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authorJuan Linietsky <reduzio@gmail.com>2021-07-17 15:58:41 -0300
committerGitHub <noreply@github.com>2021-07-17 15:58:41 -0300
commit6263f58d6985e6dd76990888d32b5f13d24c887f (patch)
tree538cf5d69bf79b6a004b5ea36373778041534267 /editor/scene_tree_editor.h
parent51a10feb9d1e1e2f5794badfad7a2e9c80a34697 (diff)
parent7d20d78847b24586b3f25beb23b41d015a25fb0a (diff)
Merge pull request #50559 from reduz/fix-scene-tree-duplicate-selection
Fix duplicate selection in SceneTree
Diffstat (limited to 'editor/scene_tree_editor.h')
-rw-r--r--editor/scene_tree_editor.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index acd49e8d92..e833bf93e0 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -81,7 +81,6 @@ class SceneTreeEditor : public Control {
TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
void _notification(int p_what);
- void _selected_changed();
void _deselect_items();
void _rename_node(ObjectID p_node, const String &p_name);
@@ -133,6 +132,8 @@ class SceneTreeEditor : public Control {
Vector<StringName> valid_types;
+ void _emit_node_selected();
+
public:
void set_filter(const String &p_filter);
String get_filter() const;