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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-11 16:01:55 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-11 16:01:55 +0100 |
commit | 1eb424ec9549bdd086dfb54c847d107519be73d9 (patch) | |
tree | d9a3ec0c72f3a4eda02e16ed883f560e02cf1ccf /editor/scene_tree_editor.cpp | |
parent | 3e3f8a47616327d7faeb17f558bb81a943385e82 (diff) | |
parent | db81928e08cb58d5f67908c6dfcf9433e572ffe8 (diff) |
Merge pull request #36098 from godotengine/vulkan
Add initial Vulkan support, master branch goes UNSTABLE
Diffstat (limited to 'editor/scene_tree_editor.cpp')
-rw-r--r-- | editor/scene_tree_editor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index c49ea72e99..c168418972 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -205,7 +205,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { item->set_collapsed(true); } - Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node"); + Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node"); item->set_icon(0, icon); item->set_metadata(0, p_node->get_path()); @@ -929,7 +929,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from return Variant(); //not editable tree Vector<Node *> selected; - Vector<Ref<Texture> > icons; + Vector<Ref<Texture2D> > icons; TreeItem *next = tree->get_next_selected(NULL); while (next) { |