diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-02 13:30:19 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-02 13:30:19 +0200 |
commit | 78af5625d0c0a6a88069e67c2da75a31ea518218 (patch) | |
tree | aea2829058fb025c2a8f5d3b9d020d518e4255ed /editor/translations/de.po | |
parent | bc00332286c46d7b7196d2ecfa0fa846ff5d8b09 (diff) |
i18n: Sync translation template with current source
Diffstat (limited to 'editor/translations/de.po')
-rw-r--r-- | editor/translations/de.po | 563 |
1 files changed, 301 insertions, 262 deletions
diff --git a/editor/translations/de.po b/editor/translations/de.po index 68e2e611c4..3ab7a8c3eb 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -487,6 +487,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "Achtung: Es wird eine importierte Animation bearbeitet" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Alles auswählen" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "Nichts auswählen" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Nur Spuren der aktuell ausgewählten Nodes anzeigen." @@ -1354,7 +1363,8 @@ msgid "Must not collide with an existing engine class name." msgstr "Darf nicht mit existierenden Klassennamen der Engine übereinstimmen." #: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing buit-in type name." +#, fuzzy +msgid "Must not collide with an existing built-in type name." msgstr "Darf nicht mit existierenden eingebauten Typnamen übereinstimmen." #: editor/editor_autoload_settings.cpp @@ -1557,7 +1567,8 @@ msgid "Node Dock" msgstr "Node-Leiste" #: editor/editor_feature_profile.cpp -msgid "Filesystem Dock" +#, fuzzy +msgid "FileSystem and Import Docks" msgstr "Dateisystemleiste" #: editor/editor_feature_profile.cpp @@ -1610,8 +1621,9 @@ msgid "File '%s' format is invalid, import aborted." msgstr "Datei ‚%s‘ ist ungültig, Import wurde abgebrochen." #: editor/editor_feature_profile.cpp +#, fuzzy msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "Profil ‚%s‘ existiert bereits. Es muss erst entfernt werden bevor es " @@ -1626,7 +1638,8 @@ msgid "Unset" msgstr "Deaktivieren" #: editor/editor_feature_profile.cpp -msgid "Current Profile" +#, fuzzy +msgid "Current Profile:" msgstr "Aktuelles Profil" #: editor/editor_feature_profile.cpp @@ -1649,14 +1662,11 @@ msgid "Export" msgstr "Exportieren" #: editor/editor_feature_profile.cpp -msgid "Available Profiles" +#, fuzzy +msgid "Available Profiles:" msgstr "Verfügbare Profile" #: editor/editor_feature_profile.cpp -msgid "Enabled Classes" -msgstr "Aktivierte Klassen" - -#: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Klassen-Optionen" @@ -2745,10 +2755,34 @@ msgid "Editor Layout" msgstr "Editorlayout" #: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Szenen-Wurzel erstellen" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Editordaten-/Einstellungenordner öffnen" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Nächsten Editor öffnen" + +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Vollbildmodus umschalten" #: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "CanvasItem-Sichtbarkeit umschalten" + +#: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Editordaten-/Einstellungenordner öffnen" @@ -2855,15 +2889,18 @@ msgid "Spins when the editor window redraws." msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Immer aktualisieren" +#, fuzzy +msgid "Update Continuously" +msgstr "Fortlaufend" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Änderungen aktualisieren" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Update-Anzeigerad deaktivieren" #: editor/editor_node.cpp @@ -3168,6 +3205,11 @@ msgid "Page: " msgstr "Seite: " #: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Entferne Element" + +#: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Neuer Schlüssel:" @@ -3179,11 +3221,6 @@ msgstr "Neuer Wert:" msgid "Add Key/Value Pair" msgstr "Schlüssel-Wert-Paar hinzufügen" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Entferne Element" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5311,6 +5348,14 @@ msgid "Load Emission Mask" msgstr "Emissionsmaske laden" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Jetzt Neustarten" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Emissionsmaske leeren" @@ -6223,10 +6268,20 @@ msgid "Find Next" msgstr "Finde Nächstes" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Eigenschaften filtern" + +#: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Alphabetische Sortierung der Methodenliste umschalten." #: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Filtermodus:" + +#: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Sortiere" @@ -6467,11 +6522,6 @@ msgstr "Lesezeichen" msgid "Cut" msgstr "Ausschneiden" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Alles auswählen" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Zeile löschen" @@ -8026,51 +8076,8 @@ msgid "Boolean uniform." msgstr "Boolean-Uniform." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "‚camera‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "‚inv_camera‘ Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "‚inv_projection‘ Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "‚normal‘ Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "‚projection‘ Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "‚time‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "‚viewport_size‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "‚world‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "‚alpha‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "‚color‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "‚texture_pixel_size‘-Eingabeparameter für alle Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +#, fuzzy +msgid "'%s' input parameter for all shader modes." msgstr "‚uv‘-Eingabeparameter für alle Shadermodi." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8078,204 +8085,34 @@ msgid "Input parameter." msgstr "Eingabeparameter." