diff options
author | SkyJJ <jjchai01@hotmail.com> | 2020-06-23 13:48:59 +0200 |
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committer | SkyJJ <jjchai01@hotmail.com> | 2020-07-02 14:47:35 +0200 |
commit | efb460942536fcd35aa50fc6dbeb6aeea6917642 (patch) | |
tree | 1298aba304d8bd128362ed5ce3cfbe33ff5953de /editor/plugins | |
parent | 1db29d0101816825af6641bbfbbc3cef6d394dc2 (diff) |
Add translation parser plugin support
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/packed_scene_translation_parser_plugin.cpp | 114 | ||||
-rw-r--r-- | editor/plugins/packed_scene_translation_parser_plugin.h | 49 |
2 files changed, 163 insertions, 0 deletions
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp new file mode 100644 index 0000000000..f9aaa93614 --- /dev/null +++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp @@ -0,0 +1,114 @@ +/*************************************************************************/ +/* packed_scene_translation_parser_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "packed_scene_translation_parser_plugin.h" + +#include "core/io/resource_loader.h" +#include "scene/resources/packed_scene.h" + +void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const { + ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions); +} + +Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) { + // Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property. + // These properties are translated with the tr() function in the C++ code when being set or updated. + + Error err; + RES loaded_res = ResourceLoader::load(p_path, "PackedScene", false, &err); + if (err) { + ERR_PRINT("Failed to load " + p_path); + return err; + } + Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state(); + + Vector<String> parsed_strings; + String property_name; + Variant property_value; + for (int i = 0; i < state->get_node_count(); i++) { + if (!ClassDB::is_parent_class(state->get_node_type(i), "Control") && !ClassDB::is_parent_class(state->get_node_type(i), "Viewport")) { + continue; + } + + for (int j = 0; j < state->get_node_property_count(i); j++) { + property_name = state->get_node_property_name(i, j); + if (!lookup_properties.has(property_name)) { + continue; + } + + property_value = state->get_node_property_value(i, j); + + if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) { + // Parse built-in script. + Ref<Script> s = Object::cast_to<Script>(property_value); + String extension = s->get_language()->get_extension(); + if (EditorTranslationParser::get_singleton()->can_parse(extension)) { + Vector<String> temp; + EditorTranslationParser::get_singleton()->get_parser(extension)->parse_text(s->get_source_code(), &temp); + parsed_strings.append_array(temp); + } + } else if (property_name == "filters") { + // Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files". + Vector<String> str_values = property_value; + for (int k = 0; k < str_values.size(); k++) { + String desc = str_values[k].get_slice(";", 1).strip_edges(); + if (!desc.empty()) { + parsed_strings.push_back(desc); + } + } + } else if (property_value.get_type() == Variant::STRING) { + String str_value = String(property_value); + // Prevent reading text containing only spaces. + if (!str_value.strip_edges().empty()) { + parsed_strings.push_back(str_value); + } + } + } + } + + r_extracted_strings->append_array(parsed_strings); + + return OK; +} + +PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() { + // Scene Node's properties containing strings that will be fetched for translation. + lookup_properties.insert("text"); + lookup_properties.insert("hint_tooltip"); + lookup_properties.insert("placeholder_text"); + lookup_properties.insert("dialog_text"); + lookup_properties.insert("filters"); + lookup_properties.insert("script"); + + //Add exception list (to prevent false positives) + //line edit, text edit, richtextlabel + //Set<String> exception_list; + //exception_list.insert("RichTextLabel"); +} diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h new file mode 100644 index 0000000000..9fead84c3f --- /dev/null +++ b/editor/plugins/packed_scene_translation_parser_plugin.h @@ -0,0 +1,49 @@ +/*************************************************************************/ +/* packed_scene_translation_parser_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H +#define PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H + +#include "editor/editor_translation_parser.h" + +class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserPlugin { + GDCLASS(PackedSceneEditorTranslationParserPlugin, EditorTranslationParserPlugin); + + // Scene Node's properties that contain translation strings. + Set<String> lookup_properties; + +public: + virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings); + virtual void get_recognized_extensions(List<String> *r_extensions) const; + + PackedSceneEditorTranslationParserPlugin(); +}; + +#endif // PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H |