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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-04 16:41:08 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-04 16:41:08 +0100
commite4eafb254aa873fedcbb6712bf98bba74d8556b3 (patch)
tree2d4277afa4e4712977bb40cda97f835942559be8 /editor/project_manager.cpp
parent8495be9cece924b22a8148ce335d04836027bc40 (diff)
Enable 16-bit shadow atlas by default in the RenderingServer methods
16-bit shadow atlases are already the default in the project settings, but low-level methods used 24-bit shadows by default. This makes low-level methods more consistent with the default project settings to avoid accidental performance issues when users change the shadow size at run-time.
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