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." -msgstr "‚alpha‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." -msgstr "‚binormal‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." -msgstr "‚color‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." -msgstr "‚fragcoord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." -msgstr "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "‚screen_uv‘-Eingabeparameter für Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "‚side‘-Eingabeparameter für Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "‚uv‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "‚uv2‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "‚vertex‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." +#, fuzzy +msgid "'%s' input parameter for fragment and light shader modes." msgstr "‚view‘-Eingabeparameter für Vertex- und Light-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "‚albedo‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "‚attenuation‘-Eingabeparameter für Light-Shadermodus." +#, fuzzy +msgid "'%s' input parameter for fragment shader mode." +msgstr "‚side‘-Eingabeparameter für Fragment-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." +#, fuzzy +msgid "'%s' input parameter for light shader mode." msgstr "‚diffuse‘-Eingabeparameter für Light-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "‚light‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "‚light_color‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "‚roughness‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "‚specular‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "‚transmission‘-Eingabeparameter für Light-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "‚modelview‘-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "‚point_size‘-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "‚light_pass‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "Eingabeparameter 'screen_pixel_size' für den Fragment-Shader-Modus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "Eingabeparameter 'screen_uv' für Fragment- und Licht-Shader-Modi." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "Eingabeparameter 'light_alpha' für den Licht-Shader-Modus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "Eingabeparameter'light_height' für den Licht-Shader-Modus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "'light_uv'-Eingabeparameter für Licht-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "'light_vec'-Eingabeparameter für Licht-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "'normal'-Eingabeparamter für Licht-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "'shadow_color'-Eingabeparameter für Licht-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "'extra'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "'projection'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "'vertex'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "'world'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "'active'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "'alpha'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "'color'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." +#, fuzzy +msgid "'%s' input parameter for vertex shader mode." msgstr "'custom'-Eingabeparameter für Vertex-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "'custom_alpha'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "'delta'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "'emission_transform'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "'index'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "'lifetime'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "'restart'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "'time'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "'transform'-Eingabeparameter für Vertex-Shadermodus." - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." -msgstr "'velocity'-Eingabeparameter für Vertex-Shadermodus." +#, fuzzy +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "‚uv‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -10045,6 +9882,11 @@ msgid "Add Child Node" msgstr "Node hier anhängen" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Alle einklappen" + +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Typ ändern" @@ -10073,7 +9915,8 @@ msgid "Delete (No Confirm)" msgstr "Löschen (keine Bestätigung)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Hinzufügen/Erstellen eines neuen Nodes" #: editor/scene_tree_dock.cpp @@ -11569,6 +11412,18 @@ msgstr "" "Dieser Knochen hat keine korrekte Ruhe-Pose. Diese kann am Skeleton2D-Node " "festgelegt werden." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D liefert nur eine Kollisionsform für ein von " +"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen " +"eine Form zu geben." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11878,8 +11733,13 @@ msgid "Pick a color from the screen." msgstr "Wählt eine Farbe vom Bildschirm aus." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Rohdatenmodus" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Gieren" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11890,8 +11750,9 @@ msgid "Add current color as a preset." msgstr "Aktuelle Farbe als Vorlage hinzufügen." #: scene/gui/container.cpp +#, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11901,6 +11762,12 @@ msgstr "" "Falls kein Skript angehängt werden soll wird empfohlen ein einfaches " "‚Control‘-Node zu verwenden." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Warnung!" @@ -12001,6 +11868,184 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "Enabled Classes" +#~ msgstr "Aktivierte Klassen" + +#~ msgid "Update Always" +#~ msgstr "Immer aktualisieren" + +#~ msgid "'camera' input parameter for all shader modes." +#~ msgstr "‚camera‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'inv_camera' input parameter for all shader modes." +#~ msgstr "‚inv_camera‘ Eingabeparameter für alle Shadermodi." + +#~ msgid "'inv_projection' input parameter for all shader modes." +#~ msgstr "‚inv_projection‘ Eingabeparameter für alle Shadermodi." + +#~ msgid "'normal' input parameter for all shader modes." +#~ msgstr "‚normal‘ Eingabeparameter für alle Shadermodi." + +#~ msgid "'projection' input parameter for all shader modes." +#~ msgstr "‚projection‘ Eingabeparameter für alle Shadermodi." + +#~ msgid "'time' input parameter for all shader modes." +#~ msgstr "‚time‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'viewport_size' input parameter for all shader modes." +#~ msgstr "‚viewport_size‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'world' input parameter for all shader modes." +#~ msgstr "‚world‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'alpha' input parameter for all shader modes." +#~ msgstr "‚alpha‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'color' input parameter for all shader modes." +#~ msgstr "‚color‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'texture_pixel_size' input parameter for all shader modes." +#~ msgstr "‚texture_pixel_size‘-Eingabeparameter für alle Shadermodi." + +#~ msgid "'alpha' input