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authorRémi Verschelde <rverschelde@gmail.com>2022-11-02 14:15:54 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-02 14:15:54 +0100
commitdf26d11b5d833666a3606dece41fb9cde16c197c (patch)
tree0a61bb4997f55ebb68c3f0da88b9379dde1fe913 /editor/plugins
parenta30ed00fb1c5226b20655d704d56e11ce9c606e0 (diff)
parent877cb1cbc0bfc9428fb4b9f2cd61a7b23e6425ce (diff)
Merge pull request #68020 from timothyqiu/3d-drag-instance
Improve dragging scene into 3D viewport
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp35
1 files changed, 28 insertions, 7 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 5309a028a9..3923d25734 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2664,7 +2664,7 @@ void Node3DEditorViewport::_notification(int p_what) {
return;
}
if (preview_node->is_inside_tree()) {
- preview_node_pos = _get_instance_position(preview_node_viewport_pos);
+ preview_node_pos = spatial_editor->snap_point(_get_instance_position(preview_node_viewport_pos));
Transform3D preview_gl_transform = Transform3D(Basis(), preview_node_pos);
preview_node->set_global_transform(preview_gl_transform);
if (!preview_node->is_visible()) {
@@ -3748,24 +3748,45 @@ void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node,
Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const {
const float MAX_DISTANCE = 50.0;
+ const float FALLBACK_DISTANCE = 5.0;
Vector3 world_ray = _get_ray(p_pos);
Vector3 world_pos = _get_ray_pos(p_pos);
- Vector3 point = world_pos + world_ray * MAX_DISTANCE;
-
PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = world_pos;
- ray_params.to = world_pos + world_ray * MAX_DISTANCE;
+ ray_params.to = world_pos + world_ray * camera->get_far();
PhysicsDirectSpaceState3D::RayResult result;
if (ss->intersect_ray(ray_params, result)) {
- point = result.position;
+ return result.position;
+ }
+
+ const bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
+
+ // The XZ plane.
+ Vector3 intersection;
+ Plane plane(Vector3(0, 1, 0));
+ if (plane.intersects_ray(world_pos, world_ray, &intersection)) {
+ if (is_orthogonal || world_pos.distance_to(intersection) <= MAX_DISTANCE) {
+ return intersection;
+ }
+ }
+
+ // Plane facing the camera using fallback distance.
+ if (is_orthogonal) {
+ plane = Plane(world_ray, cursor.pos - world_ray * (cursor.distance - FALLBACK_DISTANCE));
+ } else {
+ plane = Plane(world_ray, world_pos + world_ray * FALLBACK_DISTANCE);
+ }
+ if (plane.intersects_ray(world_pos, world_ray, &intersection)) {
+ return intersection;
}
- return point;
+ // Not likely, but just in case...
+ return world_pos + world_ray * FALLBACK_DISTANCE;
}
AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) {
@@ -4045,7 +4066,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
gl_transform = parent_node3d->get_global_gizmo_transform();
}
- gl_transform.origin = spatial_editor->snap_point(preview_node_pos);
+ gl_transform.origin = preview_node_pos;
gl_transform.basis *= node3d->get_transform().basis;
editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_global_transform", gl_transform);