diff options
author | Gilles Roudiere <gilles.roudiere@gmail.com> | 2017-09-07 23:30:54 +0200 |
---|---|---|
committer | Gilles Roudiere <gilles.roudiere@gmail.com> | 2017-09-17 23:22:13 +0200 |
commit | ee61d5d04b89f90639e6ed0bc5ea2f75bd1652b8 (patch) | |
tree | 4f30751d676e877c77bf11e88e2ee83adc511517 /editor/plugins | |
parent | a6f577a9f2206b51674bc9c61661de1fd9684604 (diff) |
Implement smart snapping. Fixes a bug with anchors single-axis move (when they were rotated).
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 274 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.h | 24 |
2 files changed, 189 insertions, 109 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 4c28ce5685..e125b5c70e 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -222,6 +222,133 @@ void CanvasItemEditor::_edit_set_pivot(const Vector2 &mouse_pos) { undo_redo->commit_action(); } +void CanvasItemEditor::_snap_if_closer(Point2 p_value, Point2 p_target_snap, Point2 &r_current_snap, bool (&r_snapped)[2], real_t rotation, float p_radius) { + float radius = p_radius / zoom; + float dist; + + Transform2D rot_trans = Transform2D(rotation, Point2()); + p_value = rot_trans.inverse().xform(p_value); + p_target_snap = rot_trans.inverse().xform(p_target_snap); + r_current_snap = rot_trans.inverse().xform(r_current_snap); + + dist = Math::abs(p_value.x - p_target_snap.x); + if (p_radius < 0 || dist < radius && (!r_snapped[0] || dist < Math::abs(r_current_snap.x - p_value.x))) { + r_current_snap.x = p_target_snap.x; + r_snapped[0] = true; + } + + dist = Math::abs(p_value.y - p_target_snap.y); + if (p_radius < 0 || dist < radius && (!r_snapped[1] || dist < Math::abs(r_current_snap.y - p_value.y))) { + r_current_snap.y = p_target_snap.y; + r_snapped[1] = true; + } + + r_current_snap = rot_trans.xform(r_current_snap); +} + +void CanvasItemEditor::_snap_other_nodes(Point2 p_value, Point2 &r_current_snap, bool (&r_snapped)[2], const Node *p_current, const CanvasItem *p_to_snap) { + const CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_current); + if (canvas_item && p_current != p_to_snap) { + Transform2D ci_transform = canvas_item->get_global_transform_with_canvas(); + Transform2D to_snap_transform = p_to_snap->get_global_transform_with_canvas(); + if (ci_transform.get_rotation() == to_snap_transform.get_rotation()) { + Point2 begin = ci_transform.xform(canvas_item->get_item_rect().get_position()); + Point2 end = ci_transform.xform(canvas_item->get_item_rect().get_position() + canvas_item->get_item_rect().get_size()); + + _snap_if_closer(p_value, begin, r_current_snap, r_snapped, ci_transform.get_rotation()); + _snap_if_closer(p_value, end, r_current_snap, r_snapped, ci_transform.get_rotation()); + } + } + for (int i = 0; i < p_current->get_child_count(); i++) { + _snap_other_nodes(p_value, r_current_snap, r_snapped, p_current->get_child(i), p_to_snap); + } +} + +Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const CanvasItem *p_canvas_item) { + Point2 dist[2]; + bool snapped[2] = { false, false }; + + // Smart snap using the canvas position + Vector2 output = p_target; + real_t rotation = 0.0; + + if (p_canvas_item) { + Point2 begin; + Point2 end; + rotation = p_canvas_item->get_global_transform_with_canvas().get_rotation(); + + if (p_modes & SNAP_NODE_PARENT) { + // Parent sides and center + bool can_snap = false; + if (const Control *c = Object::cast_to<Control>(p_canvas_item)) { + begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(0, 0))); + end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(1, 1))); + can_snap = true; + } else if (const CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_canvas_item->get_parent())) { + begin = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->get_item_rect().get_position()); + end = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->get_item_rect().get_position() + parent_ci->get_item_rect().get_size()); + can_snap = true; + } + + if (can_snap) { + _snap_if_closer(p_target, begin, output, snapped, rotation); + _snap_if_closer(p_target, (begin + end) / 2.0, output, snapped, rotation); + _snap_if_closer(p_target, end, output, snapped, rotation); + } + } + + // Self