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authorYuri Roubinsky <chaosus89@gmail.com>2022-01-12 16:06:21 +0300
committerGitHub <noreply@github.com>2022-01-12 16:06:21 +0300
commit74d701b5b1a08d8db7cc5cc08f380949ea978562 (patch)
treec5833703ce64b9a49241cd25e497ffbbc51f8d94 /editor/shader_globals_editor.cpp
parentd98d327868e6542720a2d5c39e95541e2e8aa109 (diff)
parent422f7b280f8ee7b3f737b1e87e4c1de912e62f8a (diff)
Merge pull request #56672 from Chaosus/optimize_shader_lang
Optimize include files to improve `shader_language.h` compilation speed
Diffstat (limited to 'editor/shader_globals_editor.cpp')
-rw-r--r--editor/shader_globals_editor.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index f97ffcae65..2f3867a58c 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -30,6 +30,7 @@
#include "shader_globals_editor.h"
#include "editor_node.h"
+#include "servers/rendering/shader_language.h"
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
"bool",