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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-04-27 10:08:26 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-27 10:08:26 +0200 |
commit | 8dfa12cae729258155fbad51ed41f1bb3ad1006a (patch) | |
tree | 15a556638bbff71f35e8b42879ccd6570e1f64fb /editor/scene_tree_dock.cpp | |
parent | f8cfff2aa6adcb2665f237d487611f8b2a63099f (diff) | |
parent | de4c97758af117af97fad58e4a80ffeba0154ba8 (diff) |
Merge pull request #59979 from bruvzg/cpp_check2
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index c63471720b..3e8eb6b4ee 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2999,7 +2999,7 @@ void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) { shader_create_dialog->popup_centered(); } -void SceneTreeDock::open_shader_dialog(Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) { +void SceneTreeDock::open_shader_dialog(const Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) { selected_shader_material = p_for_material; attach_shader_to_selected(p_preferred_mode); } |