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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-06-10 10:38:22 +0200
committerGitHub <noreply@github.com>2020-06-10 10:38:22 +0200
commitabae0757ac41a2da838adcab26c4c980f31c9461 (patch)
treed30f7bf68fdff83cb683c05715b6ac053cee84a3 /editor/scene_tree_dock.cpp
parent60db9f906c8572f46bede89b5ed68965d660713a (diff)
parentf30e4dbf54397646a81b45ab64978e22d4a5c8d9 (diff)
Merge pull request #39424 from YeldhamDev/scene_root_select
Fix scene tree showing up when the root selection is present
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r--editor/scene_tree_dock.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index c37d32b26b..5795d85e66 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2658,7 +2658,9 @@ void SceneTreeDock::_remote_tree_selected() {
}
void SceneTreeDock::_local_tree_selected() {
- scene_tree->show();
+ if (!bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) || get_tree()->get_edited_scene_root() != nullptr) {
+ scene_tree->show();
+ }
if (remote_tree) {
remote_tree->hide();
}