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authorJuan Linietsky <reduzio@gmail.com>2019-07-12 10:12:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:28 +0100
commit50e9befb888480a3d6cb2fa46b58c0753b69bd86 (patch)
tree7aea152932d6197eb3034e893e125df8e63b54e3 /editor/spatial_editor_gizmos.cpp
parentef083a583b3bd833d36fadb80a9ee8e9081d394e (diff)
Changes to material required to add custom shaders in RD renderer
Diffstat (limited to 'editor/spatial_editor_gizmos.cpp')
-rw-r--r--editor/spatial_editor_gizmos.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index beee7b87f0..1120d566be 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -1585,7 +1585,7 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() {
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_line_width(3);
+
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;