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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-12 08:13:01 +0200
committerGitHub <noreply@github.com>2021-08-12 08:13:01 +0200
commitd64343911c06e740a9138cf3c757687b2fe8396c (patch)
tree92e4411be0dc18a5a70f488aa986fe1fb39ae1e9 /editor/scene_tree_dock.cpp
parentc3041ffe98947b37012ba0fc2dd36ae1f4d56e84 (diff)
parent285024e80696899c66599ff4e533ea113d70c9a5 (diff)
Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r--editor/scene_tree_dock.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 8994adf112..0b228c2695 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1143,6 +1143,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_selection->clear();
editor_selection->add_node(new_node);
+ scene_tree->get_scene_tree()->grab_focus();
} break;
default: {
@@ -2279,7 +2280,7 @@ void SceneTreeDock::_create() {
_do_reparent(last_created, -1, nodes, true);
}
- scene_tree->get_scene_tree()->call_deferred(SNAME("grab_focus"));
+ scene_tree->get_scene_tree()->grab_focus();
}
void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties, bool p_remove_old) {