diff options
author | reduz <reduzio@gmail.com> | 2022-04-28 11:46:45 +0200 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2022-04-28 12:19:01 +0200 |
commit | b02c7387c7ed26f2b436964f3a771502aeef0be2 (patch) | |
tree | 0aea4a8d1e5bb6751f37b868e51e0c5280a566ed /editor/scene_tree_dock.h | |
parent | d01e4124eb56698fdcd68bb3186affba97779c28 (diff) |
Implement placeholder assets
* Placeholder textures
* Placeholder meshes
* Placeholder material
This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756
It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.
Diffstat (limited to 'editor/scene_tree_dock.h')
0 files changed, 0 insertions, 0 deletions