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authorRémi Verschelde <rverschelde@gmail.com>2020-01-12 14:35:47 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-12 14:36:21 +0100
commit48d7f7a70f432e2bd416a30fe9897a532203c538 (patch)
tree2336f36132362c23b969c52f37762b557f40f87c /editor/translations/es_AR.po
parent7f9bf5472c299f15f01ccab82d380cd3d946e57f (diff)
i18n: Sync translations with Weblate
Diffstat (limited to 'editor/translations/es_AR.po')
-rw-r--r--editor/translations/es_AR.po68
1 files changed, 29 insertions, 39 deletions
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index d1ec00bf87..70a805ea9f 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -3,12 +3,12 @@
# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Diego López <diegodario21@gmail.com>, 2017.
-# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019.
+# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
# Reynaldo Cruz <rcruz60@gmail.com>, 2018.
-# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019.
+# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020.
# Andrés S <andres.segovia.dev@gmail.com>, 2019.
# Florencia Menéndez <mariaflormz2@gmail.com>, 2019.
# roger <616steam@gmail.com>, 2019.
@@ -17,8 +17,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-25 12:45+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2020-01-11 03:05+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -26,7 +26,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10\n"
+"X-Generator: Weblate 3.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -430,7 +430,7 @@ msgstr "No es posible agregar una nueva pista sin una raíz"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "Pista inválida para Bezier (no hay sub-propiedades adecuadas)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
@@ -2009,9 +2009,8 @@ msgid "Case Sensitive"
msgstr "Respetar Mayúsculas/Minúsculas"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Mostrar Ayudantes"
+msgstr "Mostrar Jerarquía"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2050,9 +2049,8 @@ msgid "Class"
msgstr "Clase"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Métodos"
+msgstr "Método"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
@@ -2063,14 +2061,12 @@ msgid "Constant"
msgstr "Constante"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Propiedad:"
+msgstr "Propiedad"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Propiedades de Tema"
+msgstr "Propiedades del Tema"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -3465,13 +3461,14 @@ msgid "Importing:"
msgstr "Importando:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error getting the list of mirrors."
-msgstr "Error al crear el objeto firma."
+msgstr "Error al obtener la lista de mirrors."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
+"Error al parsear el JSON de la lista de mirrors. Por favor reportá este "
+"problema!"
#: editor/export_template_manager.cpp
msgid ""
@@ -4663,9 +4660,8 @@ msgid "Move Node"
msgstr "Mover Nodo"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Transiciones"
+msgstr "¡La transición existe!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
@@ -5931,15 +5927,15 @@ msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
-msgstr "Crear Body Estático Trimesh"
+msgstr "Crear StaticBody Triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
-msgstr "Crear Trimesh Collision Sibling"
+msgstr "Crear Collider Triangular Hermano"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling(s)"
-msgstr "Crear Convex Collision Hemano(s)"
+msgstr "Crear Collider Convexo Hermano(s)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
@@ -5967,18 +5963,19 @@ msgstr "Tamaño de Outline:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
-msgstr ""
+msgstr "Depuración de Canal UV"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Remover item %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
-msgstr "Acutalizar desde Escena"
+msgstr ""
+"¿Actualizar desde escena existente?\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Mesh Library"
@@ -7531,9 +7528,8 @@ msgid "Create Mesh2D"
msgstr "Crear Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Mesh2D Preview"
-msgstr "Creando Vistas Previas de Mesh/es"
+msgstr "Vista Previa de Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
@@ -7541,25 +7537,23 @@ msgstr "Crear Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
-msgstr ""
+msgstr "Vista Previa de Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr "Crear CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "Crear CollisionPolygon2D"
+msgstr "Vista Previa de CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr "Crear LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "Crear LightOccluder2D"
+msgstr "Vista Previa de LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -7638,9 +7632,8 @@ msgid "Add Frame"
msgstr "Agregar Frame"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Unable to load images"
-msgstr "No se pudo cargar la imagen:"
+msgstr "No se pudieron cargar las imágenes"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -8328,14 +8321,12 @@ msgid "Edit Tile Z Index"
msgstr "Editar Z Index de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Convex"
-msgstr "Crear Polígono Convexo"
+msgstr "Hacer Convexo"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
-msgstr "Crear Polígono Cóncavo"
+msgstr "Hacer Cóncavo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
@@ -11286,9 +11277,8 @@ msgid "Cursor Clear Rotation"
msgstr "Restablecer Rotación en Cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "Eliminar Selección"
+msgstr "Seleccionar al Pegar"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"