anchors (for sides) + if (p_modes & SNAP_NODE_ANCHORS) { + if (const Control *c = Object::cast_to<Control>(p_canvas_item)) { + begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_LEFT), c->get_anchor(MARGIN_TOP)))); + end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_RIGHT), c->get_anchor(MARGIN_BOTTOM)))); + _snap_if_closer(p_target, begin, output, snapped, rotation); + _snap_if_closer(p_target, end, output, snapped, rotation); + } + } + + // Self sides (for anchors) + if (p_modes & SNAP_NODE_SIDES) { + begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->get_item_rect().get_position()); + end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->get_item_rect().get_position() + p_canvas_item->get_item_rect().get_size()); + _snap_if_closer(p_target, begin, output, snapped, rotation); + _snap_if_closer(p_target, end, output, snapped, rotation); + } + + // Other nodes sides + if (p_modes & SNAP_OTHER_NODES) { + _snap_other_nodes(p_target, output, snapped, get_tree()->get_edited_scene_root(), p_canvas_item); + } + } + + if ((p_modes & SNAP_GRID) && snap_grid && rotation == 0.0) { + // Grid + Point2 offset = grid_offset; + if (snap_relative) { + List<Node *> &selection = editor_selection->get_selected_node_list(); + if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0])) { + offset = Object::cast_to<Node2D>(selection[0])->get_global_position(); + } else { + offset = _find_topleftmost_point(); + } + } + Point2 grid_output; + grid_output.x = Math::stepify(p_target.x - offset.x, grid_step.x * Math::pow(2.0, grid_step_multiplier)) + offset.x; + grid_output.y = Math::stepify(p_target.y - offset.y, grid_step.y * Math::pow(2.0, grid_step_multiplier)) + offset.y; + _snap_if_closer(p_target, grid_output, output, snapped, 0.0, -1.0); + } else if ((p_modes & SNAP_PIXEL) && snap_pixel && rotation == 0.0) { + // Pixel + output = p_target.snapped(Size2(1, 1)); + } + + return output; +} + +float CanvasItemEditor::snap_angle(float p_target, float p_start) const { + float offset = snap_relative ? p_start : p_target; + return (snap_rotation && snap_rotation_step != 0) ? Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset : p_target; +} + void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { Ref<InputEventKey> k = p_ev; @@ -243,7 +370,7 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { if (selection.size() && viewport->get_rect().has_point(mouse_pos)) { //just in case, make it work if over viewport mouse_pos = transform.affine_inverse().xform(mouse_pos); - mouse_pos = snap_point(mouse_pos); + mouse_pos = snap_point(mouse_pos, SNAP_DEFAULT, _get_single_item()); _edit_set_pivot(mouse_pos); } @@ -284,26 +411,6 @@ Object *CanvasItemEditor::_get_editor_data(Object *p_what) { return memnew(CanvasItemEditorSelectedItem); } -inline float _snap_scalar(float p_offset, float p_step, bool p_snap_relative, float p_target, float p_start) { - float offset = p_snap_relative ? p_start : p_offset; - return p_step != 0 ? Math::stepify(p_target - offset, p_step) + offset : p_target; -} - -Vector2 CanvasItemEditor::snap_point(Vector2 p_target, Vector2 p_start) const { - if (snap_grid) { - p_target.x = _snap_scalar(grid_offset.x, grid_step.x * Math::pow(2.0, grid_step_multiplier), snap_relative, p_target.x, p_start.x); - p_target.y = _snap_scalar(grid_offset.y, grid_step.y * Math::pow(2.0, grid_step_multiplier), snap_relative, p_target.y, p_start.y); - } - if (snap_pixel) - p_target = p_target.snapped(Size2(1, 1)); - - return p_target; -} - -float CanvasItemEditor::snap_angle(float p_target, float p_start) const { - return snap_rotation ? _snap_scalar(snap_rotation_offset, snap_rotation_step, snap_relative, p_target, p_start) : p_target; -} - Dictionary CanvasItemEditor::get_state() const { Dictionary state; @@ -677,7 +784,7 @@ int CanvasItemEditor::get_item_count() { return ic; } -CanvasItem *CanvasItemEditor::get_single_item() { +CanvasItem *CanvasItemEditor::_get_single_item() { Map<Node *, Object *> &selection = editor_selection->get_selection(); @@ -702,7 +809,7 @@ CanvasItem *CanvasItemEditor::get_single_item() { CanvasItemEditor::DragType