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authorRémi Verschelde <remi@verschelde.fr>2021-07-24 14:21:06 +0200
committerGitHub <noreply@github.com>2021-07-24 14:21:06 +0200
commit96d7bc62af25b85b8b9cc091eeea1e7a784ba624 (patch)
tree83d8a70c911fe7f8d20080a1395d195eb8370d05 /editor/scene_tree_editor.cpp
parent9ac27b58c53b50b5c7085a8fdee653e9eff159d1 (diff)
parent4e6efd1b07f1c6d53d226977ddc729333b74306a (diff)
Merge pull request #50511 from aaronfranke/iterators
Use C++ range iterators for Lists in many situations
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r--editor/scene_tree_editor.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 0468fe4ee0..83b0203f32 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -79,8 +79,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
_toggle_visible(n);
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() > 1 && selection.find(n) != nullptr) {
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Node *nv = E->get();
+ for (Node *nv : selection) {
ERR_FAIL_COND(!nv);
if (nv == n) {
continue;