cambiaste algo?)." #: editor/project_manager.cpp #, fuzzy -msgid "Couldn't create godot.cfg in project path." +msgid "Couldn't create *.godot project file in project path." msgstr "No se pudo crear engine.cfg en la ruta de proyecto." #: editor/project_manager.cpp @@ -5523,8 +5538,8 @@ msgstr "Remover Opción de Remapeo de Recursos" #: editor/project_settings.cpp #, fuzzy -msgid "Project Settings (godot.cfg)" -msgstr "Ajustes de Proyecto (engine.cfg)" +msgid "Project Settings " +msgstr "Configuración de Proyecto" #: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" @@ -6205,6 +6220,10 @@ msgid "Change Notifier Extents" msgstr "Cambiar Alcances de Notificadores" #: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "Cambiar Extensión de Sonda" @@ -6825,6 +6844,17 @@ msgstr "" "NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo " "provee datos de navegación." +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + #: scene/3d/remote_transform.cpp msgid "Path property must point to a valid Spatial node to work." msgstr "" @@ -6902,6 +6932,16 @@ msgstr "" "que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y " "asigná su textura interna a algún otro nodo para mostrar." +#~ msgid "Node From Scene" +#~ msgstr "Nodo desde Escena" + +#~ msgid "Import assets to the project." +#~ msgstr "Importar assets al proyecto." + +#, fuzzy +#~ msgid "Project Settings (godot.cfg)" +#~ msgstr "Ajustes de Proyecto (engine.cfg)" + #~ msgid "Surface" #~ msgstr "Superficie" |