CanvasItemEditor::_get_resize_handle_drag_type(const Point2 &p_click, Vector2 &r_point) { // Returns a drag type if a resize handle is clicked - CanvasItem *canvas_item = get_single_item(); + CanvasItem *canvas_item = _get_single_item(); ERR_FAIL_COND_V(!canvas_item, DRAG_NONE); @@ -766,35 +873,7 @@ CanvasItemEditor::DragType CanvasItemEditor::_get_resize_handle_drag_type(const return DRAG_NONE; } -float CanvasItemEditor::_anchor_snap(float p_anchor, bool *p_snapped, float p_opposite_anchor) { - bool snapped = false; - float dist, dist_min = 0.0; - float radius = 0.05 / zoom; - float basic_anchors[3] = { 0.0, 0.5, 1.0 }; - for (int i = 0; i < 3; i++) { - dist = fabs(p_anchor - basic_anchors[i]); - if (dist < radius) { - if (!snapped || dist <= dist_min) { - p_anchor = basic_anchors[i]; - dist_min = dist; - snapped = true; - } - } - } - dist = fabs(p_anchor - p_opposite_anchor); - if (p_opposite_anchor >= 0 && dist < radius) { - if (!snapped || dist <= dist_min) { - p_anchor = p_opposite_anchor; - dist_min = dist; - snapped = true; - } - } - if (p_snapped) - *p_snapped = snapped; - return p_anchor; -} - -Vector2 CanvasItemEditor::_anchor_to_position(Control *p_control, Vector2 anchor) { +Vector2 CanvasItemEditor::_anchor_to_position(const Control *p_control, Vector2 anchor) { ERR_FAIL_COND_V(!p_control, Vector2()); Transform2D parent_transform = p_control->get_transform().affine_inverse(); @@ -803,7 +882,7 @@ Vector2 CanvasItemEditor::_anchor_to_position(Control *p_control, Vector2 anchor return parent_transform.xform(Vector2(parent_size.x * anchor.x, parent_size.y * anchor.y)); } -Vector2 CanvasItemEditor::_position_to_anchor(Control *p_control, Vector2 position) { +Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2 position) { ERR_FAIL_COND_V(!p_control, Vector2()); Size2 parent_size = p_control->get_parent_area_size(); @@ -812,7 +891,7 @@ Vector2 CanvasItemEditor::_position_to_anchor(Control *p_control, Vector2 positi CanvasItemEditor::DragType CanvasItemEditor::_get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point) { // Returns a drag type if an anchor handle is clicked - CanvasItem *canvas_item = get_single_item(); + CanvasItem *canvas_item = _get_single_item(); ERR_FAIL_COND_V(!canvas_item, DRAG_NONE); Control *control = Object::cast_to<Control>(canvas_item); @@ -1230,7 +1309,7 @@ void CanvasItemEditor::_viewport_base_gui_input(const Ref<InputEvent> &p_event) // Set the pivot point Point2 mouse_pos = viewport_scrollable->get_transform().affine_inverse().xform(b->get_position()); mouse_pos = transform.affine_inverse().xform(mouse_pos); - mouse_pos = snap_point(mouse_pos); + mouse_pos = snap_point(mouse_pos, SNAP_DEFAULT, _get_single_item()); _edit_set_pivot(mouse_pos); } return; @@ -1409,7 +1488,7 @@ void CanvasItemEditor::_viewport_base_gui_input(const Ref<InputEvent> &p_event) } // Single selected item - CanvasItem *canvas_item = get_single_item(); + CanvasItem *canvas_item = _get_single_item(); if (canvas_item) { CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); ERR_FAIL_COND(!se); @@ -1614,6 +1693,10 @@ void CanvasItemEditor::_viewport_base_gui_input(const Ref<InputEvent> &p_event) bool uniform = m->get_shift(); bool symmetric = m->get_alt(); + Vector2 drag_vector = + canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) - + canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom); + switch (drag) { case DRAG_ALL: case DRAG_NODE_2D: @@ -1626,61 +1709,55 @@ void CanvasItemEditor::_viewport_base_gui_input(const Ref<InputEvent> &p_event) } } break; - case DRAG_ANCHOR_TOP_LEFT: - case DRAG_ANCHOR_TOP_RIGHT: - case DRAG_ANCHOR_BOTTOM_RIGHT: - case DRAG_ANCHOR_BOTTOM_LEFT: - case DRAG_ANCHOR_ALL: - if (uniform) { - if (ABS(dto.x - drag_from.x) > ABS(dto.y - drag_from.y)) { - dto.y = drag_from.y; - } else { - dto.x = drag_from.x; - } - } - break; } Control *control = Object::cast_to<Control>(canvas_item); if (control) { // Drag and snap the anchor - Vector2 anchor = _position_to_anchor(control, canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto - drag_from + drag_point_from)); + Transform2D c_trans_rev = canvas_item->get_global_transform_with_canvas().affine_inverse(); + + Vector2 anchor = c_trans_rev.xform(dto - drag_from + drag_point_from); + anchor = _position_to_anchor(control, anchor); + + Vector2 anchor_snapped = c_trans_rev.xform(snap_point(dto - drag_from + drag_point_from, SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_NODE_SIDES, _get_single_item())); + anchor_snapped = _position_to_anchor(control, anchor_snapped).snapped(Vector2(0.00001, 0.00001)); + + bool use_y = Math::abs(drag_vector.y) > Math::abs(drag_vector.x); switch (drag) { case DRAG_ANCHOR_TOP_LEFT: - control->set_anchor(MARGIN_LEFT, (uniform) ? anchor.x : _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_RIGHT)), false, false); - control->set_anchor(MARGIN_TOP, (uniform) ? anchor.y : _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_BOTTOM)), false, false); + if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x); + if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y); continue; break; case DRAG_ANCHOR_TOP_RIGHT: - control->set_anchor(MARGIN_RIGHT, (uniform) ? anchor.x : _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_LEFT)), false, false); - control->set_anchor(MARGIN_TOP, (uniform) ? anchor.y : _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_BOTTOM)), false, false); + if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x); + if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y); continue; break; case DRAG_ANCHOR_BOTTOM_RIGHT: - control->set_anchor(MARGIN_RIGHT, (uniform) ? anchor.x : _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_LEFT)), false, false); - control->set_anchor(MARGIN_BOTTOM, (uniform) ? anchor.y : _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_TOP)), false, false); - continue; + if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x); + if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y); break; case DRAG_ANCHOR_BOTTOM_LEFT: - control->set_anchor(MARGIN_LEFT, (uniform) ? anchor.x : _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_RIGHT)), false, false); - control->set_anchor(MARGIN_BOTTOM, (uniform) ? anchor.y : _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_TOP)), false, false); + if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x); + if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y); continue; break; case DRAG_ANCHOR_ALL: - control->set_anchor(MARGIN_LEFT, (uniform) ? anchor.x : _anchor_snap(anchor.x)); - control->set_anchor(MARGIN_RIGHT, (uniform) ? anchor.x : _anchor_snap(anchor.x)); - control->set_anchor(MARGIN_TOP, (uniform) ? anchor.y : _anchor_snap(anchor.y)); - control->set_anchor(MARGIN_BOTTOM, (uniform) ? anchor.y : _anchor_snap(anchor.y)); + if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x); + if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x); + if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y); + if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y); continue; break; } } dfrom = drag_point_from; - dto = snap_point(dto, drag_point_from); + dto = snap_point(dto, SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, _get_single_item()); - Vector2 drag_vector = + drag_vector = canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) - canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom); @@ -2096,7 +2173,7 @@ void CanvasItemEditor::_draw_grid() { void CanvasItemEditor::_draw_selection() { bool pivot_found = false; Ref<Texture> pivot_icon = get_icon("EditorPivot", "EditorIcons"); - bool single = get_single_item() != NULL; + bool single = _get_single_item() != NULL; RID ci = viewport->get_canvas_item(); Map<Node *, Object *> &selection = editor_selection->get_selection(); @@ -2222,7 +2299,7 @@ void CanvasItemEditor::_draw_selection() { float anchor_val = (i >= 2) ? ANCHOR_END - anchors_values[i] : anchors_values[i]; line_starts[i] = Vector2::linear_interpolate(corners_pos[i], corners_pos[(i + 1) % 4], anchor_val); line_ends[i] = Vector2::linear_interpolate(corners_pos[(i + 3) % 4], corners_pos[(i + 2) % 4], anchor_val); - _anchor_snap(anchors_values[i], &snapped); + snapped = anchors_values[i] == 0.0 || anchors_values[i] == 0.5 || anchors_values[i] == 1.0; viewport->draw_line(line_starts[i], line_ends[i], snapped ? color_snapped : color_base, (i == dragged_anchor || (i + 3) % 4 == dragged_anchor) ? 