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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-07-27 21:00:26 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-07-28 00:09:21 +0300
commitd86de6c98e435d31bfdebc50d2db6d4d4048be40 (patch)
treedf495708bfab8bb48cc6926c34c0785ea996feb7 /editor/scene_tree_editor.cpp
parentf93c04d8efef1bdfff5d5839569eb7e22c667be6 (diff)
SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders.
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