diff options
author | Juan Linietsky <reduzio@gmail.com> | 2021-07-17 15:58:41 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-17 15:58:41 -0300 |
commit | 6263f58d6985e6dd76990888d32b5f13d24c887f (patch) | |
tree | 538cf5d69bf79b6a004b5ea36373778041534267 /editor/scene_tree_editor.h | |
parent | 51a10feb9d1e1e2f5794badfad7a2e9c80a34697 (diff) | |
parent | 7d20d78847b24586b3f25beb23b41d015a25fb0a (diff) |
Merge pull request #50559 from reduz/fix-scene-tree-duplicate-selection
Fix duplicate selection in SceneTree
Diffstat (limited to 'editor/scene_tree_editor.h')
-rw-r--r-- | editor/scene_tree_editor.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index acd49e8d92..e833bf93e0 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -81,7 +81,6 @@ class SceneTreeEditor : public Control { TreeItem *_find(TreeItem *p_node, const NodePath &p_path); void _notification(int p_what); - void _selected_changed(); void _deselect_items(); void _rename_node(ObjectID p_node, const String &p_name); @@ -133,6 +132,8 @@ class SceneTreeEditor : public Control { Vector<StringName> valid_types; + void _emit_node_selected(); + public: void set_filter(const String &p_filter); String get_filter() const; |