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authorRémi Verschelde <remi@verschelde.fr>2022-07-13 14:10:38 +0200
committerGitHub <noreply@github.com>2022-07-13 14:10:38 +0200
commitb942c1ffe3dc8f7ea45f9d535700740d78e38543 (patch)
tree0ca4f39588aff239b68e9c38ade4839bb8a8bf04 /editor/shader_create_dialog.cpp
parentdd1951355ded10df8469dd1ee04e279981a8f981 (diff)
parente4067064cecd71914691580447d77de9bbc3d0b6 (diff)
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
Diffstat (limited to 'editor/shader_create_dialog.cpp')
-rw-r--r--editor/shader_create_dialog.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
index f70c46c8d8..28e1e9bf22 100644
--- a/editor/shader_create_dialog.cpp
+++ b/editor/shader_create_dialog.cpp
@@ -270,7 +270,7 @@ void ShaderCreateDialog::_built_in_toggled(bool p_enabled) {
void ShaderCreateDialog::_browse_path() {
file_browse->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_browse->set_title(TTR("Open Shader / Choose Location"));
- file_browse->get_ok_button()->set_text(TTR("Open"));
+ file_browse->set_ok_button_text(TTR("Open"));
file_browse->set_disable_overwrite_warning(true);
file_browse->clear_filters();
@@ -469,20 +469,20 @@ void ShaderCreateDialog::_update_dialog() {
builtin_warning_label->set_visible(is_built_in);
if (is_built_in) {
- get_ok_button()->set_text(TTR("Create"));
+ set_ok_button_text(TTR("Create"));
_msg_path_valid(true, TTR("Built-in shader (into scene file)."));
} else if (is_new_shader_created) {
- get_ok_button()->set_text(TTR("Create"));
+ set_ok_button_text(TTR("Create"));
if (is_path_valid) {
_msg_path_valid(true, TTR("Will create a new shader file."));
}
} else if (load_enabled) {
- get_ok_button()->set_text(TTR("Load"));
+ set_ok_button_text(TTR("Load"));
if (is_path_valid) {
_msg_path_valid(true, TTR("Will load an existing shader file."));
}
} else {
- get_ok_button()->set_text(TTR("Create"));
+ set_ok_button_text(TTR("Create"));
_msg_path_valid(false, TTR("Shader file already exists."));
shader_ok = false;
@@ -638,7 +638,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE);
add_child(alert);
- get_ok_button()->set_text(TTR("Create"));
+ set_ok_button_text(TTR("Create"));
set_hide_on_ok(false);
set_title(TTR("Create Shader"));