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authorAndrea Catania <info@andreacatania.com>2020-07-10 09:21:12 +0200
committerAndrea Catania <info@andreacatania.com>2020-07-27 08:25:47 +0200
commit8d0d6d6921d5dfb398f4ab04e4d3937ab550c4ff (patch)
treee08bf777d921a71ad72fc661c2772fed0edd34a1 /editor/property_editor.h
parent9e34ba48556b71f1f672b5be47d12b0e3f679b86 (diff)
- Enhanced the flush mechanism by flushing only needed thing.
- Flushing Areas before anything else. - Make sure to correctly fetch gravity when the integrate_forces function is used - Lazy reload body when layer and mask changes - Shapes are reloaded just before the physics step starts. - Improved some other parts of the code. - Added override keyword - Using LocalVector
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