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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-09-25 13:03:47 +0200
committerGitHub <noreply@github.com>2019-09-25 13:03:47 +0200
commit076dc9803a8969a96e432a352bc6d4d4ccae3405 (patch)
treeb0a13ae695f1d6b60fbe45791100a2100c087973 /editor/spatial_editor_gizmos.cpp
parent9b8c355eab9b0b4ab1597efac2b424fbaf24ff1f (diff)
parentc2bcc3f700643e042fff250cde360f87c46086dd (diff)
Merge pull request #32119 from Calinou/unify-axis-colors
Use the same axis colors consistently in the 2D and 3D editors
Diffstat (limited to 'editor/spatial_editor_gizmos.cpp')
-rw-r--r--editor/spatial_editor_gizmos.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 529e884fc9..5d1250aac2 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -1560,12 +1560,12 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() {
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3(0, 0, -cs));
- cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
- cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
- cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
- cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
- cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
- cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
+ cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_x_color", "Editor"));
+ cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_x_color", "Editor"));
+ cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_y_color", "Editor"));
+ cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_y_color", "Editor"));
+ cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor"));
+ cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor"));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);