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authorRémi Verschelde <rverschelde@gmail.com>2023-02-27 13:34:35 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-27 13:34:35 +0100
commit7cf1ec1cd42b72bf7c07ca855edd37e17f82805a (patch)
treedbb85b96d69cfa41e3d8f6fd6e8b9091bfa6b4a4 /editor/project_converter_3_to_4.cpp
parent6eb25f238fec3f4a104e60f6085ce74462d23ca6 (diff)
Add 3-to-4 renames for project settings in project.godot
In the ConfigFile format, the first subpath is the category and is not part of the line that the regex would match. Fixes #66125.
Diffstat (limited to 'editor/project_converter_3_to_4.cpp')
-rw-r--r--editor/project_converter_3_to_4.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index b7c01c061f..3c6f5c0955 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -153,6 +153,7 @@ public:
LocalVector<RegEx *> enum_regexes;
LocalVector<RegEx *> gdscript_function_regexes;
LocalVector<RegEx *> project_settings_regexes;
+ LocalVector<RegEx *> project_godot_regexes;
LocalVector<RegEx *> input_map_regexes;
LocalVector<RegEx *> gdscript_properties_regexes;
LocalVector<RegEx *> gdscript_signals_regexes;
@@ -173,10 +174,14 @@ public:
for (unsigned int current_index = 0; RenamesMap3To4::gdscript_function_renames[current_index][0]; current_index++) {
gdscript_function_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_function_renames[current_index][0] + "\\b")));
}
- // Project Settings.
+ // Project Settings in scripts.
for (unsigned int current_index = 0; RenamesMap3To4::project_settings_renames[current_index][0]; current_index++) {
project_settings_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::project_settings_renames[current_index][0] + "\\b")));
}
+ // Project Settings in project.godot.
+ for (unsigned int current_index = 0; RenamesMap3To4::project_godot_renames[current_index][0]; current_index++) {
+ project_godot_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::project_godot_renames[current_index][0] + "\\b")));
+ }
// Input Map.
for (unsigned int current_index = 0; RenamesMap3To4::input_map_renames[current_index][0]; current_index++) {
input_map_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::input_map_renames[current_index][0] + "\\b")));
@@ -253,6 +258,9 @@ public:
for (RegEx *regex : project_settings_regexes) {
memdelete(regex);
}
+ for (RegEx *regex : project_godot_regexes) {
+ memdelete(regex);
+ }
for (RegEx *regex : input_map_regexes) {
memdelete(regex);
}
@@ -405,7 +413,7 @@ bool ProjectConverter3To4::convert() {
custom_rename(lines, "\\.shader", ".gdshader");
} else if (file_name.ends_with("project.godot")) {
- rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines);
+ rename_common(RenamesMap3To4::project_godot_renames, reg_container.project_godot_regexes, lines);
rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines);
rename_common(RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, lines);
} else if (file_name.ends_with(".csproj")) {
@@ -577,7 +585,7 @@ bool ProjectConverter3To4::validate_conversion() {
changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader"));
} else if (file_name.ends_with("project.godot")) {
- changed_elements.append_array(check_for_rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::project_godot_renames, reg_container.project_godot_regexes, lines));
changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines));
changed_elements.append_array(check_for_rename_common(RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, lines));
} else if (file_name.ends_with(".csproj")) {
@@ -1106,6 +1114,7 @@ bool ProjectConverter3To4::test_array_names() {
valid = valid && test_single_array(RenamesMap3To4::shaders_renames, true);
valid = valid && test_single_array(RenamesMap3To4::gdscript_signals_renames);
valid = valid && test_single_array(RenamesMap3To4::project_settings_renames);
+ valid = valid && test_single_array(RenamesMap3To4::project_godot_renames);
valid = valid && test_single_array(RenamesMap3To4::input_map_renames);
valid = valid && test_single_array(RenamesMap3To4::builtin_types_renames);
valid = valid && test_single_array(RenamesMap3To4::color_renames);