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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-02-27 22:49:46 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-02-27 22:52:21 +0100 |
commit | a6fd6b78dd267d21ea30cc644d8aad10bc0f66ce (patch) | |
tree | 3d5dcb70d6f29f4277d3fd9e60d8dce124aa0c8a /editor/scene_tree_editor.h | |
parent | e66d519286693a03bf59eaba0a5f29c1c9b15d64 (diff) |
Add a practical example for `@GDScript.linear2db()`
One of its most common applications in games is for volume sliders.
See https://www.dr-lex.be/info-stuff/volumecontrols.html for
more information.
Diffstat (limited to 'editor/scene_tree_editor.h')
0 files changed, 0 insertions, 0 deletions