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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-01-26 17:34:20 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-01-26 22:12:27 +0100 |
commit | 1f5d6eb13a404d14a3a7fd9a05dbc9b2ff7b61ff (patch) | |
tree | ba7a26fe74a9f35af5ae8787efc629d391cf0513 /editor/translations/cs.po | |
parent | 1cfa1b48f9e66e4304608ab5110cc87927c2f2a6 (diff) |
i18n: Sync translations with Weblate
(cherry picked from commit 3f3130648af2b24772f09dbc152af46ba9e9f946)
Diffstat (limited to 'editor/translations/cs.po')
-rw-r--r-- | editor/translations/cs.po | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/editor/translations/cs.po b/editor/translations/cs.po index b41675f0fc..b37b7d15cd 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -23,13 +23,13 @@ # Daniel Kříž <Daniel.kriz@protonmail.com>, 2020. # VladimirBlazek <vblazek042@gmail.com>, 2020. # kubajz22 <til.jakubesko@seznam.cz>, 2020. -# Václav Blažej <vaclavblazej@seznam.cz>, 2020. +# Václav Blažej <vaclavblazej@seznam.cz>, 2020, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-01-12 13:32+0000\n" -"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -37,7 +37,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2394,7 +2394,7 @@ msgstr "Neexistuje žádná scéna pro spuštění." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Uložit scénu před spuštěním..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -5173,26 +5173,29 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Nebylo možné určit velikost světelné mapy. Maximální velikost je příliš malá?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Některé sítě jsou neplatné. Ujistěte se, že hodnoty kanálu UV2 jsou ve " +"čtvercové oblasti [0.0, 1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Godot byl sestaven bez podpory ray tracingu, světelné mapy nelze zapéct." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Zapéct lightmapy" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Vybrat soubor šablony" +msgstr "Vybrat soubor pro zapečení světelných map:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp |