diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-05-30 12:08:30 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-06-03 22:17:13 +0200 |
commit | def2059d67b5ec1335f8654e80a2bc19b7faa299 (patch) | |
tree | 2ea4cb5497a1e68718e00ff669295190499dbd99 /editor/plugins | |
parent | dc67d0737b86c7a6cab66752b96631c59c703997 (diff) |
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.cpp | 16 | ||||
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.h | 1 |
2 files changed, 17 insertions, 0 deletions
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 6c037f94a0..3281a59c1c 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -194,6 +194,21 @@ void TileMapEditor::_palette_multi_selected(int index, bool selected) { _update_palette(); } +void TileMapEditor::_palette_input(const Ref<InputEvent> &p_event) { + const Ref<InputEventMouseButton> mb = p_event; + + // Zoom in/out using Ctrl + mouse wheel. + if (mb.is_valid() && mb->is_pressed() && mb->get_command()) { + if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) { + size_slider->set_value(size_slider->get_value() + 0.2); + } + + if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) { + size_slider->set_value(size_slider->get_value() - 0.2); + } + } +} + void TileMapEditor::_canvas_mouse_enter() { mouse_over = true; CanvasItemEditor::get_singleton()->update_viewport(); @@ -1913,6 +1928,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { palette->add_theme_constant_override("vseparation", 8 * EDSCALE); palette->connect("item_selected", callable_mp(this, &TileMapEditor::_palette_selected)); palette->connect("multi_selected", callable_mp(this, &TileMapEditor::_palette_multi_selected)); + palette->connect("gui_input", callable_mp(this, &TileMapEditor::_palette_input)); palette_container->add_child(palette); // Add message for when no texture is selected. diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index 5f82d7bfb8..e25e2d2add 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -182,6 +182,7 @@ class TileMapEditor : public VBoxContainer { void _menu_option(int p_option); void _palette_selected(int index); void _palette_multi_selected(int index, bool selected); + void _palette_input(const Ref<InputEvent> &p_event); Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord); void _start_undo(const String &p_action); |