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authorRémi Verschelde <rverschelde@gmail.com>2020-03-05 15:33:01 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-05 15:35:44 +0100
commitfdda39a5061b6754204c34bc7e79ec7b4150bc79 (patch)
treecb7b739b8a70aaf23c9544eef8b806fb7f0be542 /editor/plugins
parent5ea8b1692a8929861ecc52d6be208df60e2402ab (diff)
Signals: Don't pass default binds to EditorProperty property_changed
This was done by mistake in #36758, but it's not necessary and actual causes a bug. `property_changed` is only emitted via `emit_changed()`, which already has default values for `p_field` and `p_changing`. Also reverted to using `String` for now to be on the safe side, even if it's inconsistent with `emit_changed()`. I had only changed it partially in #36758 so it was inconsistent. It probably does make sense to port `EditorInspector` and related property editors to use `StringName` where relevant, but that's for a dedicated PR. Fixes #36799.
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 4104e01612..9100e28352 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -2978,7 +2978,7 @@ class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
Ref<Resource> parent_resource;
public:
- void _property_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field = StringName(), bool p_changing = false) {
+ void _property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false) {
if (p_changing)
return;
@@ -3072,7 +3072,7 @@ public:
p_properties[i]->connect("resource_selected", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_resource_selected));
}
- properties[i]->connect("property_changed", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_property_changed), make_binds(StringName(), false));
+ properties[i]->connect("property_changed", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_property_changed));
properties[i]->set_object_and_property(node.ptr(), p_names[i]);
properties[i]->update_property();
properties[i]->set_name_split_ratio(0);