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authorFahad Shihab <fahadshihab@gmail.com>2023-03-13 21:51:26 +0530
committerYuri Sizov <yuris@humnom.net>2023-03-27 17:26:36 +0200
commite99b184b6c9882dd2ae578b11c7a2673b5e0f511 (patch)
tree7ebca66eab8e4d54f085f04d5d76529413221f0b /editor/plugins
parent7fe9c48e2bee9bf59d9c8c9f3f8d61258b62171a (diff)
Added drag and drop support for shaderinclude
Dragging and dropping now works for shader include file. (cherry picked from commit e5601b517ef232e26a4773e3704a7b44c64e991f)
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/shader_editor_plugin.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 907bc81674..7861c8d354 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -376,6 +376,12 @@ bool ShaderEditorPlugin::can_drop_data_fw(const Point2 &p_point, const Variant &
return true;
}
}
+ if (ResourceLoader::exists(file, "ShaderInclude")) {
+ Ref<ShaderInclude> sinclude = ResourceLoader::load(file);
+ if (sinclude.is_valid()) {
+ return true;
+ }
+ }
}
return false;
}
@@ -405,11 +411,10 @@ void ShaderEditorPlugin::drop_data_fw(const Point2 &p_point, const Variant &p_da
for (int i = 0; i < files.size(); i++) {
String file = files[i];
- if (!ResourceLoader::exists(file, "Shader")) {
- continue;
+ Ref<Resource> res;
+ if (ResourceLoader::exists(file, "Shader") || ResourceLoader::exists(file, "ShaderInclude")) {
+ res = ResourceLoader::load(file);
}
-
- Ref<Resource> res = ResourceLoader::load(file);
if (res.is_valid()) {
edit(res.ptr());
}