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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-07-01 21:13:46 +0200
committerGitHub <noreply@github.com>2019-07-01 21:13:46 +0200
commit0268a4869ded42079d3f4c255406711c726e3df4 (patch)
treea81b2819f82a9e5b9625dca40216f73fa95a9204 /editor/script_create_dialog.cpp
parentd40dbd6d1119a6e9f04431105f44185d9103b4e0 (diff)
parent410054db381dc1eacf944f4c52ca8c7c9ec6e65a (diff)
Merge pull request #30196 from LikeLakers2/scenetreedock-script-creation-bugfix
SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
Diffstat (limited to 'editor/script_create_dialog.cpp')
-rw-r--r--editor/script_create_dialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index ffa221edaf..8916f4d8c4 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -286,8 +286,8 @@ void ScriptCreateDialog::_create_new() {
}
}
- hide();
emit_signal("script_created", scr);
+ hide();
}
void ScriptCreateDialog::_load_exist() {
@@ -300,8 +300,8 @@ void ScriptCreateDialog::_load_exist() {
return;
}
- hide();
emit_signal("script_created", p_script.get_ref_ptr());
+ hide();
}
void ScriptCreateDialog::_lang_changed(int l) {