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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-17 17:11:41 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-19 20:54:24 +0100 |
commit | 32c12a92a5633678921ee9e43f72eb3b59a635ed (patch) | |
tree | 17170a81fb6e47ee189a8bb86ff58a691e7ab142 /editor/scene_tree_dock.h | |
parent | ad199c396478a7165da1eb6909ccb28f124b0240 (diff) |
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
Diffstat (limited to 'editor/scene_tree_dock.h')
0 files changed, 0 insertions, 0 deletions