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authorRémi Verschelde <rverschelde@gmail.com>2022-12-12 12:19:37 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-12 12:19:37 +0100
commite2a37295f52366ab04cbb87ecbd945dd23de9517 (patch)
treef5febdfce5a058dc72a116452e0f3c40ed1e179a /editor/plugins
parent53060e8ced54198f4c797dc2c134ea77e2e6a3b2 (diff)
parent6bec9759eb7f71ebf4adfa02f6f6391e6b6870c1 (diff)
Merge pull request #69291 from nongvantinh/fix-suggest-message
Fix Sprite drag and drop hint mentions invalid option with root node selected
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index c08c9a83a7..aab64587ce 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5504,6 +5504,11 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
if (texture != nullptr || scene != nullptr) {
+ bool root_node_selected = EditorNode::get_singleton()->get_editor_selection()->is_selected(EditorNode::get_singleton()->get_edited_scene());
+ String desc = TTR("Drag and drop to add as child of current scene's root node.") + "\n" + TTR("Hold Ctrl when dropping to add as child of selected node.");
+ if (!root_node_selected) {
+ desc += "\n" + TTR("Hold Shift when dropping to add as sibling of selected node.");
+ }
if (texture != nullptr) {
Sprite2D *sprite = memnew(Sprite2D);
sprite->set_texture(texture);
@@ -5511,14 +5516,15 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
preview_node->add_child(sprite);
label->show();
label_desc->show();
- label_desc->set_text(TTR("Drag and drop to add as child of current scene's root node.\nHold Ctrl when dropping to add as child of selected node.\nHold Shift when dropping to add as sibling of selected node.\nHold Alt when dropping to add as a different node type."));
+ desc += "\n" + TTR("Hold Alt when dropping to add as a different node type.");
+ label_desc->set_text(desc);
} else {
if (scene.is_valid()) {
Node *instance = scene->instantiate();
if (instance) {
preview_node->add_child(instance);
label_desc->show();
- label_desc->set_text(TTR("Drag and drop to add as child of current scene's root node.\nHold Ctrl when dropping to add as child of selected node.\nHold Shift when dropping to add as sibling of selected node."));
+ label_desc->set_text(desc);
}
}
}