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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-26 22:51:09 +0100
committerGitHub <noreply@github.com>2020-02-26 22:51:09 +0100
commitf64342fca9f86d8d929257bf64fa7f3767987e61 (patch)
tree5791803b0bf5783c3b06d4e54f3f41c7dd38f978 /editor/plugins
parentfde1211771f2b3957ba5e5c64a747d3de69cb9f9 (diff)
parent7348dfb5b7aaf70c8ee9f99a3487a988c79b5018 (diff)
Merge pull request #36578 from Calinou/fix-typo-single-convex-sibling
Fix a typo in the "Create Single Convex Collision Sibling" option
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index 182a8600e4..37cf16de58 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -455,7 +455,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
- options->get_popup()->add_item(TTR("Create Single Convex Collision Siblings"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
+ options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));