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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-02-05 16:05:53 +0100
committerGitHub <noreply@github.com>2022-02-05 16:05:53 +0100
commitaecff478b71ccc4b8a6017ea896563fb0a95c002 (patch)
treed963e7a0567b16aa623fabd156044e15db8db38d /editor/scene_tree_editor.cpp
parent69d7d1ec52c610a618265e48f26bd3d4bb1a1083 (diff)
parent189dab2d765dcc9ad74e7392fa0b239ea70a9513 (diff)
Merge pull request #48006 from KoBeWi/incognito_layer
Add visibility to CanvasLayer
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r--editor/scene_tree_editor.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index c755bca64f..fcb4f5b32e 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -362,6 +362,17 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}
_update_visibility_color(p_node, item);
+ } else if (p_node->is_class("CanvasLayer")) {
+ bool v = p_node->call("is_visible");
+ if (v) {
+ item->add_button(0, get_theme_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ } else {
+ item->add_button(0, get_theme_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
+ }
+
+ if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
+ p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
+ }
} else if (p_node->is_class("Node3D")) {
bool is_locked = p_node->has_meta("_edit_lock_");
if (is_locked) {
@@ -471,6 +482,9 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
if (p_node->is_class("CanvasItem")) {
visible = p_node->call("is_visible");
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
+ } else if (p_node->is_class("CanvasLayer")) {
+ visible = p_node->call("is_visible");
+ CanvasItemEditor::get_singleton()->get_viewport_control()->update();
} else if (p_node->is_class("Node3D")) {
visible = p_node->call("is_visible");
}
@@ -514,7 +528,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
}
- if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem")) {
+ if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer")) {
if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
}