diff options
author | Silc 'Tokage' Renew <61938263+TokageItLab@users.noreply.github.com> | 2021-07-23 17:34:21 +0900 |
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committer | Silc 'Tokage' Renew <61938263+TokageItLab@users.noreply.github.com> | 2021-07-23 17:34:21 +0900 |
commit | 32640edac718a0eaf130719f96450ebf758fc085 (patch) | |
tree | ea34514980253471191d520522d2a148c7ad0363 /editor/scene_tree_editor.cpp | |
parent | 515670351a5b8d13eef475df9d602e846f53884d (diff) |
Revert "Fix duplicate selection in SceneTree"
This reverts commit 7d20d78847b24586b3f25beb23b41d015a25fb0a.
# Conflicts:
# editor/scene_tree_editor.cpp
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 31 |
1 files changed, 22 insertions, 9 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index c6f2c9253e..24fc45dfd3 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -521,7 +521,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) { if (p_node == selected) { selected = nullptr; - _emit_node_selected(); + emit_signal("node_selected"); } } @@ -615,6 +615,24 @@ void SceneTreeEditor::_tree_changed() { pending_test_update = true; } +void SceneTreeEditor::_selected_changed() { + TreeItem *s = tree->get_selected(); + ERR_FAIL_COND(!s); + NodePath np = s->get_metadata(0); + + Node *n = get_node(np); + + if (n == selected) { + return; + } + + selected = get_node(np); + + blocked++; + emit_signal("node_selected"); + blocked--; +} + void SceneTreeEditor::_deselect_items() { // Clear currently selected items in scene tree dock. if (editor_selection) { @@ -623,12 +641,6 @@ void SceneTreeEditor::_deselect_items() { } } -void SceneTreeEditor::_emit_node_selected() { - blocked++; - emit_signal(SNAME("node_selected")); - blocked--; -} - void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) { TreeItem *item = Object::cast_to<TreeItem>(p_object); ERR_FAIL_COND(!item); @@ -655,7 +667,7 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_ // Selection changed to be single node, so emit "selected" (for single node) rather than "changed" (for multiple nodes) if (editor_selection->get_selected_nodes().size() == 1) { selected = editor_selection->get_selected_node_list()[0]; - _emit_node_selected(); + emit_signal("node_selected"); } else { emit_signal(SNAME("node_changed")); } @@ -747,7 +759,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) { } if (p_emit_selected) { - _emit_node_selected(); + emit_signal("node_selected"); } } @@ -1197,6 +1209,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope tree->connect("empty_tree_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select)); } + tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed)); tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED); tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected)); tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed)); |