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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-03 11:38:29 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-03 11:38:29 +0200
commitecefb5505aa56f3c9bdc4c389cf63ab1760e3a3b (patch)
tree565ed3e52450798a214d45b817dabcf553485efd /editor/plugins
parent80ddee06e67e93a5453b37f8e5b3297f17a016ac (diff)
Rename visual shader editor setting category for proper capitalization
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 65d684c2a1..ad82f2e9b2 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -6249,7 +6249,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Visua
}
Size2 VisualShaderNodePortPreview::get_minimum_size() const {
- int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visualshader/port_preview_size");
+ int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visual_shader/port_preview_size");
return Size2(port_preview_size, port_preview_size) * EDSCALE;
}