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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-03-24 22:51:12 +0100
committerGitHub <noreply@github.com>2017-03-24 22:51:12 +0100
commitfb46323022222ab52ab357508a4e96e619baa599 (patch)
treeb5135f9d8129caac3284628f0aa1466e25cb362c /editor/plugins
parent98baec68809ebf2dc15dbd44822bb945b039ae6b (diff)
parent61d7ae346685259784b47992a0afb3f4be0dbaa6 (diff)
Merge pull request #8115 from RandomShaper/improve-snapping
Improved 2D snapping behavior
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp96
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h2
2 files changed, 49 insertions, 49 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 7f2daae420..3221208019 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -602,30 +602,7 @@ bool CanvasItemEditor::_select(CanvasItem *item, Point2 p_click_pos, bool p_appe
}
if (p_drag) {
- //prepare to move!
-
- List<Node *> &selection = editor_selection->get_selected_node_list();
-
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
-
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (!se)
- continue;
-
- se->undo_state = canvas_item->edit_get_state();
- if (canvas_item->cast_to<Node2D>())
- se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
- }
-
- drag = DRAG_ALL;
- drag_from = transform.affine_inverse().xform(p_click_pos);
- drag_point_from = _find_topleftmost_point();
+ _prepare_drag(p_click_pos);
}
viewport->update();
@@ -843,6 +820,37 @@ CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Transform2D &
return DRAG_NONE;
}
+void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
+
+ List<Node *> &selection = editor_selection->get_selected_node_list();
+
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+
+ CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
+ if (!canvas_item || !canvas_item->is_visible_in_tree())
+ continue;
+ if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ continue;
+
+ CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
+ if (!se)
+ continue;
+
+ se->undo_state = canvas_item->edit_get_state();
+ if (canvas_item->cast_to<Node2D>())
+ se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
+ }
+
+ if (selection.size() == 1 && selection[0]->cast_to<Node2D>()) {
+ drag = DRAG_NODE_2D;
+ drag_point_from = selection[0]->cast_to<Node2D>()->get_global_position();
+ } else {
+ drag = DRAG_ALL;
+ drag_point_from = _find_topleftmost_point();
+ }
+ drag_from = transform.affine_inverse().xform(p_click_pos);
+}
+
void CanvasItemEditor::incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric) {
if (minsize < 0) {
@@ -1380,29 +1388,7 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent &p_event) {
Point2 click = Point2(b.x, b.y);
if ((b.mod.alt || tool == TOOL_MOVE) && get_item_count()) {
-
- List<Node *> &selection = editor_selection->get_selected_node_list();
-
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
- CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
-
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (!se)
- continue;
-
- se->undo_state = canvas_item->edit_get_state();
- if (canvas_item->cast_to<Node2D>())
- se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
- }
-
- drag = DRAG_ALL;
- drag_from = transform.affine_inverse().xform(click);
- drag_point_from = _find_topleftmost_point();
+ _prepare_drag(click);
viewport->update();
return;
}
@@ -1546,7 +1532,7 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent &p_event) {
bool uniform = m.mod.shift;
bool symmetric = m.mod.alt;
- dto = dto - (drag == DRAG_ALL ? drag_from - drag_point_from : Vector2(0, 0));
+ dto = dto - (drag == DRAG_ALL || drag == DRAG_NODE_2D ? drag_from - drag_point_from : Vector2(0, 0));
if (uniform && drag == DRAG_ALL) {
if (ABS(dto.x - drag_point_from.x) > ABS(dto.y - drag_point_from.y)) {
@@ -1645,6 +1631,12 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent &p_event) {
}
continue;
} break;
+ case DRAG_NODE_2D: {
+
+ ERR_FAIL_COND(!canvas_item->cast_to<Node2D>());
+ canvas_item->cast_to<Node2D>()->set_global_position(dto);
+ continue;
+ } break;
default: {}
}
@@ -3591,6 +3583,8 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
if (default_type == "Polygon2D" || default_type == "TouchScreenButton" || default_type == "TextureRect" || default_type == "Patch9Rect") {
target_pos -= texture_size / 2;
}
+ // there's nothing to be used as source position so snapping will work as absolute if enabled
+ target_pos = canvas->snap_point(target_pos, Vector2());
editor_data->get_undo_redo().add_do_method(child, "set_position", target_pos);
}
@@ -3635,7 +3629,11 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
}
}
Transform2D trans = canvas->get_canvas_transform();
- editor_data->get_undo_redo().add_do_method(instanced_scene, "set_pos", (p_point - trans.get_origin()) / trans.get_scale().x - pos);
+ Vector2 target_pos = (p_point - trans.get_origin()) / trans.get_scale().x - pos;
+ // in relative snapping it may be useful for the user to take the original node position into account
+ Vector2 start_pos = instanced_scene->cast_to<Node2D>() ? instanced_scene->cast_to<Node2D>()->get_position() : target_pos;
+ target_pos = canvas->snap_point(target_pos, start_pos);
+ editor_data->get_undo_redo().add_do_method(instanced_scene, "set_position", target_pos);
return true;
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 5f22437d39..ba3f240a49 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -144,6 +144,7 @@ class CanvasItemEditor : public VBoxContainer {
DRAG_ALL,
DRAG_ROTATE,
DRAG_PIVOT,
+ DRAG_NODE_2D,
};
@@ -323,6 +324,7 @@ class CanvasItemEditor : public VBoxContainer {
void _list_select(const InputEventMouseButton &b);
DragType _find_drag_type(const Transform2D &p_xform, const Rect2 &p_local_rect, const Point2 &p_click, Vector2 &r_point);
+ void _prepare_drag(const Point2 &p_click_pos);
void _popup_callback(int p_op);
bool updating_scroll;