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author | Sergey Pusnei <sergey.pusnei@gmail.com> | 2017-03-29 11:29:38 -0400 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-04-10 08:27:34 +0200 |
commit | 8589ca390373ae2e84d93b4a75640277e38e9780 (patch) | |
tree | 4c66a5b3927649c737b631c05ed88e866455e566 /editor/scene_tree_editor.cpp | |
parent | 1c480698ce0e881cbd28f1f0ddba95cee74ca834 (diff) |
Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index b8bbe2c832..8fd0d13b32 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -162,16 +162,16 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i //open scene request Rect2 item_rect = tree->get_item_rect(item, 0); item_rect.pos.y -= tree->get_scroll().y; - item_rect.pos += tree->get_global_pos(); + item_rect.pos += tree->get_global_position(); if (n == get_scene_node()) { - inheritance_menu->set_pos(item_rect.pos + Vector2(0, item_rect.size.y)); + inheritance_menu->set_position(item_rect.pos + Vector2(0, item_rect.size.y)); inheritance_menu->set_size(Vector2(item_rect.size.x, 0)); inheritance_menu->popup(); instance_node = n->get_instance_ID(); } else { - instance_menu->set_pos(item_rect.pos + Vector2(0, item_rect.size.y)); + instance_menu->set_position(item_rect.pos + Vector2(0, item_rect.size.y)); instance_menu->set_size(Vector2(item_rect.size.x, 0)); if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(n)) instance_menu->set_item_checked(0, true); @@ -1103,7 +1103,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope if (p_label) { Label *label = memnew(Label); - label->set_pos(Point2(10, 0)); + label->set_position(Point2(10, 0)); label->set_text(TTR("Scene Tree (Nodes):")); add_child(label); |