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author | Silvano Cerza <silvanocerza@gmail.com> | 2018-10-29 14:47:53 +0100 |
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committer | Silvano Cerza <silvanocerza@gmail.com> | 2018-10-30 12:44:54 +0100 |
commit | 839f3d5eebe1f0238451a41dcb8b7ca5d2995a97 (patch) | |
tree | 6329a90e9e298f3964bf3c6c4284ebab94a22638 /editor/scene_tree_editor.cpp | |
parent | bfd1f09ac515706e4c55335cf4be22676adefd6d (diff) |
Warning dialog is now shown if trying to set Node name to empty string
If the user tried to change a Node name to an empty string in the Scene
Tree Editor an error would be returned to console, now a warning dialog
is shown with a clear message
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 848e4def6d..6614e24df7 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -665,6 +665,13 @@ void SceneTreeEditor::_renamed() { Node *n = get_node(np); ERR_FAIL_COND(!n); + // Empty node names are not allowed, so resets it to previous text and show warning + if (which->get_text(0).strip_edges().empty()) { + which->set_text(0, n->get_name()); + EditorNode::get_singleton()->show_warning(TTR("No name provided")); + return; + } + String new_name = which->get_text(0); if (!Node::_validate_node_name(new_name)) { |