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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-10-19 18:45:17 +0200 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-10-19 18:45:17 +0200 |
commit | 1a9801f7007ceb5dc894a0da1d90d1f8201b44fc (patch) | |
tree | 3b411d304017688930308db4c58463bdfb54df3d /editor/project_settings_editor.h | |
parent | 119bf237209414a49879fba40459f22315ab1467 (diff) |
Fixed leak on exit when using yield with SceneTreeTimer
Use case:
yield(get_tree().create_timer(2), "timeout")
Some resources were never released because the SceneTreeTimer was keeping a reference to GDScriptFunctionState in its signal connections, while GDScriptFunctionState was holding a reference to the SceneTreeTimer object. Cleaning all signal connections on game exit fixes the issue.
Fixes #29946
Diffstat (limited to 'editor/project_settings_editor.h')
0 files changed, 0 insertions, 0 deletions