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authorRémi Verschelde <rverschelde@gmail.com>2023-01-19 21:52:35 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-19 21:52:35 +0100
commitd919d773676b507f8b7cd318a2a080b9d3906c8d (patch)
treef0a4529ac2c8bcc81edac03d048bbc5435d48146 /editor/plugins
parenta202f5104f378d1301e510d322e230f62dff078c (diff)
parente480262c53d70530e1111b1531323107dbc19ebf (diff)
Merge pull request #71418 from TokageItLab/restart-anim-tree
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 14e3cb4b97..f5f9ec11b3 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -187,7 +187,7 @@ void AnimationNodeBlendTreeEditor::update_graph() {
String base_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E) + "/" + F.name;
EditorProperty *prop = EditorInspector::instantiate_property_editor(tree, F.type, base_path, F.hint, F.hint_string, F.usage);
if (prop) {
- prop->set_read_only(read_only);
+ prop->set_read_only(read_only || (F.usage & PROPERTY_USAGE_READ_ONLY));
prop->set_object_and_property(tree, base_path);
prop->update_property();
prop->set_name_split_ratio(0);