parameter for vertex and fragment shader modes." +#~ msgstr "‚alpha‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." + +#~ msgid "'binormal' input parameter for vertex and fragment shader modes." +#~ msgstr "‚binormal‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." + +#~ msgid "'color' input parameter for vertex and fragment shader modes." +#~ msgstr "‚color‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." + +#~ msgid "'fragcoord' input parameter for fragment and light shader modes." +#~ msgstr "‚fragcoord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." + +#~ msgid "'point_coord' input parameter for fragment shader mode." +#~ msgstr "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodi." + +#~ msgid "'screen_uv' input parameter for fragment shader mode." +#~ msgstr "‚screen_uv‘-Eingabeparameter für Fragment-Shadermodus." + +#~ msgid "'tangent' input parameter for vertex and fragment shader modes." +#~ msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'uv2' input parameter for vertex and fragment shader modes." +#~ msgstr "‚uv2‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'vertex' input parameter for vertex and fragment shader modes." +#~ msgstr "‚vertex‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'albedo' input parameter for light shader mode." +#~ msgstr "‚albedo‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'attenuation' input parameter for light shader mode." +#~ msgstr "‚attenuation‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'light' input parameter for light shader mode." +#~ msgstr "‚light‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'light_color' input parameter for light shader mode." +#~ msgstr "‚light_color‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'roughness' input parameter for light shader mode." +#~ msgstr "‚roughness‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'specular' input parameter for light shader mode." +#~ msgstr "‚specular‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'transmission' input parameter for light shader mode." +#~ msgstr "‚transmission‘-Eingabeparameter für Light-Shadermodus." + +#~ msgid "'modelview' input parameter for vertex shader mode." +#~ msgstr "‚modelview‘-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'point_size' input parameter for vertex shader mode." +#~ msgstr "‚point_size‘-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'tangent' input parameter for vertex and fragment shader mode." +#~ msgstr "‚tangent‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'light_pass' input parameter for vertex and fragment shader modes." +#~ msgstr "‚light_pass‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'point_coord' input parameter for fragment and light shader modes." +#~ msgstr "" +#~ "‚point_coord‘-Eingabeparameter für Vertex- und Fragment-Shadermodus." + +#~ msgid "'screen_pixel_size' input parameter for fragment shader mode." +#~ msgstr "Eingabeparameter 'screen_pixel_size' für den Fragment-Shader-Modus." + +#~ msgid "'screen_uv' input parameter for fragment and light shader modes." +#~ msgstr "Eingabeparameter 'screen_uv' für Fragment- und Licht-Shader-Modi." + +#~ msgid "'light_alpha' input parameter for light shader mode." +#~ msgstr "Eingabeparameter 'light_alpha' für den Licht-Shader-Modus." + +#~ msgid "'light_height' input parameter for light shader mode." +#~ msgstr "Eingabeparameter'light_height' für den Licht-Shader-Modus." + +#~ msgid "'light_uv' input parameter for light shader mode." +#~ msgstr "'light_uv'-Eingabeparameter für Licht-Shadermodus." + +#~ msgid "'light_vec' input parameter for light shader mode." +#~ msgstr "'light_vec'-Eingabeparameter für Licht-Shadermodus." + +#~ msgid "'normal' input parameter for light shader mode." +#~ msgstr "'normal'-Eingabeparamter für Licht-Shadermodus." + +#~ msgid "'shadow_color' input parameter for light shader mode." +#~ msgstr "'shadow_color'-Eingabeparameter für Licht-Shadermodus." + +#~ msgid "'extra' input parameter for vertex shader mode." +#~ msgstr "'extra'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'projection' input parameter for vertex shader mode." +#~ msgstr "'projection'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'vertex' input parameter for vertex shader mode." +#~ msgstr "'vertex'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'world' input parameter for vertex shader mode." +#~ msgstr "'world'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'active' input parameter for vertex shader mode." +#~ msgstr "'active'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'alpha' input parameter for vertex shader mode." +#~ msgstr "'alpha'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'color' input parameter for vertex shader mode." +#~ msgstr "'color'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'custom_alpha' input parameter for vertex shader mode." +#~ msgstr "'custom_alpha'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'delta' input parameter for vertex shader mode." +#~ msgstr "'delta'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'emission_transform' input parameter for vertex shader mode." +#~ msgstr "'emission_transform'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'index' input parameter for vertex shader mode." +#~ msgstr "'index'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'lifetime' input parameter for vertex shader mode." +#~ msgstr "'lifetime'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'restart' input parameter for vertex shader mode." +#~ msgstr "'restart'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'time' input parameter for vertex shader mode." +#~ msgstr "'time'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'transform' input parameter for vertex shader mode." +#~ msgstr "'transform'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "'velocity' input parameter for vertex shader mode." +#~ msgstr "'velocity'-Eingabeparameter für Vertex-Shadermodus." + +#~ msgid "Raw Mode" +#~ msgstr "Rohdatenmodus" + #~ msgid "Path to Node:" #~ msgstr "Pfad zum Node:" @@ -12559,9 +12604,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Toggle Spatial Visible" #~ msgstr "Spatial-Sichtbarkeit umschalten" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "CanvasItem-Sichtbarkeit umschalten" - #~ msgid "Condition" #~ msgstr "Bedingung" @@ -13499,9 +13541,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Images:" #~ msgstr "Bilder:" -#~ msgid "Select None" -#~ msgstr "Nichts auswählen" - #~ msgid "Group" #~ msgstr "Gruppe" |