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authorWesley Elliott <wesleyjasonelliott@gmail.com>2023-01-22 12:22:53 +0200
committerWesley Elliott <wesleyjasonelliott@gmail.com>2023-01-22 12:30:55 +0200
commitd0cdaadb326dd8b27ce3abe83d95013f9d3d6b88 (patch)
tree33f1f517fc7138fcdfeea2597d73972ddcaaa37a /editor/shader_create_dialog.cpp
parentcd031fd31a8fdcdae1e93d1b20caf93230f0ac59 (diff)
Use path instead of file name when updating script classes
The _script_class_file_to_path contains a map of paths to classes, but when updating the script classes for new class names, the file name is used instead. This meant new classes weren't able to be used in exported variables until the project is reloaded (as the _script_class_file_to_path is initially set with the full path) Fixes #70718
Diffstat (limited to 'editor/shader_create_dialog.cpp')
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