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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-03 11:38:29 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-03 11:38:29 +0200 |
commit | ecefb5505aa56f3c9bdc4c389cf63ab1760e3a3b (patch) | |
tree | 565ed3e52450798a214d45b817dabcf553485efd /editor/plugins | |
parent | 80ddee06e67e93a5453b37f8e5b3297f17a016ac (diff) |
Rename visual shader editor setting category for proper capitalization
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 65d684c2a1..ad82f2e9b2 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -6249,7 +6249,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Visua } Size2 VisualShaderNodePortPreview::get_minimum_size() const { - int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visualshader/port_preview_size"); + int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visual_shader/port_preview_size"); return Size2(port_preview_size, port_preview_size) * EDSCALE; } |