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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-13 08:04:07 +0100
committerGitHub <noreply@github.com>2021-11-13 08:04:07 +0100
commit66f8be3dd39124604ee13f73adeff0fe4ce9aad9 (patch)
treec9bde2be2ad5fec27fb2a31b3f7217562726b24e /editor/scene_tree_editor.cpp
parent19571c9c4bb8c388ac5d9a0255a8c18c4680b7df (diff)
parent716e15cd26e67c34601393f7624815890b30c28f (diff)
Merge pull request #54934 from briansemrau/multimesh-zero-visible
Fix multimesh still drawing when visible instances is zero
Diffstat (limited to 'editor/scene_tree_editor.cpp')
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