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author | reduz <reduzio@gmail.com> | 2022-05-24 00:35:01 +0200 |
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committer | reduz <reduzio@gmail.com> | 2022-05-24 09:42:49 +0200 |
commit | 4044cc7d5753e44b586b63271f2a80f7a5fa05f9 (patch) | |
tree | 32dec6e752e3e7936595ae4cfb1753c9413b177e /editor/shader_globals_editor.cpp | |
parent | 56dbfcdcbadf2c958d9656e4e3b7443b9bb11be1 (diff) |
Reorganize Region Rect Editor
Problem:
* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.
Solution:
* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.
This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
Diffstat (limited to 'editor/shader_globals_editor.cpp')
0 files changed, 0 insertions, 0 deletions