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authorHein-Pieter van Braam <hp@tmm.cx>2018-11-03 00:26:30 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2018-11-06 22:31:35 +0100
commit0aad11a6a77d8ce3a8cf6096ad01cf25cb94553d (patch)
tree5ed105610dbcc990290bc589ab81d81585ae9f5a /editor/rename_dialog.cpp
parentf84893f70901dfca356d949ea1585a56154cb59f (diff)
Set DRI_PRIME=1 by default on X11 if not already set
This mirrors behavior on Windows and MacOSX where Godot tries to default to a dGPU if it exists. This doesn't work for Nvidia optimus yet but this can maybe be added later.
Diffstat (limited to 'editor/rename_dialog.cpp')
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