2 : 1); } @@ -4021,7 +4098,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String & target_pos -= texture_size / 2; } // there's nothing to be used as source position so snapping will work as absolute if enabled - target_pos = canvas->snap_point(target_pos, Vector2()); + target_pos = canvas->snap_point(target_pos); editor_data->get_undo_redo().add_do_method(child, "set_position", target_pos); } @@ -4055,22 +4132,13 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name); editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name)); - Point2 pos; - Node2D *parent_node2d = Object::cast_to<Node2D>(parent); - if (parent_node2d) { - pos = parent_node2d->get_global_position(); - } else { - Control *parent_control = Object::cast_to<Control>(parent); - if (parent_control) { - pos = parent_control->get_global_position(); - } + CanvasItem *parent_ci = Object::cast_to<CanvasItem>(parent); + if (parent_ci) { + Vector2 target_pos = canvas->get_canvas_transform().affine_inverse().xform(p_point); + target_pos = canvas->snap_point(target_pos); + target_pos = parent_ci->get_global_transform_with_canvas().affine_inverse().xform(target_pos); + editor_data->get_undo_redo().add_do_method(instanced_scene, "set_position", target_pos); } - Transform2D trans = canvas->get_canvas_transform(); - Vector2 target_pos = (p_point - trans.get_origin()) / trans.get_scale().x - pos; - // in relative snapping it may be useful for the user to take the original node position into account - Vector2 start_pos = Object::cast_to<Node2D>(instanced_scene) ? Object::cast_to<Node2D>(instanced_scene)->get_position() : target_pos; - target_pos = canvas->snap_point(target_pos, start_pos); - editor_data->get_undo_redo().add_do_method(instanced_scene, "set_position", target_pos); return true; } diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index bd21ba47d3..fe843fdf63 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -70,7 +70,6 @@ class CanvasItemEditor : public VBoxContainer { EditorNode *editor; enum Tool { - TOOL_SELECT, TOOL_LIST_SELECT, TOOL_MOVE, @@ -318,9 +317,8 @@ class CanvasItemEditor : public VBoxContainer { void _prepare_drag(const Point2 &p_click_pos); DragType _get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point); - float _anchor_snap(float p_anchor, bool *p_snapped = NULL, float p_opposite_anchor = -1); - Vector2 _anchor_to_position(Control *p_control, Vector2 anchor); - Vector2 _position_to_anchor(Control *p_control, Vector2 position); + Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor); + Vector2 _position_to_anchor(const Control *p_control, Vector2 position); void _popup_callback(int p_op); bool updating_scroll; @@ -345,7 +343,7 @@ class CanvasItemEditor : public VBoxContainer { Object *_get_editor_data(Object *p_what); - CanvasItem *get_single_item(); + CanvasItem *_get_single_item(); int get_item_count(); void _keying_changed(); @@ -370,6 +368,9 @@ class CanvasItemEditor : public VBoxContainer { void _focus_selection(int p_op); + void _snap_if_closer(Point2 p_value, Point2 p_target_snap, Point2 &r_current_snap, bool (&r_snapped)[2], real_t rotation = 0.0, float p_radius = 10.0); + void _snap_other_nodes(Point2 p_value, Point2 &r_current_snap, bool (&r_snapped)[2], const Node *p_current, const CanvasItem *p_to_snap); + void _set_anchors_preset(Control::LayoutPreset p_preset); void _set_full_rect(); @@ -420,7 +421,18 @@ protected: static CanvasItemEditor *singleton; public: - Vector2 snap_point(Vector2 p_target, Vector2 p_start = Vector2(0, 0)) const; + enum SnapMode { + SNAP_GRID = 1 << 0, + SNAP_PIXEL = 1 << 1, + SNAP_NODE_PARENT = 1 << 2, + SNAP_NODE_ANCHORS = 1 << 3, + SNAP_NODE_SIDES = 1 << 4, + SNAP_OTHER_NODES = 1 << 5, + + SNAP_DEFAULT = 0x03, + }; + + Point2 snap_point(Point2 p_target, unsigned int p_modes = SNAP_DEFAULT, const CanvasItem *p_canvas_item = NULL); float snap_angle(float p_target, float p_start = 0) const; Transform2D get_canvas_transform() const { return